Rascasse Audience Intelligence

Cosplay Audience in Norway

A data profile of the people who buy, follow and care about Cosplay in Norway — modelled from more than twelve digital signal sources. Cosplay has an estimated audience of 152,475 people in Norway.

Cosplay has an estimated audience of 152,475 people in Norway. 40.6% are female, 59.4% are male, average age 33.8. Top brand affinities: Anime & Cosplay, NAV, Google Maps, KPop Demon Hunters, Consumer electronics.

Top brand affinities include Anime & Cosplay, NAV, Google Maps, with strongest over-indexing on Anime & Cosplay (12.9× the country average).

Demographically, the Cosplay audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Extroversion, Individualism.

The typical Cosplay fan in Norway is more male, around 33.8 years old, with strong Extroversion tendencies and a notable affinity for Anime & Cosplay.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Cosplay profile in Norway.

Audience size
152K
in Norway
Gender
40.6%♀
59.4% male
Age
33.8
average years
Country rank
#2968
Topic in Norway
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Cosplay fans

40.6% are female, 59.4% are male, average age 33.8.

Fig. 02

Gender split

40.6%
Female
59.4%
Male
Demographic split for Cosplay audience in Norway
MetricValue
Female40.6%
Male59.4%
Average age33.8
Estimated audience size152,475
Fig. 03

Age distribution

Ø 33.8
average years
Age distribution of the Cosplay audience in Norway
Age bracketShare%
16-1932%
20-2926%
30-3916%
40-4914%
50+12%
Fig. 04

Worldwide distribution

0.2%

of the worldwide Cosplay audience comes from Norway.

Worldwide audience distribution share by country for Cosplay
CountryShare
United States21.9%
China15.6%
Japan14.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Cosplay audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Cosplay audience
#·InterestCategoryAffinity×
01Anime & CosplayFashion & Accessoires12.90×
02Tabletop role-playing gameGames5.73×
03KPop Demon HuntersMovies & TV4.41×
04Anime and manga fandomLiterature4.13×
05One PieceMovies & TV3.87×
06Handmade CraftsKids & Family3.66×
07Cat play and toysPets & Animals3.42×
08Self careHealth3.24×
09Travel AdventuresTravel & Leisure2.74×
10Home constructionHome & Garden2.42×
11Video gamesGames2.07×
12TikTokInternet & Social Media1.90×
13NAVMusic & Radio1.76×
14ComputersTechnology & Electronics1.71×
15EducationBusiness & Career1.65×
16GamesGames1.63×
17Consumer electronicsTechnology & Electronics1.58×
18MoviesMovies & TV1.58×
19BeveragesFood & Beverages1.52×
20Google MapsInternet & Social Media1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Cosplay audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Cosplay audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.88×
IndividualismJOY1.77×
Early Adopter MentalityPOWER1.60×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Cosplay audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.73×
Need for SecurityCONSERVATISM0.77×
Convenience OrientationPREMIUM0.79×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Norway who actively search for Cosplay. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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