A data profile of the people who buy, follow and care about Caesar (video game) in United States — modelled from more than twelve digital signal sources. Caesar (video game) has an estimated audience of 2,688,820 people in United States.
Caesar (video game) has an estimated audience of 2,688,820 people in United States. Top regions: California, Texas, New York.
The audience is concentrated in California, Texas, New York.
The key figures that characterise the Caesar (video game) profile in United States.
| Metric | Value |
|---|---|
| Estimated audience size | 2,688,820 |
Where the Caesar (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nevada | ~100K | 4.66× | |
| 02 | Louisiana | ~60K | 1.79× | |
| 03 | New Jersey | ~90K | 1.55× | |
| 04 | Illinois | ~100K | 1.34× | |
| 05 | Arizona | ~60K | 1.25× | |
| 06 | Kentucky | ~40K | 1.20× | |
| 07 | Pennsylvania | ~90K | 1.12× | |
| 08 | Michigan | ~70K | 1.09× | |
| 09 | Delaware | ~7K | 1.08× | |
| 10 | North Carolina | ~80K | 1.07× | |
| 11 | Indiana | ~50K | 1.07× | |
| 12 | California | ~300K | 1.06× | |
| 13 | Nebraska | ~10K | 1.05× | |
| 14 | Mississippi | ~20K | 1.03× | |
| 15 | Virginia | ~60K | 1.00× | |
| 16 | New York | ~100K | 0.98× | |
| 17 | Tennessee | ~50K | 0.98× | |
| 18 | Maryland | ~40K | 0.97× | |
| 19 | West Virginia | ~10K | 0.96× | |
| 20 | Hawaii | ~10K | 0.95× | |
| 21 | Missouri | ~40K | 0.94× | |
| 22 | Ohio | ~70K | 0.93× | |
| 23 | North Dakota | ~5K | 0.93× | |
| 24 | Georgia | ~70K | 0.92× | |
| 25 | Texas | ~200K | 0.90× | |
| 26 | Colorado | ~30K | 0.90× | |
| 27 | Washington, District of Columbia | ~6K | 0.89× | |
| 28 | Kansas | ~20K | 0.87× | |
| 29 | New Mexico | ~10K | 0.87× | |
| 30 | Iowa | ~20K | 0.86× | |
| 31 | Alabama | ~30K | 0.85× | |
| 32 | Montana | ~6K | 0.85× | |
| 33 | South Carolina | ~30K | 0.84× | |
| 34 | Alaska | ~4K | 0.84× | |
| 35 | Oklahoma | ~20K | 0.83× | |
| 36 | Arkansas | ~20K | 0.83× | |
| 37 | Washington | ~40K | 0.82× | |
| 38 | Maine | ~7K | 0.81× | |
| 39 | South Dakota | ~4K | 0.81× | |
| 40 | Massachusetts | ~40K | 0.77× | |
| 41 | Oregon | ~20K | 0.77× | |
| 42 | Idaho | ~9K | 0.77× | |
| 43 | Utah | ~20K | 0.76× | |
| 44 | Minnesota | ~30K | 0.75× | |
| 45 | Florida | ~100K | 0.73× | |
| 46 | Wisconsin | ~30K | 0.73× | |
| 47 | Connecticut | ~20K | 0.69× | |
| 48 | New Hampshire | ~7K | 0.69× | |
| 49 | Rhode Island | ~5K | 0.69× | |
| 50 | Vermont | ~3K | 0.68× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Caesar (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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