A data profile of the people who buy, follow and care about College lacrosse in United States — modelled from more than twelve digital signal sources. College lacrosse has an estimated audience of 1,470,720 people in United States.
College lacrosse has an estimated audience of 1,470,720 people in United States. 33.6% are female, 66.4% are male, average age 32.9. Top brand affinities: Rick and Morty, Bauer Hockey, Lacrosse, Toyota Supra, Vehicles.
Top brand affinities include Rick and Morty, Bauer Hockey, Lacrosse, with strongest over-indexing on Rick and Morty (14.21× the country average).
Demographically, the College lacrosse audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Patriotism, Tradition.
The typical College lacrosse fan in United States is more male, around 32.9 years old, with strong Patriotism tendencies and a notable affinity for Rick and Morty.
The key figures that characterise the College lacrosse profile in United States.
33.6% are female, 66.4% are male, average age 32.9.
| Metric | Value |
|---|---|
| Female | 33.6% |
| Male | 66.4% |
| Average age | 32.9 |
| Estimated audience size | 1,470,720 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 16% | |
| 30-39 | 14% | |
| 40-49 | 18% | |
| 50+ | 10% |
of the worldwide College lacrosse audience comes from United States.
| Country | Share |
|---|---|
| United States | 79.6% |
| Canada | 7.8% |
| United Kingdom | 3.7% |
The strongest cross-interests of the College lacrosse audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Bauer Hockey | Sports | 49.65× | ||
| 02 | Toyota Supra | Cars & Mobility | 20.65× | ||
| 03 | Khabib Nurmagomedov | Sports | 18.85× | ||
| 04 | Lacrosse | Sports | 18.24× | ||
| 05 | Haribo | Food & Beverages | 17.76× | ||
| 06 | Cyberpunk 2077 | Games | 15.30× | ||
| 07 | Toronto Maple Leafs | Sports | 15.28× | ||
| 08 | Rick and Morty | Movies & TV | 14.21× | ||
| 09 | Dungeons & Dragons | Games | 12.30× | ||
| 10 | Olympic sports | Sports | 10.81× | ||
| 11 | Colorado Avalanche | Sports | 10.14× | ||
| 12 | Anthony Joshua | Sports | 9.77× | ||
| 13 | US Open (tennis) | Sports | 8.68× | ||
| 14 | Folk music | Music & Radio | 7.45× | ||
| 15 | Hair Extensions | Beauty & Wellness | 5.74× | ||
| 16 | High-definition television | Technology & Electronics | 3.39× | ||
| 17 | Vehicles | Cars & Mobility | 3.30× | ||
| 18 | Clothing | Fashion & Accessoires | 2.96× | ||
| 19 | Consumer electronics | Technology & Electronics | 2.66× | ||
| 20 | Video games | Games | 2.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.06× | |
| Tradition | CONSERVATISM | 2.95× | |
| Risk Appetite | THRILL | 1.89× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.61× | |
| Creativity | OPEN | 0.79× | |
| Urban Lifestyle | OPEN | 0.83× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for College lacrosse. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.