A data profile of the people who buy, follow and care about Supercell (video game company) in Germany — modelled from more than twelve digital signal sources. Supercell (video game company) has an estimated audience of 497,383 people in Germany.
The average Supercell (video game company) fan in Germany is 33.4 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Catch Me If You Can, Folklore, League of Legends World Championships, with strongest over-indexing on Catch Me If You Can (35.67× the country average).
Demographically, the Supercell (video game company) audience skews more male with an average age of 33.4, and over-indexes on personality traits such as Tradition, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Supercell (video game company) fan in Germany is more male, around 33.4 years old, with strong Tradition tendencies and a notable affinity for Catch Me If You Can.
The key figures that characterise the Supercell (video game company) profile in Germany.
35.8% are female, 64.2% are male, average age 33.4.
| Metric | Value |
|---|---|
| Female | 35.8% |
| Male | 64.2% |
| Average age | 33.4 |
| Estimated audience size | 497,383 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 26% | |
| 30-39 | 20% | |
| 40-49 | 16% | |
| 50+ | 8% |
of the worldwide Supercell (video game company) audience comes from Germany.
| Country | Share |
|---|---|
| Brazil | 12.3% |
| United States | 10.0% |
| Japan | 4.9% |
Where the Supercell (video game company) audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hessen | ~50K | 1.31× | |
| 02 | Nordrhein-Westfalen | ~100K | 1.13× | |
| 03 | Niedersachsen | ~50K | 1.04× | |
| 04 | Brandenburg | ~10K | 1.03× | |
| 05 | Baden-Württemberg | ~60K | 1.00× | |
| 06 | Rheinland-Pfalz | ~20K | 1.00× | |
| 07 | Sachsen | ~20K | 0.99× | |
| 08 | Bremen | ~4K | 0.99× | |
| 09 | Hamburg | ~10K | 0.98× | |
| 10 | Berlin | ~20K | 0.97× | |
| 11 | Schleswig-Holstein | ~20K | 0.97× | |
| 12 | Bayern | ~70K | 0.94× | |
| 13 | Thüringen | ~10K | 0.94× | |
| 14 | Saarland | ~5K | 0.94× | |
| 15 | Mecklenburg-Vorpommern | ~8K | 0.92× | |
| 16 | Sachsen-Anhalt | ~10K | 0.88× |
The strongest cross-interests of the Supercell (video game company) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | League of Legends World Championships | Games | 68.10× | ||
| 02 | Catch Me If You Can | Movies & TV | 35.67× | ||
| 03 | Tina Fey | Movies & TV | 25.57× | ||
| 04 | Konami | Games | 22.08× | ||
| 05 | Hermann Hesse | Literature | 20.43× | ||
| 06 | Good Will Hunting | Movies & TV | 20.00× | ||
| 07 | Hacksaw Ridge | Movies & TV | 20.00× | ||
| 08 | Michael Cera | Movies & TV | 20.00× | ||
| 09 | The Man in the High Castle (TV series) | Movies & TV | 20.00× | ||
| 10 | Friedrich Nietzsche | Literature | 20.00× | ||
| 11 | Matt Damon | Movies & TV | 19.25× | ||
| 12 | Judi Dench | Movies & TV | 15.92× | ||
| 13 | Singapore Airlines | Travel & Leisure | 15.30× | ||
| 14 | Mr. Bean | Movies & TV | 14.56× | ||
| 15 | Limp Bizkit | Music & Radio | 14.22× | ||
| 16 | One Tree Hill (TV series) | Movies & TV | 12.21× | ||
| 17 | Adobe | Technology & Electronics | 11.75× | ||
| 18 | Folklore | Politics & Society | 11.00× | ||
| 19 | Fortnite | Games | 4.85× | ||
| 20 | TikTok | Internet & Social Media | 2.62× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 3.65× | |
| Risk Appetite | THRILL | 1.68× | |
| Individualism | JOY | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.68× | |
| Pet Ownership | JOY | 0.69× | |
| Creativity | OPEN | 0.72× |
Supercell (video game company)'s target market in Germany covers an estimated 497,383 people, concentrated in Nordrhein-Westfalen and Bayern.
35.8% of the Supercell (video game company) audience are female, 64.2% are male, with an average age of 33.4 years.
Supercell (video game company) fans show strongest brand affinity for Catch Me If You Can (35.67×), Folklore (11×), and League of Legends World Championships (68.1×) over the country average.
Supercell (video game company) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Supercell (video game company) itself, the audience over-indexes on Folklore (11×), League of Legends World Championships (68.1×), Matt Damon (19.25×), and Good Will Hunting (20×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Supercell (video game company). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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