A data profile of the people who buy, follow and care about Minecraft in Saudi Arabia — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 425,676 people in Saudi Arabia.
The average Minecraft fan in Saudi Arabia is 30.5 years old, more male, and lives primarily in Makkah Region.
The audience is concentrated in Makkah Region, Riyadh Region, Al Madinah Region.
Top brand affinities include Gaming computer, Business and industry, Music, with strongest over-indexing on Gaming computer (5.87× the country average).
Demographically, the Minecraft audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Pet Ownership, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Minecraft fan in Saudi Arabia is more male, around 30.5 years old, with strong Pet Ownership tendencies and a notable affinity for Gaming computer.
The key figures that characterise the Minecraft profile in Saudi Arabia.
24.7% are female, 75.3% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 24.7% |
| Male | 75.3% |
| Average age | 30.5 |
| Estimated audience size | 425,676 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 34% | |
| 30-39 | 17% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Minecraft audience comes from Saudi Arabia.
| Country | Share |
|---|---|
| United States | 21.2% |
| China | 5.4% |
| Brazil | 5.1% |
Where the Minecraft audience in Saudi Arabia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Eastern Province | ~1K | 1.36× | |
| 02 | Makkah Region | ~100K | 1.22× | |
| 03 | Al Madinah Region | ~20K | 1.22× | |
| 04 | Al Jawf Region | ~4K | 1.03× | |
| 05 | Riyadh Region | ~100K | 1.00× | |
| 06 | Ha'il Region | ~5K | 0.99× | |
| 07 | Jizan Region | ~7K | 0.98× | |
| 08 | Tabuk Region | ~7K | 0.95× | |
| 09 | 'Asir Region | ~10K | 0.94× | |
| 10 | Al-Qassim Province | ~10K | 0.94× | |
| 11 | Northern Borders Region | ~2K | 0.94× | |
| 12 | Al Bahah Region | ~2K | 0.76× | |
| 13 | Najran Region | ~3K | 0.74× |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Anime convention | Literature | 6.14× | ||
| 02 | Gaming computer | Technology & Electronics | 5.87× | ||
| 03 | Twitch | Games | 5.87× | ||
| 04 | PC game | Games | 4.87× | ||
| 05 | Livemusic | Music & Radio | 4.13× | ||
| 06 | TikTok | Internet & Social Media | 3.23× | ||
| 07 | Gamer | Games | 3.07× | ||
| 08 | Education | Business & Career | 2.68× | ||
| 09 | Music | Business & Career | 2.30× | ||
| 10 | Business and industry | Business & Career | 2.27× | ||
| 11 | Pakistan | Travel & Leisure | 2.25× | ||
| 12 | Iraq | Travel & Leisure | 2.21× | ||
| 13 | Beauty | Beauty & Wellness | 2.03× | ||
| 14 | Design | Home & Garden | 1.90× | ||
| 15 | Games | Games | 1.88× | ||
| 16 | United Arab Emirates | Travel & Leisure | 1.87× | ||
| 17 | Arts and music | Arts & Culture | 1.76× | ||
| 18 | Saudi Arabia | Travel & Leisure | 1.71× | ||
| 19 | Consumer electronics | Technology & Electronics | 1.70× | ||
| 20 | Food and drink | Food & Beverages | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 2.33× | |
| Extroversion | THRILL | 1.98× | |
| Mindfulness | BALANCE | 1.54× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.21× | |
| Need for Security | CONSERVATISM | 0.26× | |
| Patriotism | CONSERVATISM | 0.30× |
Minecraft has an estimated audience of 425,676 people in Saudi Arabia, concentrated in Makkah Region and Riyadh Region.
24.7% of Minecraft fans are female, 75.3% are male, with an average age of 30.5 years.
Minecraft fans show strongest brand affinity for Gaming computer (5.87×), Business and industry (2.27×), and Music (2.3×) over the country average.
Minecraft fans in Saudi Arabia are most concentrated in Makkah Region (reach ~100K), Riyadh Region (reach ~100K), and Al Madinah Region (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Minecraft itself, the audience over-indexes on Business and industry (2.27×), Music (2.3×), TikTok (3.23×), and PC game (4.87×) compared to the Saudi Arabia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Saudi Arabia who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Saudi Arabia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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