Rascasse Audience Intelligence

Homestuck Audience in United States

Homestuck has an estimated audience of 794K people in United States.

#262among Book / Manga / Comic in United States
#599in Literature

The average Homestuck fan in United States is 25.1 years old, more female, and lives primarily in California.

Most fans live in California, Texas, Florida.

Top affinities include Super Smash Bros., The Legend of Zelda, Magic: The Gathering, with strongest over-indexing on Super Smash Bros. (16.87× the country average).

Demographically, the Homestuck audience skews more female with an average age of 25.1, and over-indexes on personality traits such as Extroversion, Pet Ownership.

The typical Homestuck fan in United States is more female, around 25.1 years old, with strong Extroversion tendencies and a notable affinity for Super Smash Bros..

Category: Literature · Type: Book / Manga / Comic

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
794K
in United States
Gender
65.8%♀
34.2% male
Age
25.1
average years
Country rank
#27610
among all objects in United States
Fig. 01

Search interest · 12-month trend

+18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Homestuck fans

65.8% are female, 34.2% are male, average age 25.1.

Fig. 02

Gender split

65.8%
Female
34.2%
Male
Demographic split for Homestuck audience in United States
MetricValue
Female65.8%
Male34.2%
Average age25.1
Estimated audience size794K
Fig. 03

Age distribution

Ø 25.1
average years
Age distribution of the Homestuck audience in United States
Age bracketShare%
16-2467%
25-3421%
35-446%
45-544%
55+2%
Fig. 04

Worldwide distribution

55.6%

of the worldwide Homestuck audience comes from United States.

Worldwide audience distribution share by country for Homestuck
CountryShare
United States55.6%
Brazil11.4%
Canada6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Homestuck fans by region: top regions in United States
#RegionReachAffinity×
01Oregon~10K1.45×
02Washington~30K1.40×
03Kentucky~10K1.38×
04Oklahoma~10K1.34×
05Texas~70K1.23×
06West Virginia~5K1.18×
07Arizona~20K1.16×
08Nevada~9K1.16×
09Alaska~2K1.15×
10California~100K1.13×
11Arkansas~8K1.13×
12Missouri~20K1.10×
13Indiana~20K1.08×
14Maine~3K1.06×
15Utah~8K1.05×
16Florida~50K1.04×
17North Dakota~2K1.04×
18Kansas~7K1.03×
19Ohio~30K1.02×
20Georgia~30K1.01×
21Michigan~20K1.00×
22Louisiana~10K1.00×
23North Carolina~30K0.99×
24Tennessee~20K0.98×
25Maryland~10K0.98×
26New Mexico~5K0.98×
27Virginia~20K0.97×
28Illinois~30K0.96×
29Pennsylvania~30K0.95×
30Massachusetts~20K0.95×
31Alabama~10K0.95×
32South Dakota~2K0.95×
33Delaware~2K0.93×
34New Hampshire~3K0.92×
35Mississippi~6K0.91×
36Montana~2K0.91×
37New York~40K0.90×
38Vermont~1K0.90×
39Minnesota~10K0.89×
40Connecticut~8K0.89×
41Iowa~7K0.89×
42Idaho~4K0.89×
43Colorado~10K0.88×
44South Carolina~10K0.88×
45Rhode Island~2K0.88×
46New Jersey~20K0.87×
47Nebraska~4K0.84×
48Hawaii~3K0.84×
49Wisconsin~10K0.83×
50Washington, District of Columbia~1K0.69×
Fig. 06

Affinity by region

Affinity by region — Homestuck, United States
0.69×1.00×1.45×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Homestuck audience vs. the country average
#·InterestCategoryAffinity×
01Super Smash Bros.Games16.87×
02The Legend of ZeldaGames16.36×
03Magic: The GatheringGames15.07×
04Mario KartGames13.90×
05Pokémon GoGames13.72×
06Art exhibitionArts & Culture8.47×
07Lip glossBeauty & Wellness8.29×
08Harry StylesMusic & Radio8.07×
09Gothic fashionFashion & Accessoires8.03×
10Comedy clubMovies & TV7.24×
11Hello KittyKids & Family6.91×
12Shōnen mangaLiterature6.50×
13Handmade jewelryFashion & Accessoires6.28×
14Millie Bobby BrownMovies & TV6.13×
15Gay pridePolitics & Society5.74×
16Fine artBusiness & Career5.29×
17Contemporary artArts & Culture4.76×
18MuseumArts & Culture4.71×
19GameStopGames4.44×
20SupermanMovies & TV2.28×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Homestuck audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Homestuck audience vs. the country average · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL3.18×
Pet OwnershipJOY2.92×
Urban LifestyleOPEN2.62×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Homestuck audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.52×
Need for SecurityCONSERVATISM0.61×
TravellingTHRILL0.66×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Homestuck over the last 12 months. Modelled, not counted; people interested in several book / manga / comics count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/homestuck-38260” · Methodology