Social simulation game Audience in United States

Social simulation game logo

Social simulation game has an estimated audience of 760,834 people in United States. 59.5% are female, 40.5% are male, average age 30.1. Top regions: California, Texas, New York.

The average Social simulation game fan in United States is 30.1 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, New York.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Social simulation game fans

Demographic split for Social simulation game audience in United States
MetricValue
Female59.5%
Male40.5%
Average age30.1
Estimated audience size760,834

Top regions in United States

Top regions ranked by reach for Social simulation game in United States
RegionReachAffinity
California36,0610.43×
Texas20,5250.31×
New York16,1600.38×
Florida13,9340.27×
Virginia9,9740.54×
Georgia9,9060.42×
Kentucky9,6321.01×
Illinois8,8570.35×
Pennsylvania8,4990.33×
Mississippi8,4491.35×
Louisiana8,1380.83×
North Carolina7,9890.35×
Ohio7,9570.34×
Arkansas7,5061.2×
Oklahoma7,3400.87×
Missouri7,2810.59×
Tennessee7,2170.47×
Alabama6,9920.66×
Indiana6,9810.5×
West Virginia6,9751.97×
Massachusetts6,9670.46×
Michigan6,9310.35×
South Carolina6,6140.58×
Kansas6,4421.07×
Idaho6,4411.69×
Wisconsin6,4010.56×
Arizona6,1650.4×
Hawaii6,1531.88×
Iowa6,1160.98×
Montana6,0672.87×
South Dakota5,9893.41×
Washington5,9510.39×
Colorado5,9340.49×
New Jersey5,8500.3×
North Dakota5,8313.73×
New Hampshire5,7471.92×
Nebraska5,6271.47×
Connecticut5,6190.74×
New Mexico5,5981.47×
Nevada5,5800.76×
Maine5,5462.04×
Oregon5,5090.63×
Utah5,4760.8×
Maryland5,4130.41×
Minnesota5,2790.48×
Delaware4,9692.37×
Washington, District of Columbia3,5881.57×

Worldwide distribution

Worldwide audience distribution share by country for Social simulation game
CountryShare
United States38.9%
Japan10.2%
Germany6.3%

See Social simulation game audiences in other countries

More Gaming genre audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Social simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.