Rascasse Audience Intelligence

DmC: Devil May Cry Audience in Mexico

A data profile of the people who buy, follow and care about DmC: Devil May Cry in Mexico — modelled from more than twelve digital signal sources. DmC: Devil May Cry has an estimated audience of 25,742 people in Mexico.

DmC: Devil May Cry has an estimated audience of 25,742 people in Mexico. 39.6% are female, 60.4% are male, average age 30.8. Top brand affinities: Shopping and fashion, Devil May Cry, Tinker Bell (film series), Game consoles, Costa Rica.

Top brand affinities include Shopping and fashion, Devil May Cry, Tinker Bell (film series), with strongest over-indexing on Shopping and fashion (35.34× the country average).

Demographically, the DmC: Devil May Cry audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Spirituality, Travelling.

The typical DmC: Devil May Cry fan in Mexico is more male, around 30.8 years old, with strong Spirituality tendencies and a notable affinity for Shopping and fashion.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the DmC: Devil May Cry profile in Mexico.

Audience size
26K
in Mexico
Gender
39.6%♀
60.4% male
Age
30.8
average years
Country rank
#32239
Video / Board Game in Mexico
Fig. 01

Search interest · 12-month trend

-20%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of DmC: Devil May Cry fans

39.6% are female, 60.4% are male, average age 30.8.

Fig. 02

Gender split

39.6%
Female
60.4%
Male
Demographic split for DmC: Devil May Cry audience in Mexico
MetricValue
Female39.6%
Male60.4%
Average age30.8
Estimated audience size25,742
Fig. 03

Age distribution

Ø 30.8
average years
Age distribution of the DmC: Devil May Cry audience in Mexico
Age bracketShare%
16-1943%
20-2923%
30-3915%
40-4912%
50+7%
Fig. 04

Worldwide distribution

3.1%

of the worldwide DmC: Devil May Cry audience comes from Mexico.

Worldwide audience distribution share by country for DmC: Devil May Cry
CountryShare
United States24.0%
Italy10.8%
Japan9.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the DmC: Devil May Cry audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for DmC: Devil May Cry audience
#·InterestCategoryAffinity×
01Devil May CryGames278.44×
02Destiny 2Games236.73×
03RaymanGames96.65×
04OutlastGames95.97×
05HellsingLiterature95.47×
06Tinker Bell (film series)Movies & TV87.68×
07Mario PartyGames78.30×
08Elfen LiedLiterature63.98×
09DoraemonLiterature55.09×
10Scott PilgrimLiterature53.75×
11Resident Evil 2Games52.43×
12Lego MinecraftKids & Family49.84×
13Crash Bandicoot (video game)Games39.20×
14Shopping and fashionShopping35.34×
15Game consolesTechnology & Electronics22.37×
16Costa RicaTravel & Leisure20.00×
17Catholic ChurchPolitics & Society11.86×
18Mobile gameGames11.80×
19SarcasmPolitics & Society10.74×
20BananaFood & Beverages7.31×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the DmC: Devil May Cry audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by DmC: Devil May Cry audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE3.21×
TravellingTHRILL3.07×
Risk AppetiteTHRILL2.13×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by DmC: Devil May Cry audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.60×
Need for SecurityCONSERVATISM0.61×
DIY MentalityTHRILL0.66×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Mexico who actively search for DmC: Devil May Cry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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