A data profile of the people who buy, follow and care about Cosplay in Norway — modelled from more than twelve digital signal sources. Cosplay has an estimated audience of 152,475 people in Norway.
Cosplay has an estimated audience of 152,475 people in Norway. 40.6% are female, 59.4% are male, average age 33.8. Top brand affinities: Anime & Cosplay, NAV, Google Maps, KPop Demon Hunters, Consumer electronics.
Top brand affinities include Anime & Cosplay, NAV, Google Maps, with strongest over-indexing on Anime & Cosplay (12.9× the country average).
Demographically, the Cosplay audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Extroversion, Individualism.
The typical Cosplay fan in Norway is more male, around 33.8 years old, with strong Extroversion tendencies and a notable affinity for Anime & Cosplay.
The key figures that characterise the Cosplay profile in Norway.
40.6% are female, 59.4% are male, average age 33.8.
| Metric | Value |
|---|---|
| Female | 40.6% |
| Male | 59.4% |
| Average age | 33.8 |
| Estimated audience size | 152,475 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 14% | |
| 50+ | 12% |
of the worldwide Cosplay audience comes from Norway.
| Country | Share |
|---|---|
| United States | 21.9% |
| China | 15.6% |
| Japan | 14.2% |
The strongest cross-interests of the Cosplay audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Anime & Cosplay | Fashion & Accessoires | 12.90× | ||
| 02 | Tabletop role-playing game | Games | 5.73× | ||
| 03 | KPop Demon Hunters | Movies & TV | 4.41× | ||
| 04 | Anime and manga fandom | Literature | 4.13× | ||
| 05 | One Piece | Movies & TV | 3.87× | ||
| 06 | Handmade Crafts | Kids & Family | 3.66× | ||
| 07 | Cat play and toys | Pets & Animals | 3.42× | ||
| 08 | Self care | Health | 3.24× | ||
| 09 | Travel Adventures | Travel & Leisure | 2.74× | ||
| 10 | Home construction | Home & Garden | 2.42× | ||
| 11 | Video games | Games | 2.07× | ||
| 12 | TikTok | Internet & Social Media | 1.90× | ||
| 13 | NAV | Music & Radio | 1.76× | ||
| 14 | Computers | Technology & Electronics | 1.71× | ||
| 15 | Education | Business & Career | 1.65× | ||
| 16 | Games | Games | 1.63× | ||
| 17 | Consumer electronics | Technology & Electronics | 1.58× | ||
| 18 | Movies | Movies & TV | 1.58× | ||
| 19 | Beverages | Food & Beverages | 1.52× | ||
| 20 | Google Maps | Internet & Social Media | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.88× | |
| Individualism | JOY | 1.77× | |
| Early Adopter Mentality | POWER | 1.60× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.73× | |
| Need for Security | CONSERVATISM | 0.77× | |
| Convenience Orientation | PREMIUM | 0.79× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Norway who actively search for Cosplay. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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