Rascasse Audience Intelligence

Pokémon Legends: Z-A Audience in United States

Pokémon Legends: Z-A has an estimated audience of 32K people in United States.

#418among Role playing in United States
#2720among games in United States
#3651in Games

The average Pokémon Legends: Z-A fan in United States is 30.3 years old, more male, and lives primarily in California.

Its fans are 2.2 years younger than the group average of 32.5.

Women make up 39.1% of the fan base, 4.8 percentage points more than the group average.

Compared with the other 862 objects in Role playing, Pokémon Legends: Z-A fans stand out for their interest in Pokémon Trading Card Game, International education and Zootopia.

Interest is seasonal: February, March and October account for 40% of the year's searches, May is the quietest month.

Most fans live in California, Texas, Florida.

Top affinities include Pokémon, Pokémon Trading Card Game, International education, with strongest over-indexing on Pokémon (12.03× the country average).

Demographically, the Pokémon Legends: Z-A audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

The typical Pokémon Legends: Z-A fan in United States is more male, around 30.3 years old, with strong Patriotism tendencies and a notable affinity for Pokémon.

Category: Games · Type: Video / Board Game · Subtype: Role playing

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
32K
in United States
Gender
39.1%♀
60.9% male
Age
30.3
average years
Country rank
#118861
among all objects in United States
Fig. 01

Search interest · 12-month trend

-14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Pokémon Legends: Z-A fans

39.1% are female, 60.9% are male, average age 30.3.

Fig. 02

Gender split

39.1%
Female
60.9%
Male
Demographic split for Pokémon Legends: Z-A audience in United States
MetricValue
Female39.1%
Male60.9%
Average age30.3
Estimated audience size32K
Fig. 03

Age distribution

Ø 30.3
average years
Age distribution of the Pokémon Legends: Z-A audience in United States
Age bracketShare%
16-2445%
25-3426%
35-4414%
45-549%
55+6%
Fig. 04

Worldwide distribution

18.8%

of the worldwide Pokémon Legends: Z-A audience comes from United States.

Worldwide audience distribution share by country for Pokémon Legends: Z-A
CountryShare
United States18.8%
Japan15.3%
Brazil11.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Pokémon Legends: Z-A fans by region: top regions in United States
#RegionReachAffinity×
01Kentucky<1K1.23×
02West Virginia<1K1.20×
03Alaska<1K1.20×
04Washington<1K1.18×
05Oregon<1K1.16×
06Pennsylvania~1K1.12×
07Ohio~1K1.12×
08Michigan~1K1.12×
09Indiana<1K1.11×
10California~4K1.09×
11Iowa<1K1.08×
12Hawaii<1K1.08×
13Missouri<1K1.06×
14Texas~2K1.05×
15Illinois~1K1.05×
16Virginia<1K1.05×
17Arkansas<1K1.05×
18Maine<1K1.04×
19Tennessee<1K1.03×
20Oklahoma<1K1.03×
21Wisconsin<1K1.02×
22Connecticut<1K1.01×
23New Hampshire<1K1.01×
24Idaho<1K1.00×
25North Carolina~1K0.99×
26New Jersey<1K0.99×
27Maryland<1K0.99×
28Delaware<1K0.98×
29North Dakota<1K0.98×
30New York~2K0.97×
31Utah<1K0.97×
32Nevada<1K0.97×
33Massachusetts<1K0.96×
34Minnesota<1K0.96×
35Kansas<1K0.96×
36Nebraska<1K0.96×
37Rhode Island<1K0.96×
38Florida~2K0.95×
39Vermont<1K0.95×
40Georgia<1K0.94×
41Colorado<1K0.94×
42South Carolina<1K0.94×
43Alabama<1K0.93×
44Arizona<1K0.92×
45South Dakota<1K0.92×
46New Mexico<1K0.91×
47Louisiana<1K0.89×
48Mississippi<1K0.86×
49Montana<1K0.83×
50Wyoming<1K0.82×
Fig. 06

Affinity by region

Affinity by region — Pokémon Legends: Z-A, United States
0.82×1.00×1.23×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Pokémon Legends: Z-A audience vs. the country average
#·InterestCategoryAffinity×
01PokémonGames12.03×
02Pokémon Trading Card GameGames8.69×
03International educationBusiness & Career8.27×
04ZootopiaMovies & TV8.11×
05Collectible card gameGames7.95×
06Magic: The GatheringGames6.56×
07The Legend of ZeldaGames6.03×
08Anime and manga fandomLiterature5.49×
09Graphic novelLiterature5.40×
10RetrogamingGames4.52×
11Massively multiplayer online gamesGames4.42×
12Action role-playing gameGames4.18×
13NintendoGames4.07×
14GameStopGames3.78×
15Role-playing gamesGames3.73×
16Mobile gameGames3.38×
17MangaLiterature2.82×
18ComicsLiterature2.37×
19Game consolesTechnology & Electronics2.32×
20SubwayFood & Beverages2.03×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Pokémon Legends: Z-A audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Pokémon Legends: Z-A audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.69×
Early Adopter MentalityPOWER1.65×
IndividualismJOY1.43×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Pokémon Legends: Z-A audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.70×
DIY MentalityTHRILL0.80×
TravellingTHRILL0.80×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Pokémon Legends: Z-A over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
medium gender data available, but no age data or fewer than 100,000 people; read demographics as a tendency

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/pokemon-legends-z-a-10009605” · Methodology