Rascasse Audience Intelligence

Minecraft Audience in Canada

A data profile of the people who buy, follow and care about Minecraft in Canada — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 4,795,484 people in Canada.

Minecraft fans in Canada are concentrated in Ontario, with strong brand affinity for Roblox.

The audience is concentrated in Ontario, Quebec, British Columbia.

Top brand affinities include Roblox, TikTok, Twitch, with strongest over-indexing on Roblox (6.6× the country average).

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.

The typical Minecraft fan in Canada shows strong Spirituality tendencies and a notable affinity for Roblox.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Canada.

Audience size
4.8M
in Canada
Country rank
#517
Place in Canada
Fig. 01

Search interest · 12-month trend

-11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Canada
MetricValue
Estimated audience size4,795,484
Fig. 04

Worldwide distribution

3.4%

of the worldwide Minecraft audience comes from Canada.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States29.3%
Brazil7.7%
Germany6.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Canada average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Minecraft audience in Canada is strongest.

Fig. 05

Top regions by affinity

Minecraft fans by region: top regions in Canada
#RegionReachAffinity×
01Manitoba~200K1.25×
02Quebec~1.5M1.13×
03Alberta~700K1.13×
04Saskatchewan~200K1.12×
05British Columbia~800K1.11×
06Ontario~2M1.10×
07New Brunswick~100K1.07×
08Nova Scotia~100K0.86×
09Newfoundland and Labrador~50K0.71×
10Prince Edward Island~10K0.57×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01Survival gameGames7.11×
02RobloxGames6.60×
03Survival horrorGames5.80×
04PC gameGames4.52×
05Platform gameGames4.48×
06Epic GamesGames4.12×
07Gaming computerTechnology & Electronics3.96×
08TwitchGames3.71×
09League of LegendsGames3.28×
10DiscordInternet & Social Media3.12×
11Anime conventionLiterature3.05×
12Anime and manga fandomLiterature2.97×
13Personal computerTechnology & Electronics2.85×
14Computer hardwareTechnology & Electronics2.78×
15PokémonGames2.73×
16Stranger ThingsMovies & TV2.47×
17GamerGames2.44×
18TikTokInternet & Social Media2.14×
19Anime moviesMovies & TV2.06×
20ShoesFashion & Accessoires1.88×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE1.26×
PatriotismCONSERVATISM1.20×
Family OrientationCONSERVATISM1.09×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.15×
IndividualismJOY0.18×
Sports ActivityPOWER0.30×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Canada who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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