Rascasse Audience Intelligence

Minecraft Audience in Saudi Arabia

A data profile of the people who buy, follow and care about Minecraft in Saudi Arabia — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 425,676 people in Saudi Arabia.

#1among Open world game in Saudi Arabia
#11among Video / Board Game in Saudi Arabia
#62in Games

The average Minecraft fan in Saudi Arabia is 30.5 years old, more male, and lives primarily in Makkah Region.

The audience is concentrated in Makkah Region, Riyadh Region, Al Madinah Region.

Top brand affinities include Gaming computer, Business and industry, Music, with strongest over-indexing on Gaming computer (5.87× the country average).

Demographically, the Minecraft audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Pet Ownership, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Minecraft fan in Saudi Arabia is more male, around 30.5 years old, with strong Pet Ownership tendencies and a notable affinity for Gaming computer.

Category: Games · Type: Video / Board Game · Subtype: Open world game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Saudi Arabia.

Audience size
426K
in Saudi Arabia
Gender
24.7%♀
75.3% male
Age
30.5
average years
Country rank
#3294
Video / Board Game in Saudi Arabia
Fig. 01

Search interest · 12-month trend

-35%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

24.7% are female, 75.3% are male, average age 30.5.

Fig. 02

Gender split

24.7%
Female
75.3%
Male
Demographic split for Minecraft audience in Saudi Arabia
MetricValue
Female24.7%
Male75.3%
Average age30.5
Estimated audience size425,676
Fig. 03

Age distribution

Ø 30.5
average years
Age distribution of the Minecraft audience in Saudi Arabia
Age bracketShare%
16-1935%
20-2934%
30-3917%
40-499%
50+5%
Fig. 04

Worldwide distribution

0.6%

of the worldwide Minecraft audience comes from Saudi Arabia.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States21.2%
China5.4%
Brazil5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Saudi Arabia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Minecraft audience in Saudi Arabia is strongest.

Fig. 05

Top regions by affinity

Minecraft fans by region: top regions in Saudi Arabia
#RegionReachAffinity×
01Eastern Province~1K1.36×
02Makkah Region~100K1.22×
03Al Madinah Region~20K1.22×
04Al Jawf Region~4K1.03×
05Riyadh Region~100K1.00×
06Ha'il Region~5K0.99×
07Jizan Region~7K0.98×
08Tabuk Region~7K0.95×
09'Asir Region~10K0.94×
10Al-Qassim Province~10K0.94×
11Northern Borders Region~2K0.94×
12Al Bahah Region~2K0.76×
13Najran Region~3K0.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01Anime conventionLiterature6.14×
02Gaming computerTechnology & Electronics5.87×
03TwitchGames5.87×
04PC gameGames4.87×
05LivemusicMusic & Radio4.13×
06TikTokInternet & Social Media3.23×
07GamerGames3.07×
08EducationBusiness & Career2.68×
09MusicBusiness & Career2.30×
10Business and industryBusiness & Career2.27×
11PakistanTravel & Leisure2.25×
12IraqTravel & Leisure2.21×
13BeautyBeauty & Wellness2.03×
14DesignHome & Garden1.90×
15GamesGames1.88×
16United Arab EmiratesTravel & Leisure1.87×
17Arts and musicArts & Culture1.76×
18Saudi ArabiaTravel & Leisure1.71×
19Consumer electronicsTechnology & Electronics1.70×
20Food and drinkFood & Beverages1.56×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY2.33×
ExtroversionTHRILL1.98×
MindfulnessBALANCE1.54×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.21×
Need for SecurityCONSERVATISM0.26×
PatriotismCONSERVATISM0.30×
0×1.00× baseline2×
Section 06

Frequently asked questions

01

How many fans does Minecraft have in Saudi Arabia?

Minecraft has an estimated audience of 425,676 people in Saudi Arabia, concentrated in Makkah Region and Riyadh Region.

02

What is the gender split and age of Minecraft fans?

24.7% of Minecraft fans are female, 75.3% are male, with an average age of 30.5 years.

03

Which brands do Minecraft fans like most?

Minecraft fans show strongest brand affinity for Gaming computer (5.87×), Business and industry (2.27×), and Music (2.3×) over the country average.

04

Where do Minecraft fans live in Saudi Arabia?

Minecraft fans in Saudi Arabia are most concentrated in Makkah Region (reach ~100K), Riyadh Region (reach ~100K), and Al Madinah Region (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Minecraft fans also like?

Beyond Minecraft itself, the audience over-indexes on Business and industry (2.27×), Music (2.3×), TikTok (3.23×), and PC game (4.87×) compared to the Saudi Arabia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Saudi Arabia who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Saudi Arabia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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