Rascasse Audience Intelligence

Minecraft Audience in Brazil

A data profile of the people who buy, follow and care about Minecraft in Brazil — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 11,037,186 people in Brazil.

Minecraft fans in Brazil are concentrated in São Paulo, with strong brand affinity for Minecraft.

The audience is concentrated in São Paulo, Minas Gerais, Paraná.

Top brand affinities include Minecraft, Cuphead, Roblox, with strongest over-indexing on Minecraft (25.49× the country average).

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Brazil.

Audience size
11M
in Brazil
Country rank
#477
Place in Brazil
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Brazil
MetricValue
Estimated audience size11,037,186
Fig. 04

Worldwide distribution

7.7%

of the worldwide Minecraft audience comes from Brazil.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States29.3%
Brazil7.7%
Germany6.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Minecraft audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Minecraft fans by region: top regions in Brazil
#RegionReachAffinity×
01Amapá~50K1.31×
02Pará~400K1.28×
03Maranhão~300K1.28×
04Amazonas~200K1.25×
05Roraima~40K1.19×
06Rondônia~100K1.15×
07Acre~40K1.14×
08Piauí~200K1.09×
09Paraná~700K1.06×
10Alagoas~200K1.05×
11Mato Grosso~200K1.04×
12Pernambuco~500K1.03×
13Paraíba~200K1.03×
14Sergipe~100K1.01×
15Rio Grande do Norte~200K0.99×
16Mato Grosso do Sul~200K0.98×
17Ceará~500K0.97×
18Bahia~700K0.96×
19Tocantins~60K0.92×
20Goiás~400K0.90×
21Rio Grande do Sul~500K0.86×
22Espírito Santo~200K0.86×
23Santa Catarina~400K0.83×
24São Paulo~2M0.80×
25Minas Gerais~900K0.79×
26Rio de Janeiro~600K0.62×
27Federal District~100K0.59×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01MinecraftGames25.49×
02A Minecraft MovieMovies & TV24.83×
03CupheadMovies & TV15.48×
04Among UsGames11.32×
05Monster HunterGames9.81×
06RobloxGames5.63×
07CapCutTechnology & Electronics3.57×
08One PieceMovies & TV3.47×
09Epic GamesGames3.37×
10TwitchGames3.35×
11Creative CommonsTechnology & Electronics3.25×
12Mobile gameGames2.93×
13SportingbetSports2.67×
14BetfairGames2.58×
15SofascoreSports2.42×
16GodzillaMovies & TV2.33×
17Serie ASports2.03×
18TikTokInternet & Social Media1.95×
19Scooby-DooMovies & TV1.70×
20SupermanMovies & TV1.56×
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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