A data profile of the people who buy, follow and care about Erlang (programming language) in Indonesia — modelled from more than twelve digital signal sources. Erlang (programming language) has an estimated audience of 2,346,724 people in Indonesia.
Erlang (programming language) has an estimated audience of 2,346,724 people in Indonesia. 47.0% are female, 53.0% are male, average age 37.8. Top brand affinities: Manchester United F.C., NASCAR, WhatsApp, A.C. Milan, Ryan Gosling.
Top brand affinities include Manchester United F.C., NASCAR, WhatsApp, with strongest over-indexing on Manchester United F.C. (2.32× the country average).
Demographically, the Erlang (programming language) audience skews balanced with an average age of 37.8, and over-indexes on personality traits such as Extroversion, Tradition.
The typical Erlang (programming language) fan in Indonesia is balanced, around 37.8 years old, with strong Extroversion tendencies and a notable affinity for Manchester United F.C..
The key figures that characterise the Erlang (programming language) profile in Indonesia.
47.0% are female, 53.0% are male, average age 37.8.
| Metric | Value |
|---|---|
| Female | 47.0% |
| Male | 53.0% |
| Average age | 37.8 |
| Estimated audience size | 2,346,724 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 28% | |
| 30-39 | 27% | |
| 40-49 | 21% | |
| 50+ | 11% |
The strongest cross-interests of the Erlang (programming language) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Moped | Cars & Mobility | 13.79× | ||
| 02 | NASCAR | Sports | 13.44× | ||
| 03 | Arnold Schwarzenegger | Movies & TV | 12.59× | ||
| 04 | S.S.C. Napoli | Sports | 10.17× | ||
| 05 | Leicester City F.C. | Sports | 8.21× | ||
| 06 | Handball | Sports | 8.18× | ||
| 07 | Cate Blanchett | Movies & TV | 8.14× | ||
| 08 | Ryan Gosling | Movies & TV | 7.69× | ||
| 09 | Internet service provider | Technology & Electronics | 6.81× | ||
| 10 | MLB | Sports | 5.56× | ||
| 11 | Tom Cruise | Movies & TV | 4.85× | ||
| 12 | NASDAQ | Business & Career | 4.55× | ||
| 13 | Sports club | Sports | 3.80× | ||
| 14 | A.S. Roma | Sports | 2.73× | ||
| 15 | Telegram | Internet & Social Media | 2.52× | ||
| 16 | A.C. Milan | Sports | 2.44× | ||
| 17 | Inter Milan | Sports | 2.38× | ||
| 18 | Manchester United F.C. | Sports | 2.32× | ||
| 19 | Ligue 1 | Sports | 1.97× | ||
| 20 | Internet & Social Media | 1.70× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 2.61× | |
| Tradition | CONSERVATISM | 2.06× | |
| Individualism | JOY | 1.99× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.38× | |
| Quality Awareness | PREMIUM | 0.42× | |
| DIY Mentality | THRILL | 0.48× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Erlang (programming language). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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