A data profile of the people who buy, follow and care about Minecraft in France — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 4,769,298 people in France.
Minecraft fans in France are concentrated in Île-de-France, with strong brand affinity for Sports.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.
Top brand affinities include Sports, Consumer electronics, Pets, with strongest over-indexing on Sports (4.28× the country average).
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The key figures that characterise the Minecraft profile in France.
| Metric | Value |
|---|---|
| Estimated audience size | 4,769,298 |
of the worldwide Minecraft audience comes from France.
| Country | Share |
|---|---|
| United States | 29.3% |
| Brazil | 7.7% |
| Germany | 6.0% |
Where the Minecraft audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hauts-de-France | ~500K | 1.19× | |
| 02 | Grand Est | ~400K | 1.19× | |
| 03 | Normandy | ~300K | 1.15× | |
| 04 | Occitanie | ~400K | 1.07× | |
| 05 | Bourgogne-Franche-Comté | ~200K | 1.07× | |
| 06 | Pays de la Loire | ~300K | 1.05× | |
| 07 | Centre-Val de Loire | ~200K | 1.05× | |
| 08 | Nouvelle-Aquitaine | ~400K | 1.02× | |
| 09 | Auvergne-Rhône-Alpes | ~500K | 1.00× | |
| 10 | Brittany | ~200K | 0.94× | |
| 11 | Provence-Alpes-Côte d'Azur | ~300K | 0.91× | |
| 12 | Île-de-France | ~700K | 0.81× | |
| 13 | Corsica | ~10K | 0.58× |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PC game | Games | 6.33× | ||
| 02 | The Legend of Zelda | Games | 5.59× | ||
| 03 | Pokémon (video game series) | Games | 5.26× | ||
| 04 | Instant Gaming | Games | 5.19× | ||
| 05 | Gaming computer | Technology & Electronics | 5.03× | ||
| 06 | Epic Games | Games | 4.75× | ||
| 07 | Twitch | Games | 4.52× | ||
| 08 | Sports | Sports | 4.28× | ||
| 09 | Consumer electronics | Technology & Electronics | 3.34× | ||
| 10 | Pets | Pets & Animals | 3.34× | ||
| 11 | Outdoor recreation | Sports | 3.22× | ||
| 12 | Design | Home & Garden | 2.98× | ||
| 13 | Video games | Games | 2.82× | ||
| 14 | Shopping | Shopping | 2.78× | ||
| 15 | Automobiles | Cars & Mobility | 2.78× | ||
| 16 | TikTok | Internet & Social Media | 2.50× | ||
| 17 | Harry Potter | Movies & TV | 1.98× | ||
| 18 | Entertainment | Movies & TV | 1.91× | ||
| 19 | YouTube | Movies & TV | 1.78× | ||
| 20 | Reading | Literature | 1.55× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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