Rascasse Audience Intelligence

Wakfu Audience in United States

Wakfu has an estimated audience of 91K people in United States.

#347among Animation in United States
#1721among games in United States
#2295in Games

The average Wakfu fan in United States is 27.5 years old, more male, and lives primarily in California.

Its fans are 8.0 years younger than the group average of 35.5.

Women make up 41.5% of the fan base, 12.0 percentage points fewer than the group average.

Compared with the other 549 objects in Animation, Wakfu fans stand out for their interest in Pillars of Eternity, Fire Emblem and Borderlands (series).

Most fans live in California, Texas, Florida.

Top affinities include Pillars of Eternity, Fire Emblem, Borderlands (series), with strongest over-indexing on Pillars of Eternity (188.84× the country average).

Demographically, the Wakfu audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Tradition, Family Orientation.

The typical Wakfu fan in United States is more male, around 27.5 years old, with strong Tradition tendencies and a notable affinity for Pillars of Eternity.

Category: Games · Type: Video / Board Game · Subtype: Animation

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
91K
in United States
Gender
41.5%♀
58.5% male
Age
27.5
average years
Country rank
#81551
among all objects in United States
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Wakfu fans

41.5% are female, 58.5% are male, average age 27.5.

Fig. 02

Gender split

41.5%
Female
58.5%
Male
Demographic split for Wakfu audience in United States
MetricValue
Female41.5%
Male58.5%
Average age27.5
Estimated audience size91K
Fig. 03

Age distribution

Ø 27.5
average years
Age distribution of the Wakfu audience in United States
Age bracketShare%
16-2457%
25-3422%
35-4411%
45-547%
55+3%
Fig. 04

Worldwide distribution

16.0%

of the worldwide Wakfu audience comes from United States.

Worldwide audience distribution share by country for Wakfu
CountryShare
France27.4%
United States16.0%
Japan8.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Wakfu fans by region: top regions in United States
#RegionReachAffinity×
01Georgia~4K1.35×
02Alaska<1K1.28×
03Florida~7K1.27×
04Washington~3K1.25×
05Texas~8K1.24×
06Oklahoma~1K1.24×
07Oregon~1K1.21×
08Louisiana~2K1.20×
09Utah~1K1.20×
10Maryland~2K1.15×
11Arkansas<1K1.13×
12Hawaii<1K1.13×
13Mississippi<1K1.11×
14North Carolina~3K1.08×
15Alabama~1K1.08×
16Nevada<1K1.08×
17Idaho<1K1.06×
18California~10K1.04×
19Virginia~2K1.04×
20Kentucky~1K1.04×
21Missouri~2K1.03×
22Arizona~2K1.01×
23South Carolina~1K1.01×
24Tennessee~2K1.00×
25Connecticut<1K1.00×
26Indiana~2K0.98×
27Kansas<1K0.98×
28Delaware<1K0.96×
29Iowa<1K0.95×
30New Mexico<1K0.95×
31Minnesota~1K0.94×
32Vermont<1K0.93×
33Maine<1K0.92×
34Nebraska<1K0.91×
35Montana<1K0.91×
36Pennsylvania~3K0.90×
37Michigan~2K0.90×
38New York~5K0.89×
39South Dakota<1K0.89×
40Ohio~3K0.88×
41West Virginia<1K0.88×
42North Dakota<1K0.88×
43Massachusetts~2K0.87×
44Rhode Island<1K0.87×
45New Jersey~2K0.86×
46Illinois~3K0.84×
47Colorado~1K0.84×
48New Hampshire<1K0.83×
49Wisconsin~1K0.79×
50Washington, District of Columbia<1K0.77×
Fig. 06

Affinity by region

Affinity by region — Wakfu, United States
0.77×1.00×1.35×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Wakfu audience vs. the country average
#·InterestCategoryAffinity×
01Pillars of EternityGames188.84×
02Fire EmblemGames98.09×
03Borderlands (series)Games26.22×
04Dragon QuestGames25.48×
05Candy Crush Soda SagaGames20.86×
06Group buyingShopping18.07×
07International educationBusiness & Career17.94×
08Candy Crush SagaGames17.63×
09Florida LotteryGames13.65×
10Final FantasyGames10.26×
11IGNMovies & TV8.54×
12Graphic novelLiterature8.04×
13Magic: The GatheringGames7.63×
14Action role-playing gameGames5.68×
15Massively multiplayer online gamesGames5.24×
16Strategy gamesGames5.17×
17PokémonGames5.03×
18FandomLiterature4.73×
19Puzzle video gamesGames4.39×
20GameStopGames4.01×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Wakfu audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Wakfu audience vs. the country average · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM1.73×
Family OrientationCONSERVATISM1.63×
Convenience OrientationPREMIUM1.59×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Wakfu audience vs. the country average · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.67×
DIY MentalityTHRILL0.74×
CreativityOPEN0.84×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Wakfu over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
medium gender data available, but no age data or fewer than 100,000 people; read demographics as a tendency

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/wakfu-206585” · Methodology