Hill Climb Racing (video game) Audience in United States

Hill Climb Racing (video game) logo

Hill Climb Racing (video game) has an estimated audience of 661,555 people in United States. 38.0% are female, 62.0% are male, average age 32.0. Top regions: Texas, California, Florida. Top brand affinities: The Halal Guys, Defrutum, Hammacher Schlemmer, Nebraska Cornhuskers football, Google Photos.

The average Hill Climb Racing (video game) fan in United States is 32.0 years old, more male, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include The Halal Guys, Defrutum, Hammacher Schlemmer, with strongest over-indexing on The Halal Guys (44.23× the country average). Demographically, the Hill Climb Racing (video game) audience skews more male with an average age of 32.0, and over-indexes on personality traits such as Need for Security, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of Hill Climb Racing (video game) fans

Demographic split for Hill Climb Racing (video game) audience in United States
MetricValue
Female38.0%
Male62.0%
Average age32.0
Estimated audience size661,555

Audience persona

The typical Hill Climb Racing (video game) fan in United States is more male, around 32.0 years old, with strong Need for Security tendencies and a notable affinity for The Halal Guys.

Top regions in United States

Top regions ranked by reach for Hill Climb Racing (video game) in United States
RegionReachAffinity
Texas62,4731.1×
California50,6950.7×
Florida37,3050.83×
New York27,1060.73×
Pennsylvania23,9781.08×
Virginia20,2441.26×
Ohio18,2690.9×
North Carolina17,9810.9×
Washington17,6621.33×
Georgia17,4760.86×
Tennessee15,7801.19×
Illinois15,1000.69×
Michigan14,2690.82×
Indiana12,7151.05×
Missouri11,2851.06×
Louisiana11,2711.32×
New Jersey11,0410.66×
Arizona10,7280.79×
Kentucky10,4021.25×
Wisconsin9,8410.99×
Colorado9,5890.92×
Alabama9,224
Minnesota8,8210.93×
Maryland8,4490.74×
Massachusetts8,4150.65×
Utah8,3971.42×
South Carolina8,1430.82×
Iowa7,4291.36×
Oklahoma7,2210.98×
Kansas6,8691.32×
Oregon6,5100.86×
Mississippi6,4081.18×
West Virginia5,7121.85×
Arkansas5,445
Idaho5,3811.62×
Connecticut4,8180.73×
Nevada4,6620.73×
New Mexico3,2610.98×
Nebraska3,0310.91×
New Hampshire2,4010.92×
North Dakota2,2761.67×
South Dakota2,2711.49×
Maine2,1950.93×
Montana2,1341.16×
Washington, District of Columbia1,5580.78×
Rhode Island1,5560.74×
Alaska1,2620.89×
Wyoming1,2401.26×
Hawaii1,1160.39×
Vermont9900.85×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Hill Climb Racing (video game) audience
BrandAffinityCategory
The Halal Guys44.23×Food & Beverages
Defrutum653.99×Food & Beverages
Hammacher Schlemmer17.33×Fashion & Accessoires
Nebraska Cornhuskers football3.84×Sports
Google Photos2.25×Technology & Electronics
Gothic Lolita31.04×Fashion & Accessoires
Historic site3.05×Arts & Culture
Hog Hunting2.28×Sports
South Yorkshire8.41×Travel & Leisure
Home staging2.97×Home & Garden
Cryptic crossword8.65×Technology & Electronics
Nipsey Hussle3.19×Music & Radio
Grammarly2.52×Business & Career
Noodle (Gorillaz)1.72×Music & Radio
Grinch1.91×Movies & TV
La Jolla4.1×Travel & Leisure
Reid Hoffman3.96×Business & Career
Corona (band)2.42×Music & Radio
Vocal harmony1.9×Music & Radio
Panama1.54×Travel & Leisure

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Hill Climb Racing (video game) audience
TraitClusterScore
Need for SecurityCONSERVATISM1.13
Social Media UsageJOY1.03
SustainabilityBALANCE1.01
Early Adopter MentalityPOWER1.01
ExtroversionTHRILL1
Quality AwarenessPREMIUM0.97

Worldwide distribution

Worldwide audience distribution share by country for Hill Climb Racing (video game)
CountryShare
United States20.9%
India5.6%
Italy5.4%

See Hill Climb Racing (video game) audiences in other countries

More Games audiences in United States

Frequently asked questions

How many fans does Hill Climb Racing (video game) have in United States?

Hill Climb Racing (video game) has an estimated audience of 661,555 people in United States, concentrated in Texas and California.

What is the gender split and age of Hill Climb Racing (video game) fans?

38.0% of Hill Climb Racing (video game) fans are female, 62.0% are male, with an average age of 32.0 years.

Which brands do Hill Climb Racing (video game) fans like most?

Hill Climb Racing (video game) fans show strongest brand affinity for The Halal Guys (44.23×), Defrutum (653.99×), and Hammacher Schlemmer (17.33×) over the country average.

Where do Hill Climb Racing (video game) fans live in United States?

Hill Climb Racing (video game) fans in United States are most concentrated in Texas (reach 62,473), California (reach 50,695), and Florida (reach 37,305). These three regions account for the largest share of the active audience.

What other brands do Hill Climb Racing (video game) fans also like?

Beyond Hill Climb Racing (video game) itself, the audience over-indexes on Defrutum (653.99×), Hammacher Schlemmer (17.33×), Nebraska Cornhuskers football (3.84×), and Google Photos (2.25×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Hill Climb Racing (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.