Rascasse Audience Intelligence

Tom Clancy's Splinter Cell (video game) Audience in Mexico

A data profile of the people who buy, follow and care about Tom Clancy's Splinter Cell (video game) in Mexico — modelled from more than twelve digital signal sources. Tom Clancy's Splinter Cell (video game) has an estimated audience of 5,567 people in Mexico.

Tom Clancy's Splinter Cell (video game) has an estimated audience of 5,567 people in Mexico. 6.1% are female, 93.9% are male, average age 22.9. Top brand affinities: Shopping and fashion, Scott Pilgrim, Game consoles, Catholic Church, Banana.

Top brand affinities include Shopping and fashion, Scott Pilgrim, Game consoles, with strongest over-indexing on Shopping and fashion (7.24× the country average).

Demographically, the Tom Clancy's Splinter Cell (video game) audience skews more male with an average age of 22.9, and over-indexes on personality traits such as Travelling, Spirituality.

The typical Tom Clancy's Splinter Cell (video game) fan in Mexico is more male, around 22.9 years old, with strong Travelling tendencies and a notable affinity for Shopping and fashion.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Tom Clancy's Splinter Cell (video game) profile in Mexico.

Audience size
6K
in Mexico
Gender
6.1%♀
93.9% male
Age
22.9
average years
Country rank
#54010
Video / Board Game in Mexico
Fig. 01

Search interest · 12-month trend

+23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Tom Clancy's Splinter Cell (video game) fans

6.1% are female, 93.9% are male, average age 22.9.

Fig. 02

Gender split

6.1%
Female
93.9%
Male
Demographic split for Tom Clancy's Splinter Cell (video game) audience in Mexico
MetricValue
Female6.1%
Male93.9%
Average age22.9
Estimated audience size5,567
Fig. 03

Age distribution

Ø 22.9
average years
Age distribution of the Tom Clancy's Splinter Cell (video game) audience in Mexico
Age bracketShare%
16-1969%
20-2922%
30-398%
40-490%
50+0%
Fig. 04

Worldwide distribution

2.8%

of the worldwide Tom Clancy's Splinter Cell (video game) audience comes from Mexico.

Worldwide audience distribution share by country for Tom Clancy's Splinter Cell (video game)
CountryShare
Italy20.8%
United States19.4%
India12.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Tom Clancy's Splinter Cell (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Tom Clancy's Splinter Cell (video game) audience
#·InterestCategoryAffinity×
01RaymanGames66.20×
02Mario PartyGames46.61×
03OutlastGames42.42×
04Scott PilgrimLiterature38.50×
05Devil May CryGames35.22×
06Lego MinecraftKids & Family28.92×
07Call of Duty: Modern Warfare 2Games18.06×
08Shopping and fashionShopping7.24×
09Game consolesTechnology & Electronics7.24×
10Catholic ChurchPolitics & Society7.24×
11BananaFood & Beverages7.24×
12SarcasmPolitics & Society7.24×
13Travel agencyTravel & Leisure7.24×
14DentistryBusiness & Career7.24×
15Broadcasting of sports eventsMovies & TV7.24×
16SambaMusic & Radio7.24×
17Love & SexKids & Family7.24×
18El PaísNews6.67×
19FreewareTechnology & Electronics5.67×
20Mobile gameGames4.33×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Tom Clancy's Splinter Cell (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Tom Clancy's Splinter Cell (video game) audience · What stands out
TraitClusterDeviationScore
TravellingTHRILL2.93×
SpiritualityBALANCE2.13×
Risk AppetiteTHRILL1.98×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Tom Clancy's Splinter Cell (video game) audience · Rather not
TraitClusterDeviationScore
Family OrientationCONSERVATISM0.55×
DIY MentalityTHRILL0.65×
CreativityOPEN0.68×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Mexico who actively search for Tom Clancy's Splinter Cell (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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