The Hobbit (2003 video game) Audience in United States

The Hobbit (2003 video game) has an estimated audience of 2,167,750 people in United States. Top regions: California, Texas, Florida. Top brand affinities: Elijah Wood, american psycho, Gillian Anderson, Yard House, Hugh Grant.

The Hobbit (2003 video game) fans in United States are concentrated in California, with strong brand affinity for Elijah Wood. The audience is concentrated in California, Texas, Florida. Top brand affinities include Elijah Wood, american psycho, Gillian Anderson, with strongest over-indexing on Elijah Wood (336.07× the country average). Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of The Hobbit (2003 video game) fans

Demographic split for The Hobbit (2003 video game) audience in United States
MetricValue
Estimated audience size2,167,750

Audience persona

The typical The Hobbit (2003 video game) fan in United States shows strong Career Orientation tendencies and a notable affinity for Elijah Wood.

Top regions in United States

Top regions ranked by reach for The Hobbit (2003 video game) in United States
RegionReachAffinity
California251,4651.05×
Texas175,6440.94×
Florida126,2070.86×
New York87,8690.73×
Ohio63,8600.96×
Pennsylvania63,4820.87×
North Carolina61,9030.95×
Illinois61,2360.85×
Arizona57,5611.3×
Georgia56,6350.85×
Washington53,0121.22×
Michigan51,9080.92×
Virginia46,7540.89×
Tennessee43,346
New Jersey40,6890.74×
Colorado38,7461.13×
Massachusetts38,5940.9×
Indiana37,5590.95×
Missouri36,4391.04×
Maryland34,8340.93×
Alabama34,7891.15×
Wisconsin31,0090.95×
Minnesota30,962
Utah30,3121.56×
Oregon29,9281.2×
South Carolina27,6710.85×
Oklahoma27,4281.14×
Kentucky26,9930.99×
Louisiana22,3550.8×
Arkansas18,4011.03×
Nevada18,1540.87×
Kansas18,0791.06×
Iowa16,6920.93×
Idaho15,8901.46×
Mississippi14,5910.82×
Connecticut13,7760.63×
New Mexico11,2911.04×
Nebraska10,6320.98×
West Virginia9,6860.96×
New Hampshire8,563
Hawaii8,4560.91×
Maine8,3241.07×
Montana7,7901.3×
Alaska7,2691.57×
Delaware5,6630.95×
Rhode Island5,6160.81×
South Dakota4,9220.98×
Washington, District of Columbia4,8500.74×
North Dakota4,4811.01×
Vermont3,8411.01×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for The Hobbit (2003 video game) audience
BrandAffinityCategory
Elijah Wood336.07×Movies & TV
american psycho116.09×Movies & TV
Gillian Anderson27.34×Movies & TV
Yard House15.09×Food & Beverages
Hugh Grant20×Movies & TV
Ian McKellen18.4×Movies & TV
Gwendoline Christie18.45×Movies & TV
Jude Law14.7×Movies & TV
Olivia Colman15.88×Movies & TV
Judi Dench20×Movies & TV
Kia Sportage16.42×Cars & Mobility
Superman2.05×Movies & TV
FAO Schwarz20×Shopping
Fandango7.55×Travel & Leisure
Michael Caine12.07×Movies & TV
Dakota Fanning7.51×Movies & TV
Newegg8.53×Shopping
Battlefield 418.24×Games
Whataburger3.54×Food & Beverages
Houston Astros4.62×Sports

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by The Hobbit (2003 video game) audience
TraitClusterScore
Career OrientationPOWER1.73
Early Adopter MentalityPOWER1.46
LGBTQ+ IdentityOPEN1.43
SustainabilityBALANCE1.42
Design AffinityPREMIUM1.38
IndulgenceJOY1.28

Worldwide distribution

Worldwide audience distribution share by country for The Hobbit (2003 video game)
CountryShare
United States39.7%
United Kingdom10.0%
France7.1%

See The Hobbit (2003 video game) audiences in other countries

More Games audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for The Hobbit (2003 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.