Rascasse Audience Intelligence

Game design Audience in United States

A data profile of the people who buy, follow and care about Game design in United States — modelled from more than twelve digital signal sources. Game design has an estimated audience of 3,852,483 people in United States.

The average Game design fan in United States is 33.7 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, New York.

Category: Business & Career · Type: Topic · Subtype: Field of study

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game design profile in United States.

Audience size
3.9M
in United States
Gender
31.0%
69.0% male
Age
33.7
average years
Country rank
#8281
Topic in United States
Fig. 01

Search interest · 12-month trend

-15%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game design fans

31.0% are female, 69.0% are male, average age 33.7.

Fig. 02

Gender split

31.0%
Female
69.0%
Male
Demographic split for Game design audience in United States
MetricValue
Female31.0%
Male69.0%
Average age33.7
Estimated audience size3,852,483
Fig. 03

Age distribution

Ø 33.7
average years
Age distribution of the Game design audience in United States
Age bracketShare%
16-1933%
20-2924%
30-3918%
40-4914%
50+11%
Fig. 04

Worldwide distribution

17.3%

of the worldwide Game design audience comes from United States.

Worldwide audience distribution share by country for Game design
CountryShare
United States17.3%
India11.8%
Brazil5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game design audience in United States is strongest.

Fig. 05

Top regions by affinity

Game design fans by region: top regions in United States
#RegionReachAffinity×
01Georgia~200K1.58×
02California~600K1.30×
03Virginia~100K1.28×
04New York~300K1.27×
05Washington~100K1.25×
06North Carolina~100K1.18×
07South Carolina~70K1.15×
08Texas~400K1.14×
09Illinois~100K1.09×
10Maryland~70K1.07×
11Arkansas~30K1.07×
12New Jersey~100K1.06×
13Arizona~80K1.05×
14Missouri~60K1.04×
15Connecticut~40K1.04×
16Florida~300K1.03×
17Massachusetts~80K1.02×
18Kentucky~50K1.02×
19Utah~40K1.02×
20Mississippi~30K1.02×
21Alaska~8K1.02×
22Oklahoma~40K1.01×
23Vermont~7K1.01×
24Kansas~30K1.00×
25Delaware~10K1.00×
26Nevada~40K0.99×
27North Dakota~8K0.99×
28Pennsylvania~100K0.98×
29Michigan~100K0.98×
30Indiana~70K0.98×
31Hawaii~20K0.98×
32South Dakota~9K0.98×
33Idaho~20K0.97×
34New Mexico~20K0.97×
35Washington, District of Columbia~10K0.97×
36Oregon~40K0.96×
37New Hampshire~10K0.96×
38Rhode Island~10K0.96×
39Louisiana~50K0.95×
40Colorado~60K0.94×
41Alabama~50K0.94×
42Montana~10K0.94×
43Ohio~100K0.93×
44West Virginia~20K0.93×
45Maine~10K0.92×
46Nebraska~20K0.91×
47Wisconsin~50K0.90×
48Tennessee~70K0.87×
49Iowa~30K0.86×
50Minnesota~50K0.85×
Fig. 06

Affinity by region

Affinity by region — Game design, United States
0.85×1.00×1.58×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Game design. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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