A data profile of the people who buy, follow and care about G.O in Norway — modelled from more than twelve digital signal sources. G.O has an estimated audience of 775,941 people in Norway.
G.O has an estimated audience of 775,941 people in Norway. 66.6% are female, 33.4% are male, average age 43.8. Top brand affinities: X, Manchester United F.C., McDonald's, La Liga, Internet meme.
Top brand affinities include X, Manchester United F.C., McDonald's, with strongest over-indexing on X (2.1× the country average).
Demographically, the G.O audience skews more female with an average age of 43.8, and over-indexes on personality traits such as Extroversion, Social Media Usage.
The typical G.O fan in Norway is more female, around 43.8 years old, with strong Extroversion tendencies and a notable affinity for X.
The key figures that characterise the G.O profile in Norway.
66.6% are female, 33.4% are male, average age 43.8.
| Metric | Value |
|---|---|
| Female | 66.6% |
| Male | 33.4% |
| Average age | 43.8 |
| Estimated audience size | 775,941 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 14% | |
| 20-29 | 14% | |
| 30-39 | 16% | |
| 40-49 | 23% | |
| 50+ | 34% |
of the worldwide G.O audience comes from Norway.
| Country | Share |
|---|---|
| Japan | 20.4% |
| United States | 14.0% |
| Sweden | 9.3% |
The strongest cross-interests of the G.O audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Nicki Minaj | Music & Radio | 4.52× | ||
| 02 | McDonald's | Food & Beverages | 3.79× | ||
| 03 | Nickelodeon | Movies & TV | 3.47× | ||
| 04 | Selena Gomez | Movies & TV | 3.39× | ||
| 05 | Miley Cyrus | Music & Radio | 3.32× | ||
| 06 | Adam Sandler | Movies & TV | 2.94× | ||
| 07 | Counter-Strike: Global Offensive | Games | 2.94× | ||
| 08 | La Liga | Sports | 2.63× | ||
| 09 | Tumblr | Internet & Social Media | 2.58× | ||
| 10 | World of Warcraft | Games | 2.57× | ||
| 11 | Internet meme | Internet & Social Media | 2.46× | ||
| 12 | Taylor Swift | Music & Radio | 2.45× | ||
| 13 | Cricket | Sports | 2.44× | ||
| 14 | X | Internet & Social Media | 2.10× | ||
| 15 | Lamborghini | Cars & Mobility | 2.02× | ||
| 16 | Nike | Fashion & Accessoires | 1.96× | ||
| 17 | Harry Potter | Movies & TV | 1.68× | ||
| 18 | Arsenal F.C. | Sports | 1.67× | ||
| 19 | Manchester United F.C. | Sports | 1.65× | ||
| 20 | AliExpress | Shopping | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.89× | |
| Social Media Usage | JOY | 1.31× | |
| Spirituality | BALANCE | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.54× | |
| Luxury Orientation | PREMIUM | 0.55× | |
| Quality Awareness | PREMIUM | 0.59× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Norway who actively search for G.O. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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