Rascasse Audience Intelligence

E-Sports World Cup Audience in United States

A data profile of the people who buy, follow and care about E-Sports World Cup in United States — modelled from more than twelve digital signal sources. E-Sports World Cup has an estimated audience of 129,517 people in United States.

The average E-Sports World Cup fan in United States is 30.2 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, New York.

Top brand affinities include Micro Center, Electronic sports, Twitch, with strongest over-indexing on Micro Center (10× the country average).

Demographically, the E-Sports World Cup audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical E-Sports World Cup fan in United States is more male, around 30.2 years old, with strong Social Media Usage tendencies and a notable affinity for Micro Center.

Category: Sports · Type: Event · Subtype: E-sports

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the E-Sports World Cup profile in United States.

Audience size
130K
in United States
Gender
29.1%♀
70.9% male
Age
30.2
average years
Country rank
#70710
Event in United States
Fig. 01

Search interest · 12-month trend

-26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of E-Sports World Cup fans

29.1% are female, 70.9% are male, average age 30.2.

Fig. 02

Gender split

29.1%
Female
70.9%
Male
Demographic split for E-Sports World Cup audience in United States
MetricValue
Female29.1%
Male70.9%
Average age30.2
Estimated audience size129,517
Fig. 03

Age distribution

Ø 30.2
average years
Age distribution of the E-Sports World Cup audience in United States
Age bracketShare%
16-1945%
20-2923%
30-3914%
40-4910%
50+8%
Fig. 04

Worldwide distribution

17.0%

of the worldwide E-Sports World Cup audience comes from United States.

Worldwide audience distribution share by country for E-Sports World Cup
CountryShare
United States17.0%
Japan7.6%
India7.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the E-Sports World Cup audience in United States is strongest.

Fig. 05

Top regions by affinity

E-Sports World Cup fans by region: top regions in United States
#RegionReachAffinity×
01California~20K1.45×
02Washington~3K1.35×
03New York~9K1.20×
04Texas~10K1.18×
05New Jersey~4K1.15×
06Illinois~5K1.14×
07Massachusetts~3K1.14×
08Nevada~1K1.13×
09Washington, District of Columbia<1K1.13×
10Colorado~2K1.10×
11Virginia~3K1.09×
12Hawaii<1K1.08×
13Georgia~4K1.07×
14Minnesota~2K1.06×
15Connecticut~1K1.06×
16Wisconsin~2K1.05×
17North Dakota<1K1.04×
18Alaska<1K1.03×
19Utah~1K1.02×
20South Dakota<1K1.02×
21Arizona~3K1.01×
22Oregon~1K1.00×
23Maine<1K1.00×
24Kansas~1K0.99×
25Vermont<1K0.99×
26Maryland~2K0.98×
27Oklahoma~1K0.98×
28Idaho<1K0.98×
29Nebraska<1K0.97×
30West Virginia<1K0.97×
31Rhode Island<1K0.97×
32Delaware<1K0.97×
33New Mexico<1K0.96×
34Pennsylvania~4K0.95×
35Missouri~2K0.95×
36New Hampshire<1K0.95×
37Montana<1K0.95×
38North Carolina~4K0.94×
39Iowa~1K0.94×
40Indiana~2K0.93×
41Arkansas<1K0.92×
42Michigan~3K0.91×
43Ohio~4K0.90×
44South Carolina~2K0.90×
45Kentucky~1K0.90×
46Mississippi<1K0.87×
47Florida~8K0.86×
48Tennessee~2K0.86×
49Louisiana~1K0.85×
50Alabama~2K0.84×
Fig. 06

Affinity by region

Affinity by region — E-Sports World Cup, United States
0.84×1.00×1.45×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the E-Sports World Cup audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for E-Sports World Cup audience
#·InterestCategoryAffinity×
01Micro CenterShopping10.00×
02Electronic sportsSports8.93×
03Legends (comics)Literature7.51×
04WarcraftGames7.46×
05League of LegendsGames6.68×
06Counter-Strike: Global OffensiveGames6.37×
07Epic GamesGames5.62×
08PC gameGames4.71×
09TwitchGames4.67×
10RobloxGames4.08×
11MinecraftGames3.90×
12GameStopGames3.79×
13SteamGames3.73×
14Anime conventionLiterature3.00×
15Game consolesTechnology & Electronics2.44×
16Mobile gameGames2.33×
17FIFA World CupSports2.13×
18TikTokInternet & Social Media1.87×
19SupermanMovies & TV1.70×
20FIFA World Cup 2026Sports1.68×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the E-Sports World Cup audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by E-Sports World Cup audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.46×
Early Adopter MentalityPOWER1.33×
ExtroversionTHRILL1.08×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by E-Sports World Cup audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.68×
SpiritualityBALANCE0.70×
MindfulnessBALANCE0.75×
0×1.00× baseline2×
Section 06

Frequently asked questions

01

How many fans does E-Sports World Cup have in United States?

E-Sports World Cup has an estimated audience of 129,517 people in United States, concentrated in California and Texas.

02

What is the gender split and age of E-Sports World Cup fans?

29.1% of E-Sports World Cup fans are female, 70.9% are male, with an average age of 30.2 years.

03

Which brands do E-Sports World Cup fans like most?

E-Sports World Cup fans show strongest brand affinity for Micro Center (10×), Electronic sports (8.93×), and Twitch (4.67×) over the country average.

04

Where do E-Sports World Cup fans live in United States?

E-Sports World Cup fans in United States are most concentrated in California (reach ~20K), Texas (reach ~10K), and New York (reach ~9K). These three regions account for the largest share of the active audience.

05

What other brands do E-Sports World Cup fans also like?

Beyond E-Sports World Cup itself, the audience over-indexes on Electronic sports (8.93×), Twitch (4.67×), League of Legends (6.68×), and FIFA World Cup 2026 (1.68×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for E-Sports World Cup. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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