A data profile of the people who buy, follow and care about DmC: Devil May Cry in Mexico — modelled from more than twelve digital signal sources. DmC: Devil May Cry has an estimated audience of 25,742 people in Mexico.
DmC: Devil May Cry has an estimated audience of 25,742 people in Mexico. 39.6% are female, 60.4% are male, average age 30.8. Top brand affinities: Shopping and fashion, Devil May Cry, Tinker Bell (film series), Game consoles, Costa Rica.
Top brand affinities include Shopping and fashion, Devil May Cry, Tinker Bell (film series), with strongest over-indexing on Shopping and fashion (35.34× the country average).
Demographically, the DmC: Devil May Cry audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Spirituality, Travelling.
The typical DmC: Devil May Cry fan in Mexico is more male, around 30.8 years old, with strong Spirituality tendencies and a notable affinity for Shopping and fashion.
The key figures that characterise the DmC: Devil May Cry profile in Mexico.
39.6% are female, 60.4% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 39.6% |
| Male | 60.4% |
| Average age | 30.8 |
| Estimated audience size | 25,742 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 23% | |
| 30-39 | 15% | |
| 40-49 | 12% | |
| 50+ | 7% |
of the worldwide DmC: Devil May Cry audience comes from Mexico.
| Country | Share |
|---|---|
| United States | 24.0% |
| Italy | 10.8% |
| Japan | 9.3% |
The strongest cross-interests of the DmC: Devil May Cry audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Devil May Cry | Games | 278.44× | ||
| 02 | Destiny 2 | Games | 236.73× | ||
| 03 | Rayman | Games | 96.65× | ||
| 04 | Outlast | Games | 95.97× | ||
| 05 | Hellsing | Literature | 95.47× | ||
| 06 | Tinker Bell (film series) | Movies & TV | 87.68× | ||
| 07 | Mario Party | Games | 78.30× | ||
| 08 | Elfen Lied | Literature | 63.98× | ||
| 09 | Doraemon | Literature | 55.09× | ||
| 10 | Scott Pilgrim | Literature | 53.75× | ||
| 11 | Resident Evil 2 | Games | 52.43× | ||
| 12 | Lego Minecraft | Kids & Family | 49.84× | ||
| 13 | Crash Bandicoot (video game) | Games | 39.20× | ||
| 14 | Shopping and fashion | Shopping | 35.34× | ||
| 15 | Game consoles | Technology & Electronics | 22.37× | ||
| 16 | Costa Rica | Travel & Leisure | 20.00× | ||
| 17 | Catholic Church | Politics & Society | 11.86× | ||
| 18 | Mobile game | Games | 11.80× | ||
| 19 | Sarcasm | Politics & Society | 10.74× | ||
| 20 | Banana | Food & Beverages | 7.31× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 3.21× | |
| Travelling | THRILL | 3.07× | |
| Risk Appetite | THRILL | 2.13× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.60× | |
| Need for Security | CONSERVATISM | 0.61× | |
| DIY Mentality | THRILL | 0.66× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Mexico who actively search for DmC: Devil May Cry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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