Rascasse Audience Intelligence

Game design Audience in Germany

A data profile of the people who buy, follow and care about Game design in Germany — modelled from more than twelve digital signal sources. Game design has an estimated audience of 508,458 people in Germany.

The average Game design fan in Germany is 36.6 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Category: Business & Career · Type: Topic · Subtype: Field of study

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game design profile in Germany.

Audience size
508K
in Germany
Gender
31.9%
68.1% male
Age
36.6
average years
Country rank
#11572
Topic in Germany
Fig. 01

Search interest · 12-month trend

-27%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game design fans

31.9% are female, 68.1% are male, average age 36.6.

Fig. 02

Gender split

31.9%
Female
68.1%
Male
Demographic split for Game design audience in Germany
MetricValue
Female31.9%
Male68.1%
Average age36.6
Estimated audience size508,458
Fig. 03

Age distribution

Ø 36.6
average years
Age distribution of the Game design audience in Germany
Age bracketShare%
16-1924%
20-2922%
30-3922%
40-4918%
50+14%
Fig. 04

Worldwide distribution

2.3%

of the worldwide Game design audience comes from Germany.

Worldwide audience distribution share by country for Game design
CountryShare
United States17.3%
India11.8%
Brazil5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game design audience in Germany is strongest.

Fig. 05

Top regions by affinity

Game design fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~10K2.22×
02Berlin~30K1.43×
03Hamburg~10K1.03×
04Brandenburg~20K0.96×
05Nordrhein-Westfalen~100K0.94×
06Saarland~6K0.93×
07Sachsen~20K0.92×
08Schleswig-Holstein~20K0.91×
09Hessen~30K0.89×
10Sachsen-Anhalt~10K0.89×
11Mecklenburg-Vorpommern~9K0.89×
12Niedersachsen~40K0.87×
13Thüringen~10K0.86×
14Rheinland-Pfalz~20K0.84×
15Bayern~70K0.81×
16Baden-Württemberg~60K0.81×
Fig. 06

Affinity by region

Affinity by region — Game design, Germany
0.81×1.00×2.22×
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Game design. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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