Social simulation game Audience in United States
Social simulation game has an estimated audience of 760,834 people in United States. 59.5% are female, 40.5% are male, average age 30.1. Top regions: California, Texas, New York.
The average Social simulation game fan in United States is 30.1 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, New York. Demographically, the Social simulation game audience skews more female with an average age of 30.1, and over-indexes on personality traits such as LGBTQ+ Identity, Sustainability.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Social simulation game fans
| Metric | Value |
|---|---|
| Female | 59.5% |
| Male | 40.5% |
| Average age | 30.1 |
| Estimated audience size | 760,834 |
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 36,062 | 0.43× |
| Texas | 20,526 | 0.31× |
| New York | 16,160 | 0.38× |
| Florida | 13,935 | 0.27× |
| Virginia | 9,975 | 0.54× |
| Georgia | 9,906 | 0.42× |
| Kentucky | 9,632 | 1.01× |
| Illinois | 8,857 | 0.35× |
| Pennsylvania | 8,499 | 0.33× |
| Mississippi | 8,449 | 1.35× |
| Louisiana | 8,138 | 0.83× |
| North Carolina | 7,990 | 0.35× |
| Ohio | 7,957 | 0.34× |
| Arkansas | 7,506 | 1.2× |
| Oklahoma | 7,341 | 0.87× |
| Missouri | 7,281 | 0.59× |
| Tennessee | 7,217 | 0.47× |
| Alabama | 6,993 | 0.66× |
| Indiana | 6,981 | 0.5× |
| West Virginia | 6,975 | 1.97× |
| Massachusetts | 6,968 | 0.46× |
| Michigan | 6,931 | 0.35× |
| South Carolina | 6,614 | 0.58× |
| Kansas | 6,443 | 1.07× |
| Idaho | 6,441 | 1.69× |
| Wisconsin | 6,402 | 0.56× |
| Arizona | 6,165 | 0.4× |
| Hawaii | 6,153 | 1.88× |
| Iowa | 6,116 | 0.98× |
| Montana | 6,068 | 2.87× |
| South Dakota | 5,989 | 3.41× |
| Washington | 5,951 | 0.39× |
| Colorado | 5,935 | 0.49× |
| New Jersey | 5,850 | 0.3× |
| North Dakota | 5,832 | 3.73× |
| New Hampshire | 5,747 | 1.92× |
| Nebraska | 5,628 | 1.47× |
| Connecticut | 5,619 | 0.74× |
| New Mexico | 5,598 | 1.47× |
| Nevada | 5,580 | 0.76× |
| Maine | 5,546 | 2.04× |
| Oregon | 5,509 | 0.63× |
| Utah | 5,476 | 0.8× |
| Maryland | 5,413 | 0.41× |
| Minnesota | 5,280 | 0.48× |
| Delaware | 4,970 | 2.37× |
| Washington, District of Columbia | 3,588 | 1.57× |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 4.92 |
| Sustainability | BALANCE | 1.74 |
| Pet Ownership | JOY | 1.68 |
| Extroversion | THRILL | 1.67 |
| Early Adopter Mentality | POWER | 1.64 |
| Mindfulness | BALANCE | 1.51 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 38.9% |
| Japan | 10.2% |
| Germany | 6.3% |
See Social simulation game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Social simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.