A data profile of the people who buy, follow and care about Pokémon Legends: Z-A in United States — modelled from more than twelve digital signal sources. Pokémon Legends: Z-A has an estimated audience of 31,669 people in United States.
The average Pokémon Legends: Z-A fan in United States is 29.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Anime and manga fandom, Collectible card game, with strongest over-indexing on Pokémon (12.03× the country average).
Demographically, the Pokémon Legends: Z-A audience skews more male with an average age of 29.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pokémon Legends: Z-A fan in United States is more male, around 29.5 years old, with strong Patriotism tendencies and a notable affinity for Pokémon.
The key figures that characterise the Pokémon Legends: Z-A profile in United States.
39.1% are female, 60.9% are male, average age 29.5.
| Metric | Value |
|---|---|
| Female | 39.1% |
| Male | 60.9% |
| Average age | 29.5 |
| Estimated audience size | 31,669 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 26% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Pokémon Legends: Z-A audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | <1K | 1.23× | |
| 02 | West Virginia | <1K | 1.20× | |
| 03 | Alaska | <1K | 1.20× | |
| 04 | Washington | <1K | 1.18× | |
| 05 | Oregon | <1K | 1.16× | |
| 06 | Pennsylvania | ~1K | 1.12× | |
| 07 | Ohio | ~1K | 1.12× | |
| 08 | Michigan | <1K | 1.12× | |
| 09 | Indiana | <1K | 1.11× | |
| 10 | California | ~4K | 1.09× | |
| 11 | Iowa | <1K | 1.08× | |
| 12 | Hawaii | <1K | 1.08× | |
| 13 | Missouri | <1K | 1.06× | |
| 14 | Texas | ~3K | 1.05× | |
| 15 | Illinois | ~1K | 1.05× | |
| 16 | Virginia | <1K | 1.05× | |
| 17 | Arkansas | <1K | 1.05× | |
| 18 | Maine | <1K | 1.04× | |
| 19 | Tennessee | <1K | 1.03× | |
| 20 | Oklahoma | <1K | 1.03× | |
| 21 | Wisconsin | <1K | 1.02× | |
| 22 | Connecticut | <1K | 1.01× | |
| 23 | New Hampshire | <1K | 1.01× | |
| 24 | Idaho | <1K | 1.00× | |
| 25 | North Carolina | <1K | 0.99× | |
| 26 | New Jersey | <1K | 0.99× | |
| 27 | Maryland | <1K | 0.99× | |
| 28 | Delaware | <1K | 0.98× | |
| 29 | North Dakota | <1K | 0.98× | |
| 30 | New York | ~2K | 0.97× | |
| 31 | Nevada | <1K | 0.97× | |
| 32 | Utah | <1K | 0.97× | |
| 33 | Massachusetts | <1K | 0.96× | |
| 34 | Minnesota | <1K | 0.96× | |
| 35 | Kansas | <1K | 0.96× | |
| 36 | Nebraska | <1K | 0.96× | |
| 37 | Rhode Island | <1K | 0.96× | |
| 38 | Florida | ~2K | 0.95× | |
| 39 | Vermont | <1K | 0.95× | |
| 40 | Georgia | <1K | 0.94× | |
| 41 | Colorado | <1K | 0.94× | |
| 42 | South Carolina | <1K | 0.94× | |
| 43 | Alabama | <1K | 0.93× | |
| 44 | Arizona | <1K | 0.92× | |
| 45 | South Dakota | <1K | 0.92× | |
| 46 | New Mexico | <1K | 0.91× | |
| 47 | Louisiana | <1K | 0.89× | |
| 48 | Mississippi | <1K | 0.86× | |
| 49 | Montana | <1K | 0.83× | |
| 50 | Washington, District of Columbia | <1K | 0.65× |
The strongest cross-interests of the Pokémon Legends: Z-A audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon | Games | 12.03× | ||
| 02 | Pokémon Trading Card Game | Games | 8.69× | ||
| 03 | International education | Business & Career | 8.27× | ||
| 04 | Zootopia | Movies & TV | 8.11× | ||
| 05 | Collectible card game | Games | 7.95× | ||
| 06 | Magic: The Gathering | Games | 6.56× | ||
| 07 | The Legend of Zelda | Games | 6.03× | ||
| 08 | Anime and manga fandom | Literature | 5.49× | ||
| 09 | Graphic novel | Literature | 5.40× | ||
| 10 | Massively multiplayer online games | Games | 4.42× | ||
| 11 | Action role-playing game | Games | 4.18× | ||
| 12 | Nintendo | Games | 4.07× | ||
| 13 | GameStop | Games | 3.78× | ||
| 14 | Role-playing games | Games | 3.73× | ||
| 15 | Mobile game | Games | 3.38× | ||
| 16 | Manga | Literature | 2.82× | ||
| 17 | Comics | Literature | 2.37× | ||
| 18 | Subway | Food & Beverages | 2.03× | ||
| 19 | Pizza Hut | Food & Beverages | 1.95× | ||
| 20 | Superman | Movies & TV | 1.87× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.69× | |
| Early Adopter Mentality | POWER | 1.65× | |
| Individualism | JOY | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.70× | |
| DIY Mentality | THRILL | 0.80× | |
| Travelling | THRILL | 0.80× |
Pokémon Legends: Z-A has an estimated audience of 31,669 people in United States, concentrated in California and Texas.
39.1% of Pokémon Legends: Z-A fans are female, 60.9% are male, with an average age of 29.5 years.
Pokémon Legends: Z-A fans show strongest brand affinity for Pokémon (12.03×), Anime and manga fandom (5.49×), and Collectible card game (7.95×) over the country average.
Pokémon Legends: Z-A fans in United States are most concentrated in California (reach ~4K), Texas (reach ~3K), and Florida (reach ~2K). These three regions account for the largest share of the active audience.
Beyond Pokémon Legends: Z-A itself, the audience over-indexes on Anime and manga fandom (5.49×), Collectible card game (7.95×), Mobile game (3.38×), and Zootopia (8.11×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pokémon Legends: Z-A. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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