A data profile of the people who buy, follow and care about ICarly (video game) in United States — modelled from more than twelve digital signal sources. ICarly (video game) has an estimated audience of 3,288,658 people in United States.
ICarly (video game) has an estimated audience of 3,288,658 people in United States. Top regions: California, Texas, Florida.
The audience is concentrated in California, Texas, Florida.
The key figures that characterise the ICarly (video game) profile in United States.
| Metric | Value |
|---|---|
| Estimated audience size | 3,288,658 |
of the worldwide ICarly (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 42.5% |
| United Kingdom | 7.2% |
| Germany | 6.4% |
Where the ICarly (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~60K | 1.29× | |
| 02 | Arizona | ~80K | 1.28× | |
| 03 | Kentucky | ~50K | 1.24× | |
| 04 | Oklahoma | ~40K | 1.22× | |
| 05 | Idaho | ~20K | 1.22× | |
| 06 | Texas | ~300K | 1.13× | |
| 07 | Georgia | ~100K | 1.12× | |
| 08 | Indiana | ~60K | 1.12× | |
| 09 | New Jersey | ~90K | 1.11× | |
| 10 | Arkansas | ~30K | 1.10× | |
| 11 | California | ~400K | 1.09× | |
| 12 | Michigan | ~90K | 1.08× | |
| 13 | Pennsylvania | ~100K | 1.07× | |
| 14 | Illinois | ~100K | 1.07× | |
| 15 | Maryland | ~60K | 1.07× | |
| 16 | Missouri | ~50K | 1.07× | |
| 17 | Mississippi | ~30K | 1.07× | |
| 18 | Louisiana | ~40K | 1.06× | |
| 19 | Ohio | ~100K | 1.05× | |
| 20 | Tennessee | ~60K | 1.05× | |
| 21 | Connecticut | ~30K | 1.05× | |
| 22 | New Mexico | ~20K | 1.03× | |
| 23 | West Virginia | ~10K | 1.03× | |
| 24 | North Carolina | ~90K | 1.02× | |
| 25 | South Carolina | ~50K | 1.02× | |
| 26 | Virginia | ~80K | 1.01× | |
| 27 | New York | ~200K | 1.00× | |
| 28 | Delaware | ~8K | 1.00× | |
| 29 | Alaska | ~7K | 1.00× | |
| 30 | Florida | ~200K | 0.99× | |
| 31 | Washington | ~60K | 0.99× | |
| 32 | Nevada | ~30K | 0.99× | |
| 33 | Kansas | ~20K | 0.99× | |
| 34 | Wisconsin | ~40K | 0.97× | |
| 35 | Utah | ~30K | 0.96× | |
| 36 | Rhode Island | ~9K | 0.95× | |
| 37 | Massachusetts | ~60K | 0.94× | |
| 38 | Nebraska | ~10K | 0.94× | |
| 39 | North Dakota | ~6K | 0.92× | |
| 40 | Iowa | ~20K | 0.91× | |
| 41 | Oregon | ~30K | 0.89× | |
| 42 | South Dakota | ~6K | 0.89× | |
| 43 | Minnesota | ~40K | 0.87× | |
| 44 | Colorado | ~40K | 0.86× | |
| 45 | New Hampshire | ~10K | 0.83× | |
| 46 | Maine | ~9K | 0.81× | |
| 47 | Montana | ~7K | 0.81× | |
| 48 | Hawaii | ~10K | 0.78× | |
| 49 | Vermont | ~4K | 0.77× | |
| 50 | Washington, District of Columbia | ~6K | 0.70× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for ICarly (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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