Rascasse Audience Intelligence

Computing Audience in Colombia

A data profile of the people who buy, follow and care about Computing in Colombia — modelled from more than twelve digital signal sources. Computing has an estimated audience of 2,146,662 people in Colombia.

#576among Topic in Colombia
#59in Technology & Electronics

Computing has an estimated audience of 2,146,662 people in Colombia. 42.6% are female, 57.4% are male, average age 36.3. Top brand affinities: Retail banking, Bank account, Projectors, Amazon Music, Robotics.

Top brand affinities include Retail banking, Bank account, Projectors, with strongest over-indexing on Retail banking (1.89× the country average).

Demographically, the Computing audience skews more male with an average age of 36.3, and over-indexes on personality traits such as Early Adopter Mentality, Career Orientation.

The typical Computing fan in Colombia is more male, around 36.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Retail banking.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Computing profile in Colombia.

Audience size
2.1M
in Colombia
Gender
42.6%
57.4% male
Age
36.3
average years
Country rank
#771
Topic in Colombia
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Computing fans

42.6% are female, 57.4% are male, average age 36.3.

Fig. 02

Gender split

42.6%
Female
57.4%
Male
Demographic split for Computing audience in Colombia
MetricValue
Female42.6%
Male57.4%
Average age36.3
Estimated audience size2,146,662
Fig. 03

Age distribution

Ø 36.3
average years
Age distribution of the Computing audience in Colombia
Age bracketShare%
16-1927%
20-2921%
30-3918%
40-4916%
50+17%
Fig. 04

Worldwide distribution

1.7%

of the worldwide Computing audience comes from Colombia.

Worldwide audience distribution share by country for Computing
CountryShare
United States17.4%
Brazil9.7%
India4.4%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Computing audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Computing audience
#·InterestCategoryAffinity×
01ToshibaTechnology & Electronics1.98×
02ProjectorsTechnology & Electronics1.97×
03Retail bankingBusiness & Career1.89×
04Amazon MusicMusic & Radio1.88×
05Counter-Strike: Global OffensiveGames1.88×
06Data scienceBusiness & Career1.82×
07DysonHome & Garden1.74×
08Hewlett-PackardTechnology & Electronics1.64×
09HusqvarnaHome & Garden1.64×
10Amazon Web ServicesTechnology & Electronics1.62×
11RoboticsTechnology & Electronics1.59×
12The Legend of ZeldaGames1.58×
13Ryder CupSports1.58×
14Hybrid electric vehicleCars & Mobility1.57×
15DellTechnology & Electronics1.57×
16AutoCADTechnology & Electronics1.56×
17Air purifierHome & Garden1.53×
18Bank accountBusiness & Career1.52×
19Open worldGames1.52×
20Jessica AlbaMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Computing audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Computing audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.42×
Career OrientationPOWER1.36×
DIY MentalityTHRILL1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Computing audience · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.61×
Price SensitivityPREMIUM0.70×
CreativityOPEN0.72×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Colombia who actively search for Computing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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