A data profile of the people who buy, follow and care about Coin Master in Sweden — modelled from more than twelve digital signal sources. Coin Master has an estimated audience of 76,773 people in Sweden.
Coin Master has an estimated audience of 76,773 people in Sweden. 42.3% are female, 57.7% are male, average age 33.6. Top brand affinities: LeoVegas, Monopoly (game), Mobile game, Slot machine, Coop.
Top brand affinities include LeoVegas, Monopoly (game), Mobile game, with strongest over-indexing on LeoVegas (2.47× the country average).
Demographically, the Coin Master audience skews more male with an average age of 33.6, and over-indexes on personality traits such as Pet Ownership, Extroversion.
The typical Coin Master fan in Sweden is more male, around 33.6 years old, with strong Pet Ownership tendencies and a notable affinity for LeoVegas.
The key figures that characterise the Coin Master profile in Sweden.
42.3% are female, 57.7% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 42.3% |
| Male | 57.7% |
| Average age | 33.6 |
| Estimated audience size | 76,773 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 15% | |
| 30-39 | 18% | |
| 40-49 | 15% | |
| 50+ | 12% |
of the worldwide Coin Master audience comes from Sweden.
| Country | Share |
|---|---|
| United States | 26.7% |
| United Kingdom | 8.1% |
| France | 6.3% |
The strongest cross-interests of the Coin Master audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Musto (company) | Fashion & Accessoires | 19.99× | ||
| 02 | Ludo (board game) | Games | 16.94× | ||
| 03 | Monopoly (game) | Games | 13.28× | ||
| 04 | Lego minifigure | Kids & Family | 12.67× | ||
| 05 | Bollywood Hungama | Movies & TV | 10.91× | ||
| 06 | SimCity | Games | 10.66× | ||
| 07 | Life simulation game | Games | 7.94× | ||
| 08 | Turn-based strategy | Games | 6.61× | ||
| 09 | Jack Reacher (film) | Movies & TV | 6.20× | ||
| 10 | Slot machine | Games | 5.35× | ||
| 11 | Candy Crush Saga | Games | 5.11× | ||
| 12 | Solitaire | Games | 3.65× | ||
| 13 | ICloud | Technology & Electronics | 3.44× | ||
| 14 | Mobile game | Games | 2.64× | ||
| 15 | LeoVegas | Games | 2.47× | ||
| 16 | Sabrina Carpenter | Music & Radio | 2.34× | ||
| 17 | Twitch | Games | 2.19× | ||
| 18 | Bingolotto | Movies & TV | 1.95× | ||
| 19 | Ullared | Shopping | 1.80× | ||
| 20 | Coop | Food & Beverages | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.03× | |
| Extroversion | THRILL | 1.01× | |
| Spirituality | BALANCE | 1.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.67× | |
| Sustainability | BALANCE | 0.72× | |
| Indulgence | JOY | 0.72× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Sweden who actively search for Coin Master. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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