A data profile of the people who buy, follow and care about Minecraft in Spain — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 4,256,770 people in Spain.
Minecraft fans in Spain are concentrated in Andalusia, with strong brand affinity for TikTok.
The audience is concentrated in Andalusia, Catalonia, Community of Madrid.
Top brand affinities include TikTok, Twitch, Harry Potter, with strongest over-indexing on TikTok (3.22× the country average).
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.
The key figures that characterise the Minecraft profile in Spain.
| Metric | Value |
|---|---|
| Estimated audience size | 4,256,770 |
of the worldwide Minecraft audience comes from Spain.
| Country | Share |
|---|---|
| United States | 29.3% |
| Brazil | 7.7% |
| Germany | 6.0% |
Where the Minecraft audience in Spain is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Region of Murcia | ~200K | 1.31× | |
| 02 | Castilla-La Mancha | ~200K | 1.16× | |
| 03 | Navarre | ~60K | 1.11× | |
| 04 | Comunidad Valenciana | ~500K | 1.05× | |
| 05 | Galicia | ~200K | 1.04× | |
| 06 | Canary Islands | ~200K | 1.03× | |
| 07 | La Rioja | ~30K | 1.03× | |
| 08 | Balearic Islands | ~100K | 1.01× | |
| 09 | Andalusia | ~800K | 0.97× | |
| 10 | Catalonia | ~700K | 0.96× | |
| 11 | Aragon | ~100K | 0.96× | |
| 12 | Castile and León | ~200K | 0.95× | |
| 13 | Basque Autonomous Country | ~100K | 0.92× | |
| 14 | Community of Madrid | ~600K | 0.88× | |
| 15 | Cantabria | ~50K | 0.88× | |
| 16 | Extremadura | ~80K | 0.87× | |
| 17 | Principality of Asturias | ~80K | 0.85× |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Epic Games | Games | 4.86× | ||
| 02 | Gaming computer | Technology & Electronics | 4.81× | ||
| 03 | Twitch | Games | 4.67× | ||
| 04 | PC game | Games | 4.16× | ||
| 05 | Creative Commons | Technology & Electronics | 4.14× | ||
| 06 | Local food | Food & Beverages | 3.54× | ||
| 07 | ANIMEFLV | Internet & Social Media | 3.43× | ||
| 08 | TikTok | Internet & Social Media | 3.22× | ||
| 09 | Bookselling | Literature | 3.05× | ||
| 10 | Self-love | Health | 3.03× | ||
| 11 | Small business | Business & Career | 2.77× | ||
| 12 | Harry Potter | Movies & TV | 2.76× | ||
| 13 | Cuisine | Food & Beverages | 2.25× | ||
| 14 | Video games | Games | 1.98× | ||
| 15 | Games | Games | 1.92× | ||
| 16 | Beverages | Food & Beverages | 1.92× | ||
| 17 | Computers | Technology & Electronics | 1.92× | ||
| 18 | Consumer electronics | Technology & Electronics | 1.86× | ||
| 19 | Movies | Movies & TV | 1.66× | ||
| 20 | Beauty | Beauty & Wellness | 1.57× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Spain who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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