Rascasse Audience Intelligence

Grand Theft Auto Online Audience in United States

Grand Theft Auto Online has an estimated audience of 72K people in United States.

#228among Action-Adventure in United States
#2003among games in United States
#2772in Games

The average Grand Theft Auto Online fan in United States is 26.1 years old, more male, and lives primarily in California.

Its fans are 6.0 years younger than the group average of 32.1.

Women make up 14.2% of the fan base, 17.9 percentage points fewer than the group average.

Compared with the other 441 objects in Action-Adventure, Grand Theft Auto Online fans stand out for their interest in GeForce, Rockstar Games and Call of Duty: Black Ops.

Most fans live in California, Texas, Florida.

Top affinities include GeForce, Rockstar Games, Call of Duty: Black Ops, with strongest over-indexing on GeForce (14.27× the country average).

Demographically, the Grand Theft Auto Online audience skews more male with an average age of 26.1, and over-indexes on personality traits such as Risk Appetite, Social Media Usage.

The typical Grand Theft Auto Online fan in United States is more male, around 26.1 years old, with strong Risk Appetite tendencies and a notable affinity for GeForce.

Category: Games · Type: Video / Board Game · Subtype: Action-Adventure

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
72K
in United States
Gender
14.2%♀
85.8% male
Age
26.1
average years
Country rank
#92771
among all objects in United States
Fig. 01

Search interest · 12-month trend

-19%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Grand Theft Auto Online fans

14.2% are female, 85.8% are male, average age 26.1.

Fig. 02

Gender split

14.2%
Female
85.8%
Male
Demographic split for Grand Theft Auto Online audience in United States
MetricValue
Female14.2%
Male85.8%
Average age26.1
Estimated audience size72K
Fig. 03

Age distribution

Ø 26.1
average years
Age distribution of the Grand Theft Auto Online audience in United States
Age bracketShare%
16-2461%
25-3423%
35-4410%
45-544%
55+2%
Fig. 04

Worldwide distribution

1.9%

of the worldwide Grand Theft Auto Online audience comes from United States.

Worldwide audience distribution share by country for Grand Theft Auto Online
CountryShare
France15.8%
Indonesia13.6%
India7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Grand Theft Auto Online fans by region: top regions in United States
#RegionReachAffinity×
01Mississippi~1K1.71×
02Alabama~2K1.66×
03Louisiana~1K1.44×
04Arkansas<1K1.44×
05Kentucky~1K1.38×
06Oklahoma~1K1.35×
07Tennessee~2K1.27×
08Missouri~2K1.24×
09West Virginia<1K1.23×
10Georgia~3K1.22×
11Indiana~2K1.16×
12South Carolina~1K1.16×
13Kansas<1K1.13×
14Ohio~3K1.11×
15North Carolina~3K1.10×
16Michigan~2K1.09×
17Iowa<1K1.05×
18Texas~5K1.03×
19Florida~5K1.03×
20New Mexico<1K1.03×
21Nebraska<1K1.02×
22South Dakota<1K1.01×
23Arizona~2K0.98×
24Nevada<1K0.98×
25North Dakota<1K0.98×
26Pennsylvania~3K0.96×
27Maryland~1K0.96×
28Wyoming<1K0.96×
29Delaware<1K0.95×
30Virginia~2K0.93×
31Alaska<1K0.93×
32Wisconsin~1K0.92×
33Montana<1K0.92×
34Illinois~3K0.91×
35Oregon<1K0.90×
36Idaho<1K0.89×
37Maine<1K0.87×
38Vermont<1K0.87×
39New York~4K0.86×
40Connecticut<1K0.86×
41Rhode Island<1K0.86×
42New Jersey~2K0.82×
43Colorado~1K0.81×
44New Hampshire<1K0.81×
45Washington~1K0.80×
46Minnesota<1K0.79×
47Utah<1K0.77×
48Hawaii<1K0.77×
49California~6K0.75×
50Massachusetts~1K0.71×
Fig. 06

Affinity by region

Affinity by region — Grand Theft Auto Online, United States
0.71×1.00×1.71×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Grand Theft Auto Online audience vs. the country average
#·InterestCategoryAffinity×
01GeForceTechnology & Electronics14.27×
02Rockstar GamesGames11.66×
03Call of Duty: Black OpsGames10.94×
04Counter-Strike: Global OffensiveGames10.34×
05Grand Theft Auto VGames10.34×
06Final Fantasy VIIGames10.21×
07The Last of UsGames9.85×
08Assassin's CreedGames7.60×
09PC gameGames6.87×
10Nintendo SwitchGames6.67×
11OtakuLiterature6.37×
12World of WarcraftGames6.12×
13Micro CenterShopping5.73×
14CrunchyrollGames5.44×
15TwitchGames5.32×
16Pokémon (video game series)Games5.23×
17FortniteGames4.04×
18FIFA World CupSports2.35×
19TikTokInternet & Social Media2.05×
20NFLSports1.81×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Grand Theft Auto Online audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Grand Theft Auto Online audience vs. the country average · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.52×
Social Media UsageJOY1.33×
PatriotismCONSERVATISM1.30×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Grand Theft Auto Online audience vs. the country average · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.39×
CreativityOPEN0.42×
SpiritualityBALANCE0.43×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Grand Theft Auto Online over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
medium gender data available, but no age data or fewer than 100,000 people; read demographics as a tendency

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/grand-theft-auto-online-21886” · Methodology