A data profile of the people who buy, follow and care about Critical Role in United States — modelled from more than twelve digital signal sources. Critical Role has an estimated audience of 916,343 people in United States.
The average Critical Role fan in United States is 31.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Magic: The Gathering, Board games, Reddit, with strongest over-indexing on Magic: The Gathering (55.77× the country average).
Demographically, the Critical Role audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Individualism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Critical Role fan in United States is more male, around 31.6 years old, with strong Individualism tendencies and a notable affinity for Magic: The Gathering.
The key figures that characterise the Critical Role profile in United States.
30.1% are female, 69.9% are male, average age 31.6.
| Metric | Value |
|---|---|
| Female | 30.1% |
| Male | 69.9% |
| Average age | 31.6 |
| Estimated audience size | 916,343 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 39% | |
| 30-39 | 21% | |
| 40-49 | 13% | |
| 50+ | 2% |
of the worldwide Critical Role audience comes from United States.
| Country | Share |
|---|---|
| United States | 49.1% |
| United Kingdom | 6.9% |
| Canada | 6.6% |
Where the Critical Role audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~30K | 1.57× | |
| 02 | Oregon | ~20K | 1.56× | |
| 03 | Utah | ~10K | 1.38× | |
| 04 | Iowa | ~10K | 1.37× | |
| 05 | Alaska | ~3K | 1.37× | |
| 06 | Idaho | ~6K | 1.33× | |
| 07 | Maine | ~4K | 1.28× | |
| 08 | Indiana | ~20K | 1.20× | |
| 09 | Missouri | ~20K | 1.18× | |
| 10 | New Hampshire | ~4K | 1.16× | |
| 11 | North Dakota | ~2K | 1.16× | |
| 12 | Vermont | ~2K | 1.16× | |
| 13 | Colorado | ~20K | 1.15× | |
| 14 | Minnesota | ~10K | 1.15× | |
| 15 | Kansas | ~8K | 1.13× | |
| 16 | Wisconsin | ~20K | 1.12× | |
| 17 | West Virginia | ~5K | 1.12× | |
| 18 | Montana | ~3K | 1.12× | |
| 19 | Nebraska | ~5K | 1.09× | |
| 20 | Kentucky | ~10K | 1.08× | |
| 21 | Oklahoma | ~10K | 1.07× | |
| 22 | Arkansas | ~8K | 1.05× | |
| 23 | Ohio | ~30K | 1.04× | |
| 24 | Michigan | ~20K | 1.02× | |
| 25 | Tennessee | ~20K | 0.95× | |
| 26 | Virginia | ~20K | 0.94× | |
| 27 | Pennsylvania | ~30K | 0.93× | |
| 28 | Massachusetts | ~20K | 0.90× | |
| 29 | South Dakota | ~2K | 0.90× | |
| 30 | Arizona | ~20K | 0.89× | |
| 31 | Illinois | ~30K | 0.88× | |
| 32 | New Mexico | ~4K | 0.88× | |
| 33 | Rhode Island | ~2K | 0.87× | |
| 34 | Alabama | ~10K | 0.86× | |
| 35 | Nevada | ~7K | 0.86× | |
| 36 | Delaware | ~2K | 0.84× | |
| 37 | Georgia | ~20K | 0.83× | |
| 38 | North Carolina | ~20K | 0.83× | |
| 39 | Maryland | ~10K | 0.83× | |
| 40 | Connecticut | ~7K | 0.83× | |
| 41 | California | ~80K | 0.82× | |
| 42 | Mississippi | ~6K | 0.79× | |
| 43 | Texas | ~60K | 0.76× | |
| 44 | Washington, District of Columbia | ~2K | 0.75× | |
| 45 | Louisiana | ~8K | 0.73× | |
| 46 | New York | ~40K | 0.72× | |
| 47 | Hawaii | ~3K | 0.71× | |
| 48 | South Carolina | ~9K | 0.70× | |
| 49 | Florida | ~40K | 0.66× | |
| 50 | New Jersey | ~10K | 0.63× |
The strongest cross-interests of the Critical Role audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Magic: The Gathering | Games | 55.77× | ||
| 02 | The Legend of Zelda | Games | 10.11× | ||
| 03 | Star Trek | Movies & TV | 9.52× | ||
| 04 | Board games | Games | 8.39× | ||
| 05 | World of Warcraft | Games | 8.35× | ||
| 06 | Strategy games | Games | 8.25× | ||
| 07 | 3D printing | Technology & Electronics | 7.95× | ||
| 08 | Crowdfunding | Business & Career | 6.74× | ||
| 09 | Collectible card game | Games | 6.51× | ||
| 10 | GameStop | Games | 5.56× | ||
| 11 | Virtual reality | Technology & Electronics | 5.53× | ||
| 12 | Role-playing games | Games | 5.19× | ||
| 13 | Internet & Social Media | 4.86× | |||
| 14 | Card games | Games | 4.44× | ||
| 15 | Subway | Food & Beverages | 3.86× | ||
| 16 | Fine art | Business & Career | 3.83× | ||
| 17 | Mobile game | Games | 3.48× | ||
| 18 | Podcast | Music & Radio | 3.41× | ||
| 19 | McDonald's | Food & Beverages | 3.10× | ||
| 20 | Superman | Movies & TV | 2.22× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 2.35× | |
| Early Adopter Mentality | POWER | 2.21× | |
| Patriotism | CONSERVATISM | 1.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.65× | |
| Indulgence | JOY | 0.81× | |
| Quality Awareness | PREMIUM | 0.84× |
Critical Role has an estimated audience of 916,343 people in United States, concentrated in California and Texas.
30.1% of Critical Role fans are female, 69.9% are male, with an average age of 31.6 years.
Critical Role fans show strongest brand affinity for Magic: The Gathering (55.77×), Board games (8.39×), and Reddit (4.86×) over the country average.
Critical Role fans in United States are most concentrated in California (reach ~80K), Texas (reach ~60K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Critical Role itself, the audience over-indexes on Board games (8.39×), Reddit (4.86×), Strategy games (8.25×), and World of Warcraft (8.35×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Critical Role. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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