Rascasse Audience Intelligence

Supercell (video game company) Target Market in Germany

A data profile of the people who buy, follow and care about Supercell (video game company) in Germany — modelled from more than twelve digital signal sources. Supercell (video game company) has an estimated audience of 497,383 people in Germany.

The average Supercell (video game company) fan in Germany is 33.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Catch Me If You Can, Folklore, League of Legends World Championships, with strongest over-indexing on Catch Me If You Can (35.67× the country average).

Demographically, the Supercell (video game company) audience skews more male with an average age of 33.4, and over-indexes on personality traits such as Tradition, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Supercell (video game company) fan in Germany is more male, around 33.4 years old, with strong Tradition tendencies and a notable affinity for Catch Me If You Can.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Supercell (video game company) profile in Germany.

Audience size
497K
in Germany
Gender
35.8%
64.2% male
Age
33.4
average years
Country rank
#11796
Brand in Germany
Fig. 01

Search interest · 12-month trend

+29%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Supercell (video game company)

35.8% are female, 64.2% are male, average age 33.4.

Fig. 02

Gender split

35.8%
Female
64.2%
Male
Demographic split for Supercell (video game company) audience in Germany
MetricValue
Female35.8%
Male64.2%
Average age33.4
Estimated audience size497,383
Fig. 03

Age distribution

Ø 33.4
average years
Age distribution of the Supercell (video game company) audience in Germany
Age bracketShare%
16-1931%
20-2926%
30-3920%
40-4916%
50+8%
Fig. 04

Worldwide distribution

4.7%

of the worldwide Supercell (video game company) audience comes from Germany.

Worldwide audience distribution share by country for Supercell (video game company)
CountryShare
Brazil12.3%
United States10.0%
Japan4.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Supercell (video game company) audience in Germany is strongest.

Fig. 05

Top regions by affinity

Supercell (video game company) customers by region in Germany
#RegionReachAffinity×
01Hessen~50K1.31×
02Nordrhein-Westfalen~100K1.13×
03Niedersachsen~50K1.04×
04Brandenburg~10K1.03×
05Baden-Württemberg~60K1.00×
06Rheinland-Pfalz~20K1.00×
07Sachsen~20K0.99×
08Bremen~4K0.99×
09Hamburg~10K0.98×
10Berlin~20K0.97×
11Schleswig-Holstein~20K0.97×
12Bayern~70K0.94×
13Thüringen~10K0.94×
14Saarland~5K0.94×
15Mecklenburg-Vorpommern~8K0.92×
16Sachsen-Anhalt~10K0.88×
Fig. 06

Affinity by region

Affinity by region — Supercell (video game company), Germany
0.88×1.00×1.31×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Supercell (video game company) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Supercell (video game company) audience
#·InterestCategoryAffinity×
01League of Legends World ChampionshipsGames68.10×
02Catch Me If You CanMovies & TV35.67×
03Tina FeyMovies & TV25.57×
04KonamiGames22.08×
05Hermann HesseLiterature20.43×
06Good Will HuntingMovies & TV20.00×
07Hacksaw RidgeMovies & TV20.00×
08Michael CeraMovies & TV20.00×
09The Man in the High Castle (TV series)Movies & TV20.00×
10Friedrich NietzscheLiterature20.00×
11Matt DamonMovies & TV19.25×
12Judi DenchMovies & TV15.92×
13Singapore AirlinesTravel & Leisure15.30×
14Mr. BeanMovies & TV14.56×
15Limp BizkitMusic & Radio14.22×
16One Tree Hill (TV series)Movies & TV12.21×
17AdobeTechnology & Electronics11.75×
18FolklorePolitics & Society11.00×
19FortniteGames4.85×
20TikTokInternet & Social Media2.62×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Supercell (video game company) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Supercell (video game company) audience · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM3.65×
Risk AppetiteTHRILL1.68×
IndividualismJOY1.45×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Supercell (video game company) audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.68×
Pet OwnershipJOY0.69×
CreativityOPEN0.72×
1.00× baseline
Section 06

Frequently asked questions

01

Who is Supercell (video game company)'s target market in Germany?

Supercell (video game company)'s target market in Germany covers an estimated 497,383 people, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Supercell (video game company) customers?

35.8% of the Supercell (video game company) audience are female, 64.2% are male, with an average age of 33.4 years.

03

Which brands do Supercell (video game company) fans like most?

Supercell (video game company) fans show strongest brand affinity for Catch Me If You Can (35.67×), Folklore (11×), and League of Legends World Championships (68.1×) over the country average.

04

Where do Supercell (video game company) fans live in Germany?

Supercell (video game company) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Supercell (video game company) fans also like?

Beyond Supercell (video game company) itself, the audience over-indexes on Folklore (11×), League of Legends World Championships (68.1×), Matt Damon (19.25×), and Good Will Hunting (20×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Supercell (video game company). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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