E-Sports World Cup has an estimated audience of 33K people in United States.
The average E-Sports World Cup fan in United States is 30.9 years old, more male, and lives primarily in California.
By number of fans, E-Sports World Cup ranks #39 among the 87 objects in E-sports in United States — 1.4× the group median.
Women make up 29.1% of the fan base, 1.7 percentage points fewer than the group average.
Compared with the other 86 objects in E-sports, E-Sports World Cup fans stand out for their interest in Electronic sports, Legends (comics) and Warcraft.
Interest is seasonal: June, July and August account for 76% of the year's searches, January is the quietest month.
Most fans live in California, Texas, New York.
Top affinities include Micro Center, Electronic sports, Legends (comics), with strongest over-indexing on Micro Center (10× the country average).
Demographically, the E-Sports World Cup audience skews more male with an average age of 30.9, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
The typical E-Sports World Cup fan in United States is more male, around 30.9 years old, with strong Social Media Usage tendencies and a notable affinity for Micro Center.
29.1% are female, 70.9% are male, average age 30.9.
| Metric | Value |
|---|---|
| Female | 29.1% |
| Male | 70.9% |
| Average age | 30.9 |
| Estimated audience size | 33K |
| Age bracket | Share | % |
|---|---|---|
| 16-24 | 45% | |
| 25-34 | 23% | |
| 35-44 | 14% | |
| 45-54 | 10% | |
| 55+ | 8% |
of the worldwide E-Sports World Cup audience comes from United States.
| Country | Share |
|---|---|
| United States | 15.9% |
| France | 12.6% |
| India | 12.0% |
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~6K | 1.45× | |
| 02 | Washington | ~1K | 1.35× | |
| 03 | New York | ~2K | 1.20× | |
| 04 | Texas | ~3K | 1.18× | |
| 05 | New Jersey | ~1K | 1.15× | |
| 06 | Illinois | ~1K | 1.14× | |
| 07 | Massachusetts | <1K | 1.14× | |
| 08 | Nevada | <1K | 1.13× | |
| 09 | Washington, District of Columbia | <1K | 1.13× | |
| 10 | Colorado | <1K | 1.10× | |
| 11 | Virginia | <1K | 1.09× | |
| 12 | Hawaii | <1K | 1.08× | |
| 13 | Georgia | ~1K | 1.07× | |
| 14 | Minnesota | <1K | 1.06× | |
| 15 | Connecticut | <1K | 1.06× | |
| 16 | Wisconsin | <1K | 1.05× | |
| 17 | North Dakota | <1K | 1.04× | |
| 18 | Alaska | <1K | 1.03× | |
| 19 | Utah | <1K | 1.02× | |
| 20 | South Dakota | <1K | 1.02× | |
| 21 | Arizona | <1K | 1.01× | |
| 22 | Oregon | <1K | 1.00× | |
| 23 | Maine | <1K | 1.00× | |
| 24 | Kansas | <1K | 0.99× | |
| 25 | Vermont | <1K | 0.99× | |
| 26 | Maryland | <1K | 0.98× | |
| 27 | Oklahoma | <1K | 0.98× | |
| 28 | Idaho | <1K | 0.98× | |
| 29 | Nebraska | <1K | 0.97× | |
| 30 | West Virginia | <1K | 0.97× | |
| 31 | Rhode Island | <1K | 0.97× | |
| 32 | Delaware | <1K | 0.97× | |
| 33 | New Mexico | <1K | 0.96× | |
| 34 | Pennsylvania | ~1K | 0.95× | |
| 35 | Missouri | <1K | 0.95× | |
| 36 | New Hampshire | <1K | 0.95× | |
| 37 | Montana | <1K | 0.95× | |
| 38 | North Carolina | ~1K | 0.94× | |
| 39 | Iowa | <1K | 0.94× | |
| 40 | Indiana | <1K | 0.93× | |
| 41 | Arkansas | <1K | 0.92× | |
| 42 | Michigan | <1K | 0.91× | |
| 43 | Ohio | ~1K | 0.90× | |
| 44 | South Carolina | <1K | 0.90× | |
| 45 | Kentucky | <1K | 0.90× | |
| 46 | Mississippi | <1K | 0.87× | |
| 47 | Florida | ~2K | 0.86× | |
| 48 | Tennessee | <1K | 0.86× | |
| 49 | Louisiana | <1K | 0.85× | |
| 50 | Alabama | <1K | 0.84× |
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Micro Center | Shopping | 10.00× | ||
| 02 | Electronic sports | Sports | 8.93× | ||
| 03 | Legends (comics) | Literature | 7.51× | ||
| 04 | Warcraft | Games | 7.46× | ||
| 05 | League of Legends | Games | 6.68× | ||
| 06 | Counter-Strike: Global Offensive | Games | 6.37× | ||
| 07 | Epic Games | Games | 5.62× | ||
| 08 | Nvidia | Technology & Electronics | 5.33× | ||
| 09 | FIFA (video game series) | Games | 5.25× | ||
| 10 | PC game | Games | 4.71× | ||
| 11 | Twitch | Games | 4.67× | ||
| 12 | Meccha Chameleon | Games | 4.21× | ||
| 13 | Roblox | Games | 4.08× | ||
| 14 | Minecraft | Games | 3.90× | ||
| 15 | Call of Duty | Games | 3.83× | ||
| 16 | GameStop | Games | 3.79× | ||
| 17 | Mobile game | Games | 2.33× | ||
| 18 | FIFA World Cup | Sports | 2.13× | ||
| 19 | TikTok | Internet & Social Media | 1.87× | ||
| 20 | FIFA World Cup 2026 | Sports | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.46× | |
| Early Adopter Mentality | POWER | 1.33× | |
| Extroversion | THRILL | 1.08× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.68× | |
| Spirituality | BALANCE | 0.70× | |
| Mindfulness | BALANCE | 0.75× |
Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/e-sports-world-cup-10009887” · Methodology