A data profile of the people who buy, follow and care about Wakfu in United States — modelled from more than twelve digital signal sources. Wakfu has an estimated audience of 90,519 people in United States.
The average Wakfu fan in United States is 26.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Fire Emblem, Pillars of Eternity, Candy Crush Saga, with strongest over-indexing on Fire Emblem (98.09× the country average).
Demographically, the Wakfu audience skews more male with an average age of 26.7, and over-indexes on personality traits such as Tradition, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wakfu fan in United States is more male, around 26.7 years old, with strong Tradition tendencies and a notable affinity for Fire Emblem.
The key figures that characterise the Wakfu profile in United States.
41.5% are female, 58.5% are male, average age 26.7.
| Metric | Value |
|---|---|
| Female | 41.5% |
| Male | 58.5% |
| Average age | 26.7 |
| Estimated audience size | 90,519 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 57% | |
| 20-29 | 22% | |
| 30-39 | 11% | |
| 40-49 | 7% | |
| 50+ | 3% |
Where the Wakfu audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Georgia | ~4K | 1.35× | |
| 02 | Alaska | <1K | 1.28× | |
| 03 | Florida | ~8K | 1.27× | |
| 04 | Washington | ~2K | 1.25× | |
| 05 | Texas | ~10K | 1.24× | |
| 06 | Oklahoma | ~1K | 1.24× | |
| 07 | Oregon | ~1K | 1.21× | |
| 08 | Louisiana | ~1K | 1.20× | |
| 09 | Utah | <1K | 1.20× | |
| 10 | Maryland | ~2K | 1.15× | |
| 11 | Arkansas | <1K | 1.13× | |
| 12 | Hawaii | <1K | 1.13× | |
| 13 | Mississippi | <1K | 1.11× | |
| 14 | North Carolina | ~3K | 1.08× | |
| 15 | Alabama | ~1K | 1.08× | |
| 16 | Nevada | <1K | 1.08× | |
| 17 | Idaho | <1K | 1.06× | |
| 18 | California | ~10K | 1.04× | |
| 19 | Virginia | ~2K | 1.04× | |
| 20 | Kentucky | ~1K | 1.04× | |
| 21 | Missouri | ~2K | 1.03× | |
| 22 | Arizona | ~2K | 1.01× | |
| 23 | South Carolina | ~1K | 1.01× | |
| 24 | Tennessee | ~2K | 1.00× | |
| 25 | Connecticut | <1K | 1.00× | |
| 26 | Indiana | ~2K | 0.98× | |
| 27 | Kansas | <1K | 0.98× | |
| 28 | Delaware | <1K | 0.96× | |
| 29 | Iowa | <1K | 0.95× | |
| 30 | New Mexico | <1K | 0.95× | |
| 31 | Minnesota | ~1K | 0.94× | |
| 32 | Vermont | <1K | 0.93× | |
| 33 | Maine | <1K | 0.92× | |
| 34 | Nebraska | <1K | 0.91× | |
| 35 | Montana | <1K | 0.91× | |
| 36 | Pennsylvania | ~3K | 0.90× | |
| 37 | Michigan | ~2K | 0.90× | |
| 38 | New York | ~5K | 0.89× | |
| 39 | South Dakota | <1K | 0.89× | |
| 40 | Ohio | ~2K | 0.88× | |
| 41 | West Virginia | <1K | 0.88× | |
| 42 | North Dakota | <1K | 0.88× | |
| 43 | Massachusetts | ~2K | 0.87× | |
| 44 | Rhode Island | <1K | 0.87× | |
| 45 | New Jersey | ~2K | 0.86× | |
| 46 | Illinois | ~3K | 0.84× | |
| 47 | Colorado | ~1K | 0.84× | |
| 48 | New Hampshire | <1K | 0.83× | |
| 49 | Wisconsin | ~1K | 0.79× | |
| 50 | Washington, District of Columbia | <1K | 0.77× |
The strongest cross-interests of the Wakfu audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pillars of Eternity | Games | 188.84× | ||
| 02 | Fire Emblem | Games | 98.09× | ||
| 03 | Borderlands (series) | Games | 26.22× | ||
| 04 | Dragon Quest | Games | 25.48× | ||
| 05 | Candy Crush Soda Saga | Games | 20.86× | ||
| 06 | Group buying | Shopping | 18.07× | ||
| 07 | International education | Business & Career | 17.94× | ||
| 08 | Candy Crush Saga | Games | 17.63× | ||
| 09 | Florida Lottery | Games | 13.65× | ||
| 10 | Final Fantasy | Games | 10.26× | ||
| 11 | IGN | Movies & TV | 8.54× | ||
| 12 | Graphic novel | Literature | 8.04× | ||
| 13 | Magic: The Gathering | Games | 7.63× | ||
| 14 | Action role-playing game | Games | 5.68× | ||
| 15 | Massively multiplayer online games | Games | 5.24× | ||
| 16 | Strategy games | Games | 5.17× | ||
| 17 | Pokémon | Games | 5.03× | ||
| 18 | Fandom | Literature | 4.73× | ||
| 19 | Puzzle video games | Games | 4.39× | ||
| 20 | GameStop | Games | 4.01× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 1.73× | |
| Family Orientation | CONSERVATISM | 1.63× | |
| Convenience Orientation | PREMIUM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.67× | |
| DIY Mentality | THRILL | 0.74× | |
| Creativity | OPEN | 0.84× |
Wakfu has an estimated audience of 90,519 people in United States, concentrated in California and Texas.
41.5% of Wakfu fans are female, 58.5% are male, with an average age of 26.7 years.
Wakfu fans show strongest brand affinity for Fire Emblem (98.09×), Pillars of Eternity (188.84×), and Candy Crush Saga (17.63×) over the country average.
Wakfu fans in United States are most concentrated in California (reach ~10K), Texas (reach ~10K), and Florida (reach ~8K). These three regions account for the largest share of the active audience.
Beyond Wakfu itself, the audience over-indexes on Pillars of Eternity (188.84×), Candy Crush Saga (17.63×), Florida Lottery (13.65×), and Group buying (18.07×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wakfu. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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