Rascasse Audience Intelligence

Slither.io Audience Demographics in United States

Slither.io has an estimated audience of 1.6M people in United States.

The average Slither.io fan in United States is 24.5 years old, more male, and lives primarily in California.

By number of fans, Slither.io ranks #22 among the 36 objects in Social media in United States — 0.5× the group median.

Its fans are 13.8 years younger than the group average of 38.3.

Women make up 33.7% of the fan base, 23.8 percentage points fewer than the group average.

Compared with the other 35 objects in Social media, Slither.io fans stand out for their interest in Devil May Cry, Meet the Robinsons and Weather forecasting.

Most fans live in California, Texas, New York.

Top affinities include Devil May Cry, Meet the Robinsons, Weather forecasting, with strongest over-indexing on Devil May Cry (10.35× the country average).

Demographically, the Slither.io audience skews more male with an average age of 24.5, and over-indexes on personality traits such as Convenience Orientation, Patriotism.

The typical Slither.io fan in United States is more male, around 24.5 years old, with strong Convenience Orientation tendencies and a notable affinity for Devil May Cry.

Category: Internet & Social Media · Type: Website / Newspaper / Magazine · Subtype: Social media

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
1.6M
in United States
Gender
33.7%♀
66.3% male
Age
24.5
average years
Country rank
#17038
among all objects in United States
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Audience demographics of Slither.io

33.7% are female, 66.3% are male, average age 24.5.

Fig. 02

Gender split

33.7%
Female
66.3%
Male
Demographic split for Slither.io audience in United States
MetricValue
Female33.7%
Male66.3%
Average age24.5
Estimated audience size1.6M
Fig. 03

Age distribution

Ø 24.5
average years
Age distribution of the Slither.io audience in United States
Age bracketShare%
16-2475%
25-3414%
35-445%
45-544%
55+2%
Fig. 04

Worldwide distribution

16.1%

of the worldwide Slither.io audience comes from United States.

Worldwide audience distribution share by country for Slither.io
CountryShare
United States16.1%
Japan7.4%
Poland7.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Slither.io fans by region: top regions in United States
#RegionReachAffinity×
01Utah~20K1.58×
02North Dakota~5K1.45×
03Arkansas~20K1.37×
04Vermont~4K1.34×
05Virginia~50K1.30×
06Oklahoma~20K1.29×
07New Hampshire~8K1.23×
08Oregon~20K1.20×
09Montana~6K1.17×
10Rhode Island~6K1.14×
11Idaho~10K1.12×
12New York~100K1.11×
13Massachusetts~40K1.10×
14Maine~7K1.09×
15Washington~40K1.08×
16Iowa~20K1.08×
17Connecticut~20K1.07×
18New Jersey~50K1.04×
19Missouri~30K1.02×
20Minnesota~30K1.02×
21California~200K1.00×
22Kansas~10K1.00×
23Texas~100K0.99×
24Illinois~60K0.99×
25Michigan~50K0.98×
26Arizona~30K0.97×
27Ohio~50K0.96×
28Alabama~20K0.95×
29Louisiana~20K0.95×
30North Carolina~50K0.92×
31Nevada~10K0.92×
32Pennsylvania~60K0.91×
33Colorado~20K0.91×
34Indiana~30K0.90×
35Nebraska~8K0.90×
36South Dakota~4K0.90×
37Kentucky~20K0.89×
38West Virginia~8K0.89×
39Tennessee~30K0.88×
40Wisconsin~20K0.88×
41Florida~90K0.85×
42Georgia~40K0.85×
43Hawaii~6K0.84×
44Maryland~20K0.83×
45New Mexico~8K0.83×
46Mississippi~10K0.82×
47Delaware~4K0.81×
48Alaska~3K0.79×
49Washington, District of Columbia~2K0.71×
50South Carolina~20K0.70×
Fig. 06

Affinity by region

Affinity by region — Slither.io, United States
0.70×1.00×1.58×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Slither.io audience vs. the country average
#·InterestCategoryAffinity×
01Devil May CryGames10.35×
02Meet the RobinsonsMovies & TV7.70×
03Weather forecastingHome & Garden3.73×
04TwitchGames3.61×
05Scooby-DooMovies & TV3.11×
067-ElevenShopping2.96×
07RedditInternet & Social Media2.61×
08PokémonGames2.50×
09SubwayFood & Beverages2.40×
10Mobile gameGames2.12×
11PinterestInternet & Social Media1.96×
12CookingFood & Beverages1.64×
13Amazon.comShopping1.63×
14CouponsShopping1.59×
15ReligionBusiness & Career1.55×
16Donald TrumpPolitics & Society1.53×
17Beauty salonsBeauty & Wellness1.53×
18Alcoholic beveragesFood & Beverages1.52×
19MedicineBusiness & Career1.52×
20EBayShopping1.52×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Slither.io audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Slither.io audience vs. the country average · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.63×
PatriotismCONSERVATISM1.46×
Social Media UsageJOY1.39×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Slither.io audience vs. the country average · Rather not
TraitClusterDeviationScore
Pet OwnershipJOY0.84×
Design AffinityPREMIUM0.84×
SustainabilityBALANCE0.85×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Slither.io over the last 12 months. Modelled, not counted; people interested in several website / newspaper / magazines count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/slitherio-87617” · Methodology