Rascasse Audience Intelligence

Life Is Strange Audience in Germany

A data profile of the people who buy, follow and care about Life Is Strange in Germany — modelled from more than twelve digital signal sources. Life Is Strange has an estimated audience of 236,849 people in Germany.

The average Life Is Strange fan in Germany is 36.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.

Top brand affinities include Eva Green, Paluten, Gronkh, with strongest over-indexing on Eva Green (60.4× the country average).

Demographically, the Life Is Strange audience skews more male with an average age of 36.0, and over-indexes on personality traits such as Patriotism, Mindfulness.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Life Is Strange fan in Germany is more male, around 36.0 years old, with strong Patriotism tendencies and a notable affinity for Eva Green.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Life Is Strange profile in Germany.

Audience size
237K
in Germany
Gender
29.5%
70.5% male
Age
36.0
average years
Country rank
#20367
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+20%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Life Is Strange fans

29.5% are female, 70.5% are male, average age 36.0.

Fig. 02

Gender split

29.5%
Female
70.5%
Male
Demographic split for Life Is Strange audience in Germany
MetricValue
Female29.5%
Male70.5%
Average age36.0
Estimated audience size236,849
Fig. 03

Age distribution

Ø 36.0
average years
Age distribution of the Life Is Strange audience in Germany
Age bracketShare%
16-1918%
20-2927%
30-3928%
40-4919%
50+7%
Fig. 04

Worldwide distribution

8.5%

of the worldwide Life Is Strange audience comes from Germany.

Worldwide audience distribution share by country for Life Is Strange
CountryShare
United States17.3%
Japan9.0%
Germany8.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Life Is Strange audience in Germany is strongest.

Fig. 05

Top regions by affinity

Life Is Strange fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~2K1.24×
02Nordrhein-Westfalen~60K1.12×
03Niedersachsen~20K1.09×
04Berlin~10K1.07×
05Hessen~20K1.06×
06Sachsen~10K1.05×
07Schleswig-Holstein~9K1.04×
08Sachsen-Anhalt~6K1.01×
09Hamburg~5K1.00×
10Saarland~3K0.99×
11Thüringen~6K0.95×
12Brandenburg~7K0.94×
13Mecklenburg-Vorpommern~4K0.94×
14Rheinland-Pfalz~10K0.93×
15Bayern~30K0.83×
16Baden-Württemberg~20K0.73×
Fig. 06

Affinity by region

Affinity by region — Life Is Strange, Germany
0.73×1.00×1.24×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Life Is Strange audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Life Is Strange audience
#·InterestCategoryAffinity×
01Eva GreenMovies & TV60.40×
02Defense of the AncientsGames35.79×
03GronkhGames32.48×
04Chaosflo44Internet & Social Media32.48×
05PalutenInternet & Social Media21.02×
06BastiGHGGames21.02×
07Lands' EndFashion & Accessoires20.00×
08Luc BessonMovies & TV20.00×
09Animal CrossingGames17.53×
10LaserlucaInternet & Social Media17.38×
11Final FantasyGames13.61×
12The SimsGames13.23×
13The Last of UsGames12.65×
14The Elder ScrollsGames11.29×
15Guillaume CanetMovies & TV10.80×
16The Witcher 3: Wild HuntGames10.07×
17Online pokerGames6.27×
18Dieter BohlenMusic & Radio5.57×
19First-person shooter gamesGames4.47×
20Wetter.comHome & Garden4.10×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Life Is Strange audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Life Is Strange audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.56×
MindfulnessBALANCE1.45×
Early Adopter MentalityPOWER1.43×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Life Is Strange audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.76×
Luxury OrientationPREMIUM0.88×
Quality AwarenessPREMIUM0.89×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Life Is Strange have in Germany?

Life Is Strange has an estimated audience of 236,849 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Life Is Strange fans?

29.5% of Life Is Strange fans are female, 70.5% are male, with an average age of 36.0 years.

03

Which brands do Life Is Strange fans like most?

Life Is Strange fans show strongest brand affinity for Eva Green (60.4×), Paluten (21.02×), and Gronkh (32.48×) over the country average.

04

Where do Life Is Strange fans live in Germany?

Life Is Strange fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~60K), Bayern (reach ~30K), and Niedersachsen (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Life Is Strange fans also like?

Beyond Life Is Strange itself, the audience over-indexes on Paluten (21.02×), Gronkh (32.48×), BastiGHG (21.02×), and Final Fantasy (13.61×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Life Is Strange. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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