A data profile of the people who buy, follow and care about FIFA (video game series) in India — modelled from more than twelve digital signal sources. FIFA (video game series) has an estimated audience of 3,120,853 people in India.
The average FIFA (video game series) fan in India is 28.7 years old, more male, and lives primarily in West Bengal.
The audience is concentrated in West Bengal, Maharashtra, Uttar Pradesh.
Top brand affinities include Minecraft, FIFA World Cup 2026, Call of Duty, with strongest over-indexing on Minecraft (13.75× the country average).
Demographically, the FIFA (video game series) audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Early Adopter Mentality, Sports Activity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.
The typical FIFA (video game series) fan in India is more male, around 28.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Minecraft.
The key figures that characterise the FIFA (video game series) profile in India.
16.9% are female, 83.1% are male, average age 28.7.
| Metric | Value |
|---|---|
| Female | 16.9% |
| Male | 83.1% |
| Average age | 28.7 |
| Estimated audience size | 3,120,853 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 28% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 5% |
of the worldwide FIFA (video game series) audience comes from India.
| Country | Share |
|---|---|
| United States | 13.8% |
| Italy | 6.5% |
| Germany | 6.0% |
Where the FIFA (video game series) audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kerala | ~70K | 1.60× | |
| 02 | Meghalaya | ~5K | 1.54× | |
| 03 | West Bengal | ~100K | 1.52× | |
| 04 | Mizoram | ~3K | 1.47× | |
| 05 | Goa | ~4K | 1.30× | |
| 06 | Nagaland | ~3K | 1.28× | |
| 07 | Manipur | ~5K | 1.26× | |
| 08 | Tripura | ~5K | 1.25× | |
| 09 | Assam | ~40K | 1.23× | |
| 10 | Arunachal Pradesh | ~2K | 1.14× | |
| 11 | Sikkim | ~1K | 1.07× | |
| 12 | Uttarakhand | ~10K | 0.90× | |
| 13 | Maharashtra | ~100K | 0.87× | |
| 14 | Odisha | ~30K | 0.87× | |
| 15 | Tamil Nadu | ~60K | 0.84× | |
| 16 | Karnataka | ~60K | 0.83× | |
| 17 | Gujarat | ~70K | 0.80× | |
| 18 | Jharkhand | ~20K | 0.77× | |
| 19 | Telangana | ~30K | 0.76× | |
| 20 | Jammu and Kashmir | ~10K | 0.75× | |
| 21 | Uttar Pradesh | ~100K | 0.73× | |
| 22 | Punjab (region) | ~30K | 0.73× | |
| 23 | Haryana | ~30K | 0.73× | |
| 24 | Himachal Pradesh | ~9K | 0.73× | |
| 25 | Chhattisgarh | ~10K | 0.71× | |
| 26 | Madhya Pradesh | ~40K | 0.70× | |
| 27 | Bihar | ~40K | 0.65× | |
| 28 | Rajasthan | ~40K | 0.62× | |
| 29 | Andhra Pradesh | ~20K | 0.62× |
The strongest cross-interests of the FIFA (video game series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Grand Theft Auto (series) | Games | 13.95× | ||
| 02 | Minecraft | Games | 13.75× | ||
| 03 | Assassin's Creed | Games | 12.55× | ||
| 04 | Counter-Strike | Games | 11.39× | ||
| 05 | Action role-playing game | Games | 10.10× | ||
| 06 | Counter-Strike: Global Offensive | Games | 7.78× | ||
| 07 | Fighting game | Games | 7.56× | ||
| 08 | Grand Theft Auto V | Games | 7.52× | ||
| 09 | Xbox | Games | 6.00× | ||
| 10 | Call of Duty | Games | 5.93× | ||
| 11 | Electronic sports | Sports | 4.81× | ||
| 12 | Dune | Movies & TV | 4.69× | ||
| 13 | Fortnite | Games | 3.95× | ||
| 14 | Actor Vijay | Movies & TV | 3.10× | ||
| 15 | FIFA World Cup | Sports | 2.08× | ||
| 16 | FIFA World Cup 2026 | Sports | 2.05× | ||
| 17 | Mobile game | Games | 2.01× | ||
| 18 | Superman | Movies & TV | 1.99× | ||
| 19 | XXXTentacion | Music & Radio | 1.91× | ||
| 20 | Chennai Super Kings | Sports | 1.68× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.94× | |
| Sports Activity | POWER | 1.37× | |
| Social Media Usage | JOY | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.71× | |
| Tradition | CONSERVATISM | 0.79× | |
| Community Orientation | OPEN | 0.89× |
FIFA (video game series) has an estimated audience of 3,120,853 people in India, concentrated in West Bengal and Maharashtra.
16.9% of FIFA (video game series) fans are female, 83.1% are male, with an average age of 28.7 years.
FIFA (video game series) fans show strongest brand affinity for Minecraft (13.75×), FIFA World Cup 2026 (2.05×), and Call of Duty (5.93×) over the country average.
FIFA (video game series) fans in India are most concentrated in West Bengal (reach ~100K), Maharashtra (reach ~100K), and Uttar Pradesh (reach ~100K). These three regions account for the largest share of the active audience.
Beyond FIFA (video game series) itself, the audience over-indexes on FIFA World Cup 2026 (2.05×), Call of Duty (5.93×), Grand Theft Auto (series) (13.95×), and XXXTentacion (1.91×) compared to the India average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for FIFA (video game series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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