Rascasse Audience Intelligence

The Hobbit (2003 video game) Audience in Germany

A data profile of the people who buy, follow and care about The Hobbit (2003 video game) in Germany — modelled from more than twelve digital signal sources. The Hobbit (2003 video game) has an estimated audience of 475,512 people in Germany.

The Hobbit (2003 video game) fans in Germany are concentrated in Nordrhein-Westfalen, with strong brand affinity for The Hobbit.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include The Hobbit, Elijah Wood, Keira Knightley, with strongest over-indexing on The Hobbit (122.92× the country average).

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical The Hobbit (2003 video game) fan in Germany shows strong Tradition tendencies and a notable affinity for The Hobbit.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the The Hobbit (2003 video game) profile in Germany.

Audience size
476K
in Germany
Country rank
#12249
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of The Hobbit (2003 video game) fans

Fig. 02

Gender split

Demographic split for The Hobbit (2003 video game) audience in Germany
MetricValue
Estimated audience size475,512
Fig. 04

Worldwide distribution

6.9%

of the worldwide The Hobbit (2003 video game) audience comes from Germany.

Worldwide audience distribution share by country for The Hobbit (2003 video game)
CountryShare
United States32.4%
France10.1%
United Kingdom8.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the The Hobbit (2003 video game) audience in Germany is strongest.

Fig. 05

Top regions by affinity

The Hobbit (2003 video game) fans by region: top regions in Germany
#RegionReachAffinity×
01Schleswig-Holstein~20K1.15×
02Niedersachsen~50K1.12×
03Sachsen-Anhalt~10K1.10×
04Nordrhein-Westfalen~100K1.09×
05Brandenburg~10K1.09×
06Mecklenburg-Vorpommern~9K1.08×
07Thüringen~10K1.07×
08Berlin~20K1.01×
09Sachsen~20K1.00×
10Rheinland-Pfalz~20K0.98×
11Hamburg~10K0.97×
12Bremen~4K0.96×
13Hessen~30K0.94×
14Saarland~5K0.88×
15Baden-Württemberg~50K0.87×
16Bayern~60K0.85×
Fig. 06

Affinity by region

Affinity by region — The Hobbit (2003 video game), Germany
0.85×1.00×1.15×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the The Hobbit (2003 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for The Hobbit (2003 video game) audience
#·InterestCategoryAffinity×
01The HobbitMovies & TV122.92×
02Elijah WoodMovies & TV75.36×
03Alice in ChainsMusic & Radio34.25×
04Peter JacksonMovies & TV27.82×
05Orlando BloomMovies & TV23.48×
06Keira KnightleyMovies & TV20.00×
07Cate BlanchettMovies & TV20.00×
08Jude LawMovies & TV20.00×
09Viggo MortensenMovies & TV20.00×
10Colin FirthMovies & TV20.00×
11Vincent D'OnofrioMovies & TV20.00×
12Starship Troopers (film)Movies & TV20.00×
13Judy GarlandMovies & TV16.04×
14The FlashMovies & TV15.92×
15Dylan O'BrienMovies & TV14.59×
16Henry CavillMovies & TV13.24×
17Liam NeesonMovies & TV12.18×
18Anthony HopkinsMovies & TV11.56×
19True DetectiveMovies & TV5.78×
20HugendubelShopping4.24×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the The Hobbit (2003 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by The Hobbit (2003 video game) audience · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM1.77×
ExtroversionTHRILL1.51×
Community OrientationOPEN1.44×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by The Hobbit (2003 video game) audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.52×
Design AffinityPREMIUM0.68×
Pet OwnershipJOY0.70×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Germany who actively search for The Hobbit (2003 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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