Game of Thrones (2014 video game) Audience in Germany

Game of Thrones (2014 video game) has an estimated audience of 473,209 people in Germany. 52.9% are female, 47.1% are male, average age 39.0. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: The Hollies (Official), Progressive rock, Dog breed, Loincloth, Unique Gifts.
The average Game of Thrones (2014 video game) fan in Germany is 39.0 years old, balanced, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include The Hollies (Official), Progressive rock, Dog breed, with strongest over-indexing on The Hollies (Official) (19.29× the country average). Demographically, the Game of Thrones (2014 video game) audience skews balanced with an average age of 39.0, and over-indexes on personality traits such as Pet Ownership, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Game of Thrones (2014 video game) fans
| Metric | Value |
|---|---|
| Female | 52.9% |
| Male | 47.1% |
| Average age | 39.0 |
| Estimated audience size | 473,209 |
Audience persona
The typical Game of Thrones (2014 video game) fan in Germany is balanced, around 39.0 years old, with strong Pet Ownership tendencies and a notable affinity for The Hollies (Official).
Top regions in Germany
| Region | Reach | Affinity |
|---|---|---|
| Nordrhein-Westfalen | 111,823 | 1.08× |
| Bayern | 73,583 | 0.97× |
| Baden-Württemberg | 62,196 | 0.96× |
| Niedersachsen | 49,771 | 1.08× |
| Hessen | 40,916 | 1.13× |
| Rheinland-Pfalz | 24,132 | 1.02× |
| Sachsen | 22,315 | 0.96× |
| Berlin | 21,492 | 1.02× |
| Schleswig-Holstein | 17,719 | 1.04× |
| Brandenburg | 14,609 | 1× |
| Sachsen-Anhalt | 12,776 | 1.04× |
| Thüringen | 11,850 | 0.98× |
| Hamburg | 10,314 | 0.96× |
| Mecklenburg-Vorpommern | 8,497 | 0.94× |
| Saarland | 5,290 | 0.91× |
| Bremen | 3,640 | 0.9× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| The Hollies (Official) | 19.29× | Music & Radio |
| Progressive rock | 4.48× | Music & Radio |
| Dog breed | 2.12× | Pets & Animals |
| Loincloth | 6.51× | Fashion & Accessoires |
| Unique Gifts | 1.83× | Shopping |
| Esra Erol | 6.89× | Movies & TV |
| Stradivarius | 1.97× | Shopping |
| DEFCON (video game) | 8.78× | Games |
| Personalised Gifts | 2.21× | Home & Garden |
| Minestrone | 2.67× | Food & Beverages |
| Birthday Gifts | 1.75× | Kids & Family |
| Google Photos | 2.81× | Technology & Electronics |
| Natural rubber | 2.14× | Cars & Mobility |
| Gran Torino | 4.38× | Movies & TV |
| Home lift | 14.56× | Health |
| Israel | 1.59× | Travel & Leisure |
| Moroccan riad | 4.76× | Politics & Society |
| Marmara University | 10.2× | Business & Career |
| Figure painting (hobby) | 3.08× | Arts & Culture |
| Škoda Kodiaq | 1.54× | Cars & Mobility |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Pet Ownership | JOY | 1.59 |
| Early Adopter Mentality | POWER | 1.49 |
| Extroversion | THRILL | 1.45 |
| Sports Activity | POWER | 1.35 |
| Tradition | CONSERVATISM | 1.34 |
| Community Orientation | OPEN | 1.27 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 11.8% |
| India | 6.8% |
| Germany | 4.3% |
See Game of Thrones (2014 video game) audiences in other countries
- Game of Thrones (2014 video game) — United States
- Game of Thrones (2014 video game) — United Kingdom
- Game of Thrones (2014 video game) — France
- Game of Thrones (2014 video game) — Italy
- Game of Thrones (2014 video game) — Spain
- Game of Thrones (2014 video game) — Brazil
- Game of Thrones (2014 video game) — Japan
- Game of Thrones (2014 video game) — South Korea
- Game of Thrones (2014 video game) — India
More Games audiences in Germany
- Pokémon (5,142,430)
- Fortnite (4,903,747)
- Ultimate Fighting Championship (video game) (4,903,167)
- League of Legends (4,444,214)
- World of Warcraft (4,431,017)
Frequently asked questions
How many fans does Game of Thrones (2014 video game) have in Germany?
Game of Thrones (2014 video game) has an estimated audience of 473,209 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
What is the gender split and age of Game of Thrones (2014 video game) fans?
52.9% of Game of Thrones (2014 video game) fans are female, 47.1% are male, with an average age of 39.0 years.
Which brands do Game of Thrones (2014 video game) fans like most?
Game of Thrones (2014 video game) fans show strongest brand affinity for The Hollies (Official) (19.29×), Progressive rock (4.48×), and Dog breed (2.12×) over the country average.
Where do Game of Thrones (2014 video game) fans live in Germany?
Game of Thrones (2014 video game) fans in Germany are most concentrated in Nordrhein-Westfalen (reach 111,823), Bayern (reach 73,583), and Baden-Württemberg (reach 62,196). These three regions account for the largest share of the active audience.
What other brands do Game of Thrones (2014 video game) fans also like?
Beyond Game of Thrones (2014 video game) itself, the audience over-indexes on Progressive rock (4.48×), Dog breed (2.12×), Loincloth (6.51×), and Unique Gifts (1.83×) compared to the Germany average.
How to read this data
Audience size is the estimated number of people in Germany who actively search for Game of Thrones (2014 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.