A data profile of the people who buy, follow and care about Bayonetta in United States — modelled from more than twelve digital signal sources. Bayonetta has an estimated audience of 275,822 people in United States.
The average Bayonetta fan in United States is 33.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Bayonetta 2, The Last of Us, Ladies versus Butlers!, with strongest over-indexing on Bayonetta 2 (188.44× the country average).
Demographically, the Bayonetta audience skews more male with an average age of 33.5, and over-indexes on personality traits such as Patriotism, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bayonetta fan in United States is more male, around 33.5 years old, with strong Patriotism tendencies and a notable affinity for Bayonetta 2.
The key figures that characterise the Bayonetta profile in United States.
21.7% are female, 78.3% are male, average age 33.5.
| Metric | Value |
|---|---|
| Female | 21.7% |
| Male | 78.3% |
| Average age | 33.5 |
| Estimated audience size | 275,822 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 31% | |
| 30-39 | 27% | |
| 40-49 | 12% | |
| 50+ | 6% |
of the worldwide Bayonetta audience comes from United States.
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 6.0% |
| Italy | 5.3% |
Where the Bayonetta audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nevada | ~4K | 1.39× | |
| 02 | California | ~40K | 1.38× | |
| 03 | Washington | ~7K | 1.28× | |
| 04 | Arizona | ~7K | 1.26× | |
| 05 | Texas | ~30K | 1.25× | |
| 06 | Alaska | <1K | 1.25× | |
| 07 | Oregon | ~4K | 1.23× | |
| 08 | Hawaii | ~1K | 1.22× | |
| 09 | Georgia | ~10K | 1.21× | |
| 10 | Maryland | ~5K | 1.15× | |
| 11 | Oklahoma | ~3K | 1.15× | |
| 12 | Utah | ~3K | 1.13× | |
| 13 | New Mexico | ~1K | 1.13× | |
| 14 | Florida | ~20K | 1.12× | |
| 15 | North Carolina | ~9K | 1.10× | |
| 16 | Virginia | ~7K | 1.09× | |
| 17 | New York | ~20K | 1.08× | |
| 18 | Arkansas | ~2K | 1.07× | |
| 19 | Louisiana | ~4K | 1.03× | |
| 20 | Kentucky | ~3K | 1.02× | |
| 21 | Illinois | ~9K | 1.00× | |
| 22 | Idaho | ~1K | 1.00× | |
| 23 | Alabama | ~4K | 0.99× | |
| 24 | West Virginia | ~1K | 0.99× | |
| 25 | Missouri | ~4K | 0.97× | |
| 26 | Pennsylvania | ~9K | 0.96× | |
| 27 | Indiana | ~5K | 0.96× | |
| 28 | Michigan | ~7K | 0.95× | |
| 29 | Tennessee | ~5K | 0.95× | |
| 30 | South Carolina | ~4K | 0.95× | |
| 31 | Kansas | ~2K | 0.95× | |
| 32 | Delaware | <1K | 0.95× | |
| 33 | Ohio | ~8K | 0.94× | |
| 34 | Rhode Island | <1K | 0.94× | |
| 35 | Colorado | ~4K | 0.93× | |
| 36 | Mississippi | ~2K | 0.93× | |
| 37 | New Jersey | ~6K | 0.92× | |
| 38 | Massachusetts | ~5K | 0.92× | |
| 39 | Connecticut | ~2K | 0.89× | |
| 40 | Minnesota | ~3K | 0.88× | |
| 41 | Nebraska | ~1K | 0.84× | |
| 42 | Iowa | ~2K | 0.83× | |
| 43 | Wisconsin | ~3K | 0.82× | |
| 44 | Maine | <1K | 0.82× | |
| 45 | North Dakota | <1K | 0.82× | |
| 46 | Washington, District of Columbia | <1K | 0.80× | |
| 47 | Montana | <1K | 0.79× | |
| 48 | New Hampshire | <1K | 0.78× | |
| 49 | South Dakota | <1K | 0.78× | |
| 50 | Vermont | <1K | 0.77× |
The strongest cross-interests of the Bayonetta audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The World God Only Knows | Literature | 192.40× | ||
| 02 | Bayonetta 2 | Games | 188.44× | ||
| 03 | Ladies versus Butlers! | Literature | 187.71× | ||
| 04 | Devil May Cry 3: Dante's Awakening | Games | 134.93× | ||
| 05 | Devil May Cry 4 | Games | 120.04× | ||
| 06 | Devil May Cry 2 | Games | 117.63× | ||
| 07 | DmC: Devil May Cry | Games | 115.82× | ||
| 08 | Castle Crashers | Games | 94.95× | ||
| 09 | Freezing (manga) | Literature | 70.14× | ||
| 10 | Suikoden (video game) | Games | 41.66× | ||
| 11 | God of War (series) | Games | 39.75× | ||
| 12 | Devil May Cry | Games | 34.34× | ||
| 13 | Monster Hunter (video game) | Games | 27.54× | ||
| 14 | The Last of Us | Games | 25.97× | ||
| 15 | Baldur's Gate 3 | Games | 22.61× | ||
| 16 | Final Fantasy X | Games | 22.47× | ||
| 17 | Final Fantasy XIV | Games | 22.07× | ||
| 18 | Resident Evil | Games | 20.35× | ||
| 19 | Final Fantasy VII | Games | 17.29× | ||
| 20 | Peacemaker | Movies & TV | 4.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.84× | |
| Extroversion | THRILL | 1.70× | |
| Social Media Usage | JOY | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.78× | |
| Luxury Orientation | PREMIUM | 0.86× | |
| Sustainability | BALANCE | 0.89× |
Bayonetta has an estimated audience of 275,822 people in United States, concentrated in California and Texas.
21.7% of Bayonetta fans are female, 78.3% are male, with an average age of 33.5 years.
Bayonetta fans show strongest brand affinity for Bayonetta 2 (188.44×), The Last of Us (25.97×), and Ladies versus Butlers! (187.71×) over the country average.
Bayonetta fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Bayonetta itself, the audience over-indexes on The Last of Us (25.97×), Ladies versus Butlers! (187.71×), Suikoden (video game) (41.66×), and God of War (series) (39.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bayonetta. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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