A data profile of the people who buy, follow and care about Game of Thrones (2014 video game) in United States — modelled from more than twelve digital signal sources. Game of Thrones (2014 video game) has an estimated audience of 1,309,245 people in United States.
The average Game of Thrones (2014 video game) fan in United States is 35.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Kit Harington, Emilia Clarke, Peter Dinklage, with strongest over-indexing on Kit Harington (43.05× the country average).
Demographically, the Game of Thrones (2014 video game) audience skews balanced with an average age of 35.7, and over-indexes on personality traits such as Patriotism, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Game of Thrones (2014 video game) fan in United States is balanced, around 35.7 years old, with strong Patriotism tendencies and a notable affinity for Kit Harington.
The key figures that characterise the Game of Thrones (2014 video game) profile in United States.
50.3% are female, 49.7% are male, average age 35.7.
| Metric | Value |
|---|---|
| Female | 50.3% |
| Male | 49.7% |
| Average age | 35.7 |
| Estimated audience size | 1,309,245 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 26% | |
| 30-39 | 21% | |
| 40-49 | 15% | |
| 50+ | 14% |
Where the Game of Thrones (2014 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~30K | 1.25× | |
| 02 | Alaska | ~3K | 1.22× | |
| 03 | Missouri | ~20K | 1.19× | |
| 04 | Alabama | ~20K | 1.17× | |
| 05 | Georgia | ~50K | 1.16× | |
| 06 | Oklahoma | ~20K | 1.14× | |
| 07 | Arkansas | ~10K | 1.12× | |
| 08 | Kentucky | ~20K | 1.11× | |
| 09 | Idaho | ~7K | 1.09× | |
| 10 | Texas | ~100K | 1.08× | |
| 11 | Kansas | ~10K | 1.06× | |
| 12 | New Mexico | ~7K | 1.06× | |
| 13 | Montana | ~4K | 1.05× | |
| 14 | Utah | ~10K | 1.04× | |
| 15 | Washington | ~30K | 1.03× | |
| 16 | Oregon | ~20K | 1.03× | |
| 17 | Tennessee | ~30K | 1.02× | |
| 18 | Indiana | ~20K | 1.02× | |
| 19 | Louisiana | ~20K | 1.02× | |
| 20 | Ohio | ~40K | 1.01× | |
| 21 | Florida | ~90K | 1.00× | |
| 22 | Colorado | ~20K | 1.00× | |
| 23 | Nevada | ~10K | 0.99× | |
| 24 | Mississippi | ~10K | 0.99× | |
| 25 | Iowa | ~10K | 0.99× | |
| 26 | West Virginia | ~6K | 0.99× | |
| 27 | North Carolina | ~40K | 0.98× | |
| 28 | Michigan | ~30K | 0.98× | |
| 29 | Virginia | ~30K | 0.98× | |
| 30 | North Dakota | ~3K | 0.98× | |
| 31 | New Hampshire | ~5K | 0.97× | |
| 32 | California | ~100K | 0.96× | |
| 33 | Minnesota | ~20K | 0.96× | |
| 34 | Pennsylvania | ~40K | 0.95× | |
| 35 | Illinois | ~40K | 0.95× | |
| 36 | Maryland | ~20K | 0.95× | |
| 37 | Connecticut | ~10K | 0.95× | |
| 38 | Nebraska | ~6K | 0.95× | |
| 39 | Maine | ~4K | 0.95× | |
| 40 | New York | ~70K | 0.94× | |
| 41 | Massachusetts | ~20K | 0.94× | |
| 42 | Wisconsin | ~20K | 0.94× | |
| 43 | Wyoming | ~2K | 0.94× | |
| 44 | New Jersey | ~30K | 0.92× | |
| 45 | South Carolina | ~20K | 0.92× | |
| 46 | South Dakota | ~3K | 0.92× | |
| 47 | Rhode Island | ~4K | 0.91× | |
| 48 | Hawaii | ~5K | 0.88× | |
| 49 | Delaware | ~3K | 0.87× | |
| 50 | Washington, District of Columbia | ~3K | 0.77× |
The strongest cross-interests of the Game of Thrones (2014 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rose Leslie | Movies & TV | 52.52× | ||
| 02 | Drain cleaner | Home & Garden | 44.06× | ||
| 03 | Kit Harington | Movies & TV | 43.05× | ||
| 04 | Park Bo-gum | Movies & TV | 42.81× | ||
| 05 | Harvey Keitel | Movies & TV | 37.36× | ||
| 06 | Peter Dinklage | Movies & TV | 35.69× | ||
| 07 | Emilia Clarke | Movies & TV | 29.40× | ||
| 08 | Sean Bean | Movies & TV | 28.74× | ||
| 09 | King Arthur: Legend of the Sword | Movies & TV | 27.79× | ||
| 10 | Ballers | Movies & TV | 24.86× | ||
| 11 | Lena Headey | Movies & TV | 21.18× | ||
| 12 | Harry's | Beauty & Wellness | 20.51× | ||
| 13 | Kelly Osbourne | Music & Radio | 20.00× | ||
| 14 | Warwick Davis | Movies & TV | 20.00× | ||
| 15 | Estonia | Travel & Leisure | 20.00× | ||
| 16 | Maisie Williams | Movies & TV | 19.14× | ||
| 17 | Saoirse Ronan | Movies & TV | 18.17× | ||
| 18 | Axe (brand) | Beauty & Wellness | 14.45× | ||
| 19 | Vikings (TV series) | Movies & TV | 8.67× | ||
| 20 | Game of Thrones | Movies & TV | 7.45× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.07× | |
| Individualism | JOY | 1.84× | |
| Convenience Orientation | PREMIUM | 1.80× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.67× | |
| Design Affinity | PREMIUM | 0.67× | |
| DIY Mentality | THRILL | 0.68× |
Game of Thrones (2014 video game) has an estimated audience of 1,309,245 people in United States, concentrated in California and Texas.
50.3% of Game of Thrones (2014 video game) fans are female, 49.7% are male, with an average age of 35.7 years.
Game of Thrones (2014 video game) fans show strongest brand affinity for Kit Harington (43.05×), Emilia Clarke (29.4×), and Peter Dinklage (35.69×) over the country average.
Game of Thrones (2014 video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Game of Thrones (2014 video game) itself, the audience over-indexes on Emilia Clarke (29.4×), Peter Dinklage (35.69×), Rose Leslie (52.52×), and Kelly Osbourne (20×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Game of Thrones (2014 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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