Rascasse Audience Intelligence

Tokyo Ghoul Viewer Demographics in United States

Tokyo Ghoul has an estimated audience of 1.3M people in United States.

The average Tokyo Ghoul fan in United States is 27.3 years old, more male, and lives primarily in California.

Its fans are 11.5 years younger than the group average of 38.8.

Women make up 38.7% of the fan base, 17.0 percentage points fewer than the group average.

Compared with the other 4357 objects in TV series, Tokyo Ghoul fans stand out for their interest in Inuyasha, My Hero Academia and Shōnen manga.

Most fans live in California, Texas, Florida.

Top affinities include Inuyasha, My Hero Academia, Shōnen manga, with strongest over-indexing on Inuyasha (8.3× the country average).

Demographically, the Tokyo Ghoul audience skews more male with an average age of 27.3, and over-indexes on personality traits such as Pet Ownership, Luxury Orientation.

The typical Tokyo Ghoul fan in United States is more male, around 27.3 years old, with strong Pet Ownership tendencies and a notable affinity for Inuyasha.

Category: Movies & TV · Type: Movie / TV Show / Series · Subtype: TV series

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
1.3M
in United States
Gender
38.7%♀
61.3% male
Age
27.3
average years
Country rank
#20233
among all objects in United States
Fig. 01

Search interest · 12-month trend

-14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Tokyo Ghoul viewers

38.7% are female, 61.3% are male, average age 27.3.

Fig. 02

Gender split

38.7%
Female
61.3%
Male
Demographic split for Tokyo Ghoul audience in United States
MetricValue
Female38.7%
Male61.3%
Average age27.3
Estimated audience size1.3M
Fig. 03

Age distribution

Ø 27.3
average years
Age distribution of the Tokyo Ghoul audience in United States
Age bracketShare%
16-2457%
25-3423%
35-4411%
45-546%
55+3%
Fig. 04

Worldwide distribution

32.1%

of the worldwide Tokyo Ghoul audience comes from United States.

Worldwide audience distribution share by country for Tokyo Ghoul
CountryShare
United States32.1%
Germany5.5%
Brazil5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Tokyo Ghoul fans by region: top regions in United States
#RegionReachAffinity×
01Texas~100K1.44×
02Nevada~20K1.30×
03Oklahoma~20K1.27×
04Georgia~50K1.24×
05Arizona~40K1.23×
06California~200K1.19×
07Florida~100K1.18×
08Kentucky~20K1.17×
09Arkansas~10K1.14×
10North Carolina~50K1.13×
11New Mexico~9K1.13×
12Washington~30K1.12×
13Louisiana~20K1.11×
14Virginia~40K1.09×
15Indiana~30K1.08×
16West Virginia~8K1.08×
17Alaska~3K1.07×
18Maryland~30K1.05×
19Mississippi~10K1.05×
20Alabama~20K1.04×
21Tennessee~30K1.03×
22Missouri~20K1.03×
23Kansas~10K1.02×
24Utah~10K1.01×
25Ohio~50K1.00×
26South Carolina~20K1.00×
27Michigan~40K0.99×
28Illinois~50K0.98×
29Oregon~20K0.98×
30Delaware~4K0.98×
31Pennsylvania~50K0.97×
32Idaho~7K0.97×
33New York~70K0.95×
34Nebraska~7K0.95×
35Connecticut~10K0.94×
36Colorado~20K0.92×
37Hawaii~5K0.91×
38Rhode Island~4K0.91×
39North Dakota~3K0.91×
40New Jersey~30K0.90×
41Montana~4K0.89×
42South Dakota~3K0.87×
43Minnesota~20K0.86×
44Iowa~10K0.84×
45Wyoming~2K0.84×
46Massachusetts~20K0.83×
47Wisconsin~20K0.80×
48Maine~4K0.74×
49New Hampshire~4K0.73×
50Washington, District of Columbia~2K0.69×
Fig. 06

Affinity by region

Affinity by region — Tokyo Ghoul, United States
0.69×1.00×1.44×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Tokyo Ghoul audience vs. the country average
#·InterestCategoryAffinity×
01InuyashaLiterature8.30×
02My Hero AcademiaLiterature6.88×
03Shōnen mangaLiterature5.88×
04GamingGames5.62×
05Gameplay of PokémonGames4.92×
06Pokémon (video game series)Games4.36×
07CutenessBeauty & Wellness4.32×
08Action role-playing gameGames4.25×
09Stray KidsMusic & Radio4.22×
10Digital illustrationArts & Culture4.02×
11Animated cartoonMovies & TV3.87×
12Adventure gameGames3.27×
13PokémonGames3.02×
14FortniteGames2.82×
15Animated moviesMovies & TV2.57×
16Musical instrumentMusic & Radio2.37×
17Classical musicMusic & Radio1.98×
18FIFA World CupSports1.81×
19NBASports1.59×
20MoviesMovies & TV1.51×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Tokyo Ghoul audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Tokyo Ghoul audience vs. the country average · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY1.27×
Luxury OrientationPREMIUM1.11×
MindfulnessBALANCE1.08×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Tokyo Ghoul audience vs. the country average · Rather not
TraitClusterDeviationScore
CreativityOPEN0.45×
Career OrientationPOWER0.45×
Convenience OrientationPREMIUM0.45×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Tokyo Ghoul over the last 12 months. Modelled, not counted; people interested in several movie / tv show / seriess count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/tokyo-ghoul-21896” · Methodology