Rascasse Audience Intelligence

Social simulation game Audience in United States

A data profile of the people who buy, follow and care about Social simulation game in United States — modelled from more than twelve digital signal sources. Social simulation game has an estimated audience of 760,834 people in United States.

The average Social simulation game fan in United States is 30.1 years old, more female, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Social simulation game profile in United States.

Audience size
761K
in United States
Gender
59.5%
40.5% male
Age
30.1
average years
Country rank
#28371
Topic in United States
Fig. 01

Search interest · 12-month trend

+189%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Social simulation game fans

59.5% are female, 40.5% are male, average age 30.1.

Fig. 02

Gender split

59.5%
Female
40.5%
Male
Demographic split for Social simulation game audience in United States
MetricValue
Female59.5%
Male40.5%
Average age30.1
Estimated audience size760,834
Fig. 03

Age distribution

Ø 30.1
average years
Age distribution of the Social simulation game audience in United States
Age bracketShare%
16-1949%
20-2918%
30-3913%
40-4911%
50+9%
Fig. 04

Worldwide distribution

38.9%

of the worldwide Social simulation game audience comes from United States.

Worldwide audience distribution share by country for Social simulation game
CountryShare
United States38.9%
Japan10.2%
Germany6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Social simulation game audience in United States is strongest.

Fig. 05

Top regions by affinity

Social simulation game fans by region: top regions in United States
#RegionReachAffinity×
01North Dakota~2K1.35×
02South Dakota~2K1.31×
03Montana~3K1.21×
04Delaware~2K1.16×
05West Virginia~4K1.15×
06Maine~3K1.12×
07Idaho~4K1.09×
08New Hampshire~3K1.09×
09Alaska~2K1.09×
10Mississippi~7K1.07×
11Hawaii~4K1.07×
12Washington, District of Columbia~2K1.06×
13Arkansas~7K1.04×
14Nebraska~4K1.04×
15Kansas~6K1.03×
16New Mexico~4K1.02×
17Rhode Island~2K1.02×
18Louisiana~10K1.01×
19Vermont~1K1.01×
20Kentucky~10K1.00×
21Oklahoma~8K1.00×
22Missouri~10K0.99×
23Iowa~6K0.98×
24Maryland~10K0.97×
25Alabama~10K0.96×
26Wisconsin~10K0.95×
27Connecticut~7K0.95×
28Utah~6K0.95×
29Indiana~10K0.94×
30Nevada~7K0.94×
31Georgia~20K0.93×
32South Carolina~10K0.93×
33Minnesota~10K0.92×
34Oregon~8K0.92×
35Michigan~20K0.91×
36Tennessee~10K0.91×
37Washington~10K0.91×
38North Carolina~20K0.90×
39Virginia~20K0.89×
40Pennsylvania~20K0.88×
41Ohio~20K0.88×
42Massachusetts~10K0.88×
43Arizona~10K0.87×
44Colorado~10K0.86×
45New Jersey~20K0.85×
46Illinois~20K0.84×
47New York~30K0.80×
48Florida~40K0.78×
49Texas~50K0.77×
50California~60K0.68×
Fig. 06

Affinity by region

Affinity by region — Social simulation game, United States
0.68×1.00×1.35×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Social simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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