Hill Climb Racing (video game) Audience in United States
Hill Climb Racing (video game) has an estimated audience of 661,555 people in United States. 38.0% are female, 62.0% are male, average age 32.0. Top regions: Texas, California, Florida. Top brand affinities: Dots (video game), DMAX, Matthew Goode, Famke Janssen, Arrow.
The average Hill Climb Racing (video game) fan in United States is 32.0 years old, more male, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include Dots (video game), DMAX, Matthew Goode, with strongest over-indexing on Dots (video game) (267.86× the country average). Demographically, the Hill Climb Racing (video game) audience skews more male with an average age of 32.0, and over-indexes on personality traits such as Need for Security, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Hill Climb Racing (video game) fans
| Metric | Value |
|---|---|
| Female | 38.0% |
| Male | 62.0% |
| Average age | 32.0 |
| Estimated audience size | 661,555 |
Audience persona
The typical Hill Climb Racing (video game) fan in United States is more male, around 32.0 years old, with strong Need for Security tendencies and a notable affinity for Dots (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 62,473 | 1.1× |
| California | 50,695 | 0.7× |
| Florida | 37,305 | 0.83× |
| New York | 27,106 | 0.73× |
| Pennsylvania | 23,978 | 1.08× |
| Virginia | 20,244 | 1.26× |
| Ohio | 18,269 | 0.9× |
| North Carolina | 17,981 | 0.9× |
| Washington | 17,662 | 1.33× |
| Georgia | 17,476 | 0.86× |
| Tennessee | 15,780 | 1.19× |
| Illinois | 15,100 | 0.69× |
| Michigan | 14,269 | 0.82× |
| Indiana | 12,715 | 1.05× |
| Missouri | 11,285 | 1.06× |
| Louisiana | 11,271 | 1.32× |
| New Jersey | 11,041 | 0.66× |
| Arizona | 10,728 | 0.79× |
| Kentucky | 10,402 | 1.25× |
| Wisconsin | 9,841 | 0.99× |
| Colorado | 9,589 | 0.92× |
| Alabama | 9,224 | 1× |
| Minnesota | 8,821 | 0.93× |
| Maryland | 8,449 | 0.74× |
| Massachusetts | 8,415 | 0.65× |
| Utah | 8,397 | 1.42× |
| South Carolina | 8,143 | 0.82× |
| Iowa | 7,429 | 1.36× |
| Oklahoma | 7,221 | 0.98× |
| Kansas | 6,869 | 1.32× |
| Oregon | 6,510 | 0.86× |
| Mississippi | 6,408 | 1.18× |
| West Virginia | 5,712 | 1.85× |
| Arkansas | 5,445 | 1× |
| Idaho | 5,381 | 1.62× |
| Connecticut | 4,818 | 0.73× |
| Nevada | 4,662 | 0.73× |
| New Mexico | 3,261 | 0.98× |
| Nebraska | 3,031 | 0.91× |
| New Hampshire | 2,401 | 0.92× |
| North Dakota | 2,276 | 1.67× |
| South Dakota | 2,271 | 1.49× |
| Maine | 2,195 | 0.93× |
| Montana | 2,134 | 1.16× |
| Washington, District of Columbia | 1,558 | 0.78× |
| Rhode Island | 1,556 | 0.74× |
| Alaska | 1,262 | 0.89× |
| Wyoming | 1,240 | 1.26× |
| Hawaii | 1,116 | 0.39× |
| Vermont | 990 | 0.85× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Dots (video game) | 267.86× | Games |
| DMAX | 653.99× | Movies & TV |
| Matthew Goode | 128.09× | Movies & TV |
| Famke Janssen | 110.08× | Fashion & Accessoires |
| Arrow | 31.04× | Movies & TV |
| Free Wifi | 135.9× | Internet & Social Media |
| Diane Keaton | 8.65× | Movies & TV |
| TNT (TV channel) | 17.9× | Movies & TV |
| Travis Pastrana | 25.43× | Sports |
| Michael Sheen | 19.4× | Movies & TV |
| Ian Somerhalder | 13.61× | Movies & TV |
| Temptation Island (TV series) | 17.33× | Movies & TV |
| Planet Fitness | 2.89× | Sports |
| Bates Motel (TV series) | 20× | Movies & TV |
| Optical fiber | 9.06× | Technology & Electronics |
| Marlon Brando | 10.36× | Movies & TV |
| Beetlejuice | 3.05× | Movies & TV |
| Revenge (TV series) | 10.38× | Movies & TV |
| Bass guitar | 3.13× | Music & Radio |
| League of Legends | 4.79× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Need for Security | CONSERVATISM | 1.13 |
| Social Media Usage | JOY | 1.03 |
| Sustainability | BALANCE | 1.01 |
| Early Adopter Mentality | POWER | 1.01 |
| Extroversion | THRILL | 1 |
| Quality Awareness | PREMIUM | 0.97 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.9% |
| India | 5.6% |
| Italy | 5.4% |
See Hill Climb Racing (video game) audiences in other countries
- Hill Climb Racing (video game) — Germany
- Hill Climb Racing (video game) — United Kingdom
- Hill Climb Racing (video game) — France
- Hill Climb Racing (video game) — Italy
- Hill Climb Racing (video game) — Spain
- Hill Climb Racing (video game) — Brazil
- Hill Climb Racing (video game) — Japan
- Hill Climb Racing (video game) — South Korea
- Hill Climb Racing (video game) — India
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Frequently asked questions
How many fans does Hill Climb Racing (video game) have in United States?
Hill Climb Racing (video game) has an estimated audience of 661,555 people in United States, concentrated in Texas and California.
What is the gender split and age of Hill Climb Racing (video game) fans?
38.0% of Hill Climb Racing (video game) fans are female, 62.0% are male, with an average age of 32.0 years.
Which brands do Hill Climb Racing (video game) fans like most?
Hill Climb Racing (video game) fans show strongest brand affinity for Dots (video game) (267.86×), DMAX (653.99×), and Matthew Goode (128.09×) over the country average.
Where do Hill Climb Racing (video game) fans live in United States?
Hill Climb Racing (video game) fans in United States are most concentrated in Texas (reach 62,473), California (reach 50,695), and Florida (reach 37,305). These three regions account for the largest share of the active audience.
What other brands do Hill Climb Racing (video game) fans also like?
Beyond Hill Climb Racing (video game) itself, the audience over-indexes on DMAX (653.99×), Matthew Goode (128.09×), Famke Janssen (110.08×), and Arrow (31.04×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Hill Climb Racing (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.