A data profile of the people who buy, follow and care about Hill Climb Racing (video game) in United States — modelled from more than twelve digital signal sources. Hill Climb Racing (video game) has an estimated audience of 661,278 people in United States.
The average Hill Climb Racing (video game) fan in United States is 32.0 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include DMAX, Famke Janssen, Matthew Goode, with strongest over-indexing on DMAX (756.34× the country average).
Demographically, the Hill Climb Racing (video game) audience skews more male with an average age of 32.0, and over-indexes on personality traits such as Need for Security, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Hill Climb Racing (video game) fan in United States is more male, around 32.0 years old, with strong Need for Security tendencies and a notable affinity for DMAX.
The key figures that characterise the Hill Climb Racing (video game) profile in United States.
38.0% are female, 62.0% are male, average age 32.0.
| Metric | Value |
|---|---|
| Female | 38.0% |
| Male | 62.0% |
| Average age | 32.0 |
| Estimated audience size | 661,278 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 19% | |
| 30-39 | 16% | |
| 40-49 | 13% | |
| 50+ | 10% |
Where the Hill Climb Racing (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | South Dakota | ~3K | 2.17× | |
| 02 | West Virginia | ~5K | 1.71× | |
| 03 | Idaho | ~5K | 1.44× | |
| 04 | North Dakota | ~2K | 1.43× | |
| 05 | Iowa | ~7K | 1.33× | |
| 06 | Utah | ~8K | 1.32× | |
| 07 | Kentucky | ~10K | 1.30× | |
| 08 | Louisiana | ~10K | 1.20× | |
| 09 | Kansas | ~6K | 1.17× | |
| 10 | Arkansas | ~6K | 1.15× | |
| 11 | Oklahoma | ~8K | 1.14× | |
| 12 | Washington | ~10K | 1.12× | |
| 13 | Tennessee | ~10K | 1.11× | |
| 14 | Montana | ~2K | 1.08× | |
| 15 | Vermont | ~1K | 1.08× | |
| 16 | Nebraska | ~4K | 1.07× | |
| 17 | New Mexico | ~4K | 1.06× | |
| 18 | Mississippi | ~6K | 1.05× | |
| 19 | Alabama | ~10K | 1.04× | |
| 20 | Missouri | ~10K | 1.02× | |
| 21 | Maine | ~2K | 1.00× | |
| 22 | Indiana | ~10K | 0.99× | |
| 23 | Wisconsin | ~10K | 0.99× | |
| 24 | New Hampshire | ~3K | 0.99× | |
| 25 | Virginia | ~20K | 0.98× | |
| 26 | Florida | ~40K | 0.96× | |
| 27 | Pennsylvania | ~20K | 0.96× | |
| 28 | Ohio | ~20K | 0.96× | |
| 29 | Alaska | ~1K | 0.95× | |
| 30 | Texas | ~50K | 0.94× | |
| 31 | Minnesota | ~9K | 0.93× | |
| 32 | North Carolina | ~20K | 0.91× | |
| 33 | South Carolina | ~9K | 0.91× | |
| 34 | Arizona | ~10K | 0.89× | |
| 35 | Oregon | ~7K | 0.89× | |
| 36 | Georgia | ~20K | 0.88× | |
| 37 | Colorado | ~9K | 0.88× | |
| 38 | Michigan | ~10K | 0.82× | |
| 39 | Rhode Island | ~2K | 0.82× | |
| 40 | Washington, District of Columbia | ~2K | 0.78× | |
| 41 | Delaware | ~1K | 0.76× | |
| 42 | Hawaii | ~2K | 0.73× | |
| 43 | Connecticut | ~5K | 0.72× | |
| 44 | Nevada | ~5K | 0.72× | |
| 45 | New York | ~30K | 0.71× | |
| 46 | Maryland | ~8K | 0.71× | |
| 47 | Illinois | ~20K | 0.68× | |
| 48 | Massachusetts | ~9K | 0.66× | |
| 49 | California | ~50K | 0.64× | |
| 50 | New Jersey | ~10K | 0.64× |
The strongest cross-interests of the Hill Climb Racing (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | DMAX | Movies & TV | 756.34× | ||
| 02 | Famke Janssen | Fashion & Accessoires | 162.38× | ||
| 03 | Matthew Goode | Movies & TV | 117.88× | ||
| 04 | Free Wifi | Internet & Social Media | 88.61× | ||
| 05 | Lost (TV series) | Movies & TV | 56.22× | ||
| 06 | Dots (video game) | Games | 41.21× | ||
| 07 | Arrow | Movies & TV | 34.93× | ||
| 08 | Travis Pastrana | Sports | 21.71× | ||
| 09 | Freddie Highmore | Movies & TV | 20.00× | ||
| 10 | Michael Sheen | Movies & TV | 20.00× | ||
| 11 | Bates Motel (TV series) | Movies & TV | 20.00× | ||
| 12 | America's Next Top Model | Movies & TV | 15.57× | ||
| 13 | Revenge (TV series) | Movies & TV | 12.53× | ||
| 14 | Marlon Brando | Movies & TV | 12.45× | ||
| 15 | Diane Keaton | Movies & TV | 9.89× | ||
| 16 | Kate Beckinsale | Movies & TV | 8.83× | ||
| 17 | Optical fiber | Technology & Electronics | 8.79× | ||
| 18 | Javier Bardem | Movies & TV | 8.07× | ||
| 19 | Electronic sports | Sports | 5.70× | ||
| 20 | Steam | Games | 4.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.43× | |
| Convenience Orientation | PREMIUM | 1.30× | |
| Family Orientation | CONSERVATISM | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.73× | |
| Healthy Lifestyle | BALANCE | 0.83× | |
| Mindfulness | BALANCE | 0.83× |
Hill Climb Racing (video game) has an estimated audience of 661,278 people in United States, concentrated in Texas and California.
38.0% of Hill Climb Racing (video game) fans are female, 62.0% are male, with an average age of 32.0 years.
Hill Climb Racing (video game) fans show strongest brand affinity for DMAX (756.34×), Famke Janssen (162.38×), and Matthew Goode (117.88×) over the country average.
Hill Climb Racing (video game) fans in United States are most concentrated in Texas (reach ~50K), California (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Hill Climb Racing (video game) itself, the audience over-indexes on Famke Janssen (162.38×), Matthew Goode (117.88×), Arrow (34.93×), and Diane Keaton (9.89×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Hill Climb Racing (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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