Rascasse Audience Intelligence

The Hobbit (2003 video game) Audience in United States

A data profile of the people who buy, follow and care about The Hobbit (2003 video game) in United States — modelled from more than twelve digital signal sources. The Hobbit (2003 video game) has an estimated audience of 2,242,434 people in United States.

The Hobbit (2003 video game) fans in United States are concentrated in California, with strong brand affinity for american psycho.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include american psycho, Elijah Wood, Gillian Anderson, with strongest over-indexing on american psycho (750.4× the country average).

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical The Hobbit (2003 video game) fan in United States shows strong Patriotism tendencies and a notable affinity for american psycho.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the The Hobbit (2003 video game) profile in United States.

Audience size
2.2M
in United States
Country rank
#12985
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of The Hobbit (2003 video game) fans

Fig. 02

Gender split

Demographic split for The Hobbit (2003 video game) audience in United States
MetricValue
Estimated audience size2,242,434
Fig. 04

Worldwide distribution

32.4%

of the worldwide The Hobbit (2003 video game) audience comes from United States.

Worldwide audience distribution share by country for The Hobbit (2003 video game)
CountryShare
United States32.4%
France10.1%
United Kingdom8.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the The Hobbit (2003 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

The Hobbit (2003 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~8K1.62×
02Utah~30K1.53×
03Idaho~20K1.48×
04Montana~8K1.35×
05Arizona~50K1.24×
06Oregon~30K1.19×
07Washington~50K1.17×
08Oklahoma~30K1.13×
09Alabama~30K1.11×
10Colorado~40K1.10×
11North Dakota~5K1.10×
12Maine~8K1.09×
13New Mexico~10K1.07×
14South Dakota~5K1.06×
15Vermont~4K1.06×
16California~200K1.05×
17Kansas~20K1.05×
18Arkansas~20K1.04×
19New Hampshire~9K1.03×
20Missouri~40K1.02×
21West Virginia~10K1.01×
22Nebraska~10K1.00×
23Minnesota~30K0.99×
24Kentucky~30K0.99×
25Tennessee~40K0.98×
26Delaware~6K0.98×
27Wisconsin~30K0.95×
28Iowa~20K0.94×
29Ohio~60K0.93×
30Indiana~40K0.93×
31Maryland~30K0.93×
32North Carolina~60K0.92×
33Hawaii~9K0.91×
34Texas~200K0.90×
35Michigan~50K0.90×
36Virginia~50K0.87×
37Massachusetts~40K0.87×
38Nevada~20K0.86×
39Mississippi~20K0.85×
40Pennsylvania~60K0.84×
41Rhode Island~6K0.84×
42Florida~100K0.83×
43South Carolina~30K0.83×
44Georgia~50K0.82×
45Illinois~60K0.80×
46Louisiana~20K0.80×
47Washington, District of Columbia~5K0.75×
48New Jersey~40K0.71×
49New York~80K0.69×
50Connecticut~10K0.68×
Fig. 06

Affinity by region

Affinity by region — The Hobbit (2003 video game), United States
0.68×1.00×1.62×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the The Hobbit (2003 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for The Hobbit (2003 video game) audience
#·InterestCategoryAffinity×
01american psychoMovies & TV750.40×
02Elijah WoodMovies & TV460.20×
03Gillian AndersonMovies & TV40.93×
04Hugh GrantMovies & TV20.00×
05FAO SchwarzShopping20.00×
06Rain ManMovies & TV20.00×
07Judi DenchMovies & TV19.81×
08Olivia ColmanMovies & TV19.29×
09Yard HouseFood & Beverages19.18×
10Michael CaineMovies & TV14.48×
11Gwendoline ChristieMovies & TV13.85×
12Jude LawMovies & TV12.69×
13Ron PerlmanMovies & TV12.27×
14Dakota FanningMovies & TV12.04×
15City BankBusiness & Career11.76×
16The HobbitMovies & TV11.13×
17Alison BrieMovies & TV10.08×
18The Lord of the RingsMovies & TV9.34×
19Paris JacksonMovies & TV7.14×
20WhataburgerFood & Beverages3.83×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the The Hobbit (2003 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by The Hobbit (2003 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.02×
Career OrientationPOWER1.70×
IndulgenceJOY1.53×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by The Hobbit (2003 video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.88×
CreativityOPEN0.89×
Need for SecurityCONSERVATISM0.90×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for The Hobbit (2003 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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