Rascasse Audience Intelligence

Fruit Ninja Audience in Germany

A data profile of the people who buy, follow and care about Fruit Ninja in Germany — modelled from more than twelve digital signal sources. Fruit Ninja has an estimated audience of 273,839 people in Germany.

The average Fruit Ninja fan in Germany is 32.7 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include My Hero Academia, Elfen Lied, Temple Run, with strongest over-indexing on My Hero Academia (38.86× the country average).

Demographically, the Fruit Ninja audience skews more male with an average age of 32.7, and over-indexes on personality traits such as Patriotism, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Fruit Ninja fan in Germany is more male, around 32.7 years old, with strong Patriotism tendencies and a notable affinity for My Hero Academia.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fruit Ninja profile in Germany.

Audience size
274K
in Germany
Gender
41.9%
58.1% male
Age
32.7
average years
Country rank
#18547
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fruit Ninja fans

41.9% are female, 58.1% are male, average age 32.7.

Fig. 02

Gender split

41.9%
Female
58.1%
Male
Demographic split for Fruit Ninja audience in Germany
MetricValue
Female41.9%
Male58.1%
Average age32.7
Estimated audience size273,839
Fig. 03

Age distribution

Ø 32.7
average years
Age distribution of the Fruit Ninja audience in Germany
Age bracketShare%
16-1938%
20-2921%
30-3917%
40-4913%
50+11%
Fig. 04

Worldwide distribution

4.4%

of the worldwide Fruit Ninja audience comes from Germany.

Worldwide audience distribution share by country for Fruit Ninja
CountryShare
United States27.8%
India11.6%
Italy5.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fruit Ninja audience in Germany is strongest.

Fig. 05

Top regions by affinity

Fruit Ninja fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~4K1.75×
02Saarland~4K1.23×
03Nordrhein-Westfalen~70K1.12×
04Baden-Württemberg~40K1.06×
05Rheinland-Pfalz~10K0.99×
06Hessen~20K0.96×
07Hamburg~6K0.94×
08Niedersachsen~20K0.92×
09Berlin~10K0.92×
10Bayern~40K0.91×
11Brandenburg~8K0.90×
12Thüringen~6K0.88×
13Mecklenburg-Vorpommern~5K0.88×
14Sachsen~10K0.86×
15Schleswig-Holstein~8K0.84×
16Sachsen-Anhalt~6K0.79×
Fig. 06

Affinity by region

Affinity by region — Fruit Ninja, Germany
0.79×1.00×1.75×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fruit Ninja audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fruit Ninja audience
#·InterestCategoryAffinity×
01Elfen LiedLiterature84.56×
02Temple RunGames66.97×
03Goodgame Big FarmGames52.52×
04TapiocaFood & Beverages44.29×
05My Hero AcademiaLiterature38.86×
06Brenda SongFashion & Accessoires28.98×
07The Sims ResourceGames25.76×
08Once upon a timeMovies & TV20.00×
09Snap!Music & Radio16.93×
10GameProGames16.07×
11Chris Evans (actor)Movies & TV13.78×
12Candy Crush SagaGames11.00×
13Paul WalkerMovies & TV10.90×
14Final FantasyGames9.76×
15Mila KunisMovies & TV9.60×
16Casual gameGames8.27×
17One PieceMovies & TV6.95×
18RobloxGames6.92×
19Epic GamesGames5.49×
20Puzzle video gamesGames4.31×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fruit Ninja audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fruit Ninja audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.54×
ExtroversionTHRILL1.26×
Career OrientationPOWER1.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fruit Ninja audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.59×
IndulgenceJOY0.65×
SustainabilityBALANCE0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fruit Ninja have in Germany?

Fruit Ninja has an estimated audience of 273,839 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Fruit Ninja fans?

41.9% of Fruit Ninja fans are female, 58.1% are male, with an average age of 32.7 years.

03

Which brands do Fruit Ninja fans like most?

Fruit Ninja fans show strongest brand affinity for My Hero Academia (38.86×), Elfen Lied (84.56×), and Temple Run (66.97×) over the country average.

04

Where do Fruit Ninja fans live in Germany?

Fruit Ninja fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~40K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Fruit Ninja fans also like?

Beyond Fruit Ninja itself, the audience over-indexes on Elfen Lied (84.56×), Temple Run (66.97×), GamePro (16.07×), and Goodgame Big Farm (52.52×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Fruit Ninja. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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