A data profile of the people who buy, follow and care about Dota2Lounge in Brazil — modelled from more than twelve digital signal sources. Dota2Lounge has an estimated audience of 362 people in Brazil.
Dota2Lounge has an estimated audience of 362 people in Brazil. 36.3% are female, 63.7% are male, average age 31.4. Top brand affinities: Roblox, Crunchyroll, Sudoku, Steam, Twitch.
Top brand affinities include Roblox, Crunchyroll, Sudoku, with strongest over-indexing on Roblox (3.1× the country average).
Demographically, the Dota2Lounge audience skews more male with an average age of 31.4, and over-indexes on personality traits such as Social Media Usage.
The typical Dota2Lounge fan in Brazil is more male, around 31.4 years old, with strong Social Media Usage tendencies and a notable affinity for Roblox.
The key figures that characterise the Dota2Lounge profile in Brazil.
36.3% are female, 63.7% are male, average age 31.4.
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 31.4 |
| Estimated audience size | 362 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 18% | |
| 30-39 | 19% | |
| 40-49 | 12% | |
| 50+ | 8% |
The strongest cross-interests of the Dota2Lounge audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Sudoku | Games | 4.71× | ||
| 02 | Roblox | Games | 3.10× | ||
| 03 | Resident Evil | Games | 2.99× | ||
| 04 | Subway Surfers | Games | 2.92× | ||
| 05 | Top Gun | Movies & TV | 2.91× | ||
| 06 | Crunchyroll | Games | 2.76× | ||
| 07 | Synthpop | Music & Radio | 2.75× | ||
| 08 | Pokémon | Games | 2.39× | ||
| 09 | Boca Juniors | Sports | 2.01× | ||
| 10 | Kawasaki | Cars & Mobility | 2.00× | ||
| 11 | Major League Soccer | Sports | 1.96× | ||
| 12 | Twitch | Games | 1.90× | ||
| 13 | Steam | Games | 1.87× | ||
| 14 | Best Buy | Shopping | 1.82× | ||
| 15 | Cillian Murphy | Movies & TV | 1.79× | ||
| 16 | Jensen Ackles | Movies & TV | 1.63× | ||
| 17 | Novak Djokovic | Sports | 1.61× | ||
| 18 | Behance | Internet & Social Media | 1.61× | ||
| 19 | Charles Leclerc | Sports | 1.53× | ||
| 20 | Gal Gadot | Fashion & Accessoires | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.90× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.90× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for Dota2Lounge. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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