A data profile of the people who buy, follow and care about Saint Seiya in Australia — modelled from more than twelve digital signal sources. Saint Seiya has an estimated audience of 13,886 people in Australia.
Saint Seiya has an estimated audience of 13,886 people in Australia. 36.2% are female, 63.8% are male, average age 28.9. Top brand affinities: One-Punch Man, Peter Alexander, Pokémon, Manga, One Piece.
Top brand affinities include One-Punch Man, Peter Alexander, Pokémon, with strongest over-indexing on One-Punch Man (122.25× the country average).
Demographically, the Saint Seiya audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Urban Lifestyle, Extroversion.
The typical Saint Seiya fan in Australia is more male, around 28.9 years old, with strong Urban Lifestyle tendencies and a notable affinity for One-Punch Man.
The key figures that characterise the Saint Seiya profile in Australia.
36.2% are female, 63.8% are male, average age 28.9.
| Metric | Value |
|---|---|
| Female | 36.2% |
| Male | 63.8% |
| Average age | 28.9 |
| Estimated audience size | 13,886 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 27% | |
| 30-39 | 12% | |
| 40-49 | 8% | |
| 50+ | 5% |
The strongest cross-interests of the Saint Seiya audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | One-Punch Man | Literature | 122.25× | ||
| 02 | Super Smash Bros. | Games | 11.85× | ||
| 03 | The Legend of Zelda | Games | 8.98× | ||
| 04 | Magic: The Gathering | Games | 7.84× | ||
| 05 | My Hero Academia | Literature | 7.20× | ||
| 06 | Shōnen manga | Literature | 6.72× | ||
| 07 | Steam | Games | 5.59× | ||
| 08 | One Piece | Movies & TV | 5.42× | ||
| 09 | Pokémon | Games | 4.92× | ||
| 10 | Nintendo | Games | 4.59× | ||
| 11 | Costume | Fashion & Accessoires | 4.36× | ||
| 12 | Manga | Literature | 3.98× | ||
| 13 | Stranger Things | Movies & TV | 3.70× | ||
| 14 | Bass guitar | Music & Radio | 3.67× | ||
| 15 | Electric guitar | Music & Radio | 3.64× | ||
| 16 | Acoustic guitar | Music & Radio | 3.45× | ||
| 17 | Art exhibition | Arts & Culture | 3.43× | ||
| 18 | EB Games | Games | 2.69× | ||
| 19 | Peter Alexander | Music & Radio | 2.62× | ||
| 20 | BP | Cars & Mobility | 2.26× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.67× | |
| Extroversion | THRILL | 1.62× | |
| Early Adopter Mentality | POWER | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.34× | |
| Family Orientation | CONSERVATISM | 0.41× | |
| Tradition | CONSERVATISM | 0.49× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Australia who actively search for Saint Seiya. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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