The Hobbit (2003 video game) Audience in Germany

The Hobbit (2003 video game) logo

The Hobbit (2003 video game) has an estimated audience of 240,825 people in Germany. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Dog breed, Corona (band), Moroccan riad, KLIX (AM), Mustard seed.

The Hobbit (2003 video game) fans in Germany are concentrated in Nordrhein-Westfalen, with strong brand affinity for Dog breed. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Dog breed, Corona (band), Moroccan riad, with strongest over-indexing on Dog breed (3.99× the country average). Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of The Hobbit (2003 video game) fans

Demographic split for The Hobbit (2003 video game) audience in Germany
MetricValue
Estimated audience size240,825

Audience persona

The typical The Hobbit (2003 video game) fan in Germany shows strong Tradition tendencies and a notable affinity for Dog breed.

Top regions in Germany

Top regions ranked by reach for The Hobbit (2003 video game) in Germany
RegionReachAffinity
Nordrhein-Westfalen108,1761.12×
Bayern63,4860.9×
Baden-Württemberg54,9550.91×
Niedersachsen48,3301.13×
Hessen34,1661.02×
Rheinland-Pfalz22,080
Berlin21,8931.11×
Sachsen21,1400.98×
Schleswig-Holstein17,9701.14×
Brandenburg14,5711.07×
Thüringen11,5061.02×
Sachsen-Anhalt11,469
Hamburg10,0641.01×
Mecklenburg-Vorpommern8,3270.99×
Saarland4,4680.83×
Bremen3,6080.96×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for The Hobbit (2003 video game) audience
BrandAffinityCategory
Dog breed3.99×Pets & Animals
Corona (band)7.03×Music & Radio
Moroccan riad15.43×Politics & Society
KLIX (AM)5.35×Music & Radio
Mustard seed20×Food & Beverages
Home construction1.51×Home & Garden
Mie goreng9.08×Food & Beverages
Progressive rock1.94×Music & Radio
Personalised Gifts1.84×Home & Garden
Loincloth2.79×Fashion & Accessoires
Home Delivery2.56×Food & Beverages
Magazine (band)4.32×Music & Radio
Grace Slick8.14×Music & Radio
N'Golo Kanté4.56×Sports
Tataouine11.81×Travel & Leisure
Škoda Kodiaq1.53×Cars & Mobility
Euskirchen (district)5.82×Travel & Leisure
Zagreb2.79×Travel & Leisure
Minestrone1.79×Food & Beverages
Kissin' Dynamite5.23×Music & Radio

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by The Hobbit (2003 video game) audience
TraitClusterScore
TraditionCONSERVATISM1.59
Early Adopter MentalityPOWER1.35
PatriotismCONSERVATISM1.33
TravellingTHRILL1.28
Sports ActivityPOWER1.23
Urban LifestyleOPEN1.19

Worldwide distribution

Worldwide audience distribution share by country for The Hobbit (2003 video game)
CountryShare
United States39.7%
United Kingdom10.0%
France7.1%

See The Hobbit (2003 video game) audiences in other countries

More Games audiences in Germany

How to read this data

Audience size is the estimated number of people in Germany who actively search for The Hobbit (2003 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.