A data profile of the people who buy, follow and care about Harry Potter and the Half-Blood Prince (video game) in France — modelled from more than twelve digital signal sources. Harry Potter and the Half-Blood Prince (video game) has an estimated audience of 145,735 people in France.
Harry Potter and the Half-Blood Prince (video game) has an estimated audience of 145,735 people in France. 53.3% are female, 46.7% are male, average age 31.9. Top brand affinities: Love & Sex, Lego Harry Potter, Jack Black, Mads Mikkelsen, Owen Wilson.
Top brand affinities include Love & Sex, Lego Harry Potter, Jack Black, with strongest over-indexing on Love & Sex (212.76× the country average).
Demographically, the Harry Potter and the Half-Blood Prince (video game) audience skews balanced with an average age of 31.9, and over-indexes on personality traits such as Family Orientation, Career Orientation.
The typical Harry Potter and the Half-Blood Prince (video game) fan in France is balanced, around 31.9 years old, with strong Family Orientation tendencies and a notable affinity for Love & Sex.
The key figures that characterise the Harry Potter and the Half-Blood Prince (video game) profile in France.
53.3% are female, 46.7% are male, average age 31.9.
| Metric | Value |
|---|---|
| Female | 53.3% |
| Male | 46.7% |
| Average age | 31.9 |
| Estimated audience size | 145,735 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 13% | |
| 50+ | 8% |
of the worldwide Harry Potter and the Half-Blood Prince (video game) audience comes from France.
| Country | Share |
|---|---|
| United States | 29.4% |
| Japan | 8.9% |
| United Kingdom | 8.5% |
The strongest cross-interests of the Harry Potter and the Half-Blood Prince (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Love & Sex | Kids & Family | 212.76× | ||
| 02 | Plants vs. Zombies | Games | 57.79× | ||
| 03 | Dead Island | Games | 57.64× | ||
| 04 | Owen Wilson | Movies & TV | 52.82× | ||
| 05 | Ezra Miller | Movies & TV | 49.62× | ||
| 06 | Lego Harry Potter | Movies & TV | 46.32× | ||
| 07 | Stargate | Movies & TV | 39.95× | ||
| 08 | Jack Black | Movies & TV | 39.26× | ||
| 09 | Mads Mikkelsen | Movies & TV | 32.79× | ||
| 10 | Helena Bonham Carter | Movies & TV | 31.69× | ||
| 11 | Christmas tree | Kids & Family | 26.63× | ||
| 12 | Christmas Gift | Kids & Family | 24.95× | ||
| 13 | Rupert Grint | Movies & TV | 21.63× | ||
| 14 | Europcar | Cars & Mobility | 20.00× | ||
| 15 | Fantastic Beasts and Where to Find Them | Pets & Animals | 20.00× | ||
| 16 | Paul Newman | Movies & TV | 20.00× | ||
| 17 | Sixt | Cars & Mobility | 14.64× | ||
| 18 | Family car | Cars & Mobility | 12.80× | ||
| 19 | Sex and the City | Movies & TV | 11.78× | ||
| 20 | Mountain biking | Sports | 8.24× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 4.89× | |
| Career Orientation | POWER | 2.43× | |
| Mindfulness | BALANCE | 2.30× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.71× | |
| Sustainability | BALANCE | 0.75× | |
| Price Sensitivity | PREMIUM | 0.81× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Harry Potter and the Half-Blood Prince (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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