Rascasse Audience Intelligence

Collectable Audience in Australia

A data profile of the people who buy, follow and care about Collectable in Australia — modelled from more than twelve digital signal sources. Collectable has an estimated audience of 2,391,155 people in Australia.

#818among Topic in Australia
#42in Kids & Family

Collectable has an estimated audience of 2,391,155 people in Australia. 48.6% are female, 51.4% are male, average age 40.4. Top brand affinities: EB Games, Stranger Things, Bass guitar, Lego, Wikipedia.

Top brand affinities include EB Games, Stranger Things, Bass guitar, with strongest over-indexing on EB Games (1.92× the country average).

Demographically, the Collectable audience skews balanced with an average age of 40.4, and over-indexes on personality traits such as Convenience Orientation, Individualism.

The typical Collectable fan in Australia is balanced, around 40.4 years old, with strong Convenience Orientation tendencies and a notable affinity for EB Games.

Category: Kids & Family · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Collectable profile in Australia.

Audience size
2.4M
in Australia
Gender
48.6%
51.4% male
Age
40.4
average years
Country rank
#1127
Topic in Australia
Fig. 01

Search interest · 12-month trend

-1%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Collectable fans

48.6% are female, 51.4% are male, average age 40.4.

Fig. 02

Gender split

48.6%
Female
51.4%
Male
Demographic split for Collectable audience in Australia
MetricValue
Female48.6%
Male51.4%
Average age40.4
Estimated audience size2,391,155
Fig. 03

Age distribution

Ø 40.4
average years
Age distribution of the Collectable audience in Australia
Age bracketShare%
16-1919%
20-2919%
30-3916%
40-4919%
50+27%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Collectable audience comes from Australia.

Worldwide audience distribution share by country for Collectable
CountryShare
United States31.1%
Japan9.6%
China9.1%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Collectable audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Collectable audience
#·InterestCategoryAffinity×
01Model buildingKids & Family3.83×
02Antique carCars & Mobility2.37×
03SteamGames2.18×
04PokémonGames2.17×
05One PieceMovies & TV2.12×
06Stranger ThingsMovies & TV2.02×
07TwitchGames2.01×
08Game of ThronesMovies & TV1.95×
09CostumeFashion & Accessoires1.93×
10EB GamesGames1.92×
11Bass guitarMusic & Radio1.84×
12Electric guitarMusic & Radio1.84×
13MangaLiterature1.76×
14Acoustic guitarMusic & Radio1.73×
15Board gamesGames1.70×
16LegoKids & Family1.68×
17Lawn mowerHome & Garden1.66×
18Hardware storeHome & Garden1.56×
19PianoMusic & Radio1.54×
20WikipediaInternet & Social Media1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Collectable audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Collectable audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.25×
IndividualismJOY1.23×
TraditionCONSERVATISM1.10×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Collectable audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.74×
Healthy LifestyleBALANCE0.75×
Pet OwnershipJOY0.77×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Australia who actively search for Collectable. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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