Sengoku (1991 video game) Audience in United States

Sengoku (1991 video game) has an estimated audience of 1,300,758 people in United States. Top regions: California, Texas, Florida.
The audience is concentrated in California, Texas, Florida.
Category: Games · Type: Video / Board Game
Demographics of Sengoku (1991 video game) fans
| Metric | Value |
|---|---|
| Estimated audience size | 1,300,758 |
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 192,898 | 1.35× |
| Texas | 116,657 | 1.04× |
| Florida | 111,414 | 1.27× |
| New York | 94,203 | 1.3× |
| Pennsylvania | 50,964 | 1.16× |
| Illinois | 45,855 | 1.06× |
| Ohio | 43,039 | 1.07× |
| Georgia | 38,228 | 0.95× |
| North Carolina | 38,063 | 0.97× |
| Massachusetts | 37,353 | 1.46× |
| New Jersey | 37,140 | 1.12× |
| Michigan | 36,130 | 1.06× |
| Virginia | 35,859 | 1.13× |
| Washington | 32,809 | 1.26× |
| Arizona | 27,814 | 1.05× |
| Tennessee | 25,665 | 0.98× |
| Maryland | 23,613 | 1.06× |
| Indiana | 21,852 | 0.92× |
| Colorado | 21,460 | 1.05× |
| Minnesota | 20,341 | 1.09× |
| Missouri | 19,772 | 0.94× |
| Wisconsin | 18,721 | 0.96× |
| South Carolina | 17,900 | 0.91× |
| Oregon | 17,190 | 1.15× |
| Alabama | 16,587 | 0.91× |
| Connecticut | 16,549 | 1.27× |
| Kentucky | 15,549 | 0.95× |
| Louisiana | 13,538 | 0.81× |
| Nevada | 12,348 | 0.98× |
| Utah | 11,891 | 1.02× |
| Oklahoma | 11,417 | 0.79× |
| Iowa | 9,912 | 0.92× |
| Arkansas | 9,153 | 0.85× |
| Kansas | 9,005 | 0.88× |
| Mississippi | 6,967 | 0.65× |
| Nebraska | 6,325 | 0.97× |
| Idaho | 5,968 | 0.91× |
| New Mexico | 5,775 | 0.89× |
| Hawaii | 5,573 | 1.0× |
| Maine | 5,236 | 1.12× |
| New Hampshire | 5,196 | 1.01× |
| West Virginia | 4,830 | 0.8× |
| Rhode Island | 4,682 | 1.13× |
| Washington, District of Columbia | 3,713 | 0.95× |
| Delaware | 3,592 | 1.0× |
| Montana | 2,994 | 0.83× |
| South Dakota | 2,660 | 0.88× |
| Vermont | 2,285 | 1.0× |
| Alaska | 2,171 | 0.78× |
| North Dakota | 1,801 | 0.67× |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.8% |
| Italy | 9.7% |
| United Kingdom | 7.0% |
See Sengoku (1991 video game) audiences in other countries
- Sengoku (1991 video game) — Germany
- Sengoku (1991 video game) — United Kingdom
- Sengoku (1991 video game) — France
- Sengoku (1991 video game) — Italy
- Sengoku (1991 video game) — Spain
- Sengoku (1991 video game) — Brazil
- Sengoku (1991 video game) — Japan
- Sengoku (1991 video game) — South Korea
- Sengoku (1991 video game) — India
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How to read this data
Audience size is the estimated number of people in United States who actively search for Sengoku (1991 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.