Rascasse Audience Intelligence

Software release life cycle Audience in Germany

A data profile of the people who buy, follow and care about Software release life cycle in Germany — modelled from more than twelve digital signal sources. Software release life cycle has an estimated audience of 1,659,057 people in Germany.

The average Software release life cycle fan in Germany is 40.5 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include VfL Osnabrück, Instant Gaming, MSV Duisburg, with strongest over-indexing on VfL Osnabrück (10.42× the country average).

Demographically, the Software release life cycle audience skews more male with an average age of 40.5, and over-indexes on personality traits such as Need for Security, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Software release life cycle fan in Germany is more male, around 40.5 years old, with strong Need for Security tendencies and a notable affinity for VfL Osnabrück.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Software release life cycle profile in Germany.

Audience size
1.7M
in Germany
Gender
32.4%
67.6% male
Age
40.5
average years
Country rank
#4054
Topic in Germany
Fig. 01

Search interest · 12-month trend

-34%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Software release life cycle fans

32.4% are female, 67.6% are male, average age 40.5.

Fig. 02

Gender split

32.4%
Female
67.6%
Male
Demographic split for Software release life cycle audience in Germany
MetricValue
Female32.4%
Male67.6%
Average age40.5
Estimated audience size1,659,057
Fig. 03

Age distribution

Ø 40.5
average years
Age distribution of the Software release life cycle audience in Germany
Age bracketShare%
16-1914%
20-2919%
30-3923%
40-4925%
50+19%
Fig. 04

Worldwide distribution

11.6%

of the worldwide Software release life cycle audience comes from Germany.

Worldwide audience distribution share by country for Software release life cycle
CountryShare
United States29.9%
Germany11.6%
Brazil8.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Software release life cycle audience in Germany is strongest.

Fig. 05

Top regions by affinity

Software release life cycle fans by region: top regions in Germany
#RegionReachAffinity×
01Mecklenburg-Vorpommern~40K1.34×
02Bremen~20K1.22×
03Sachsen-Anhalt~50K1.16×
04Thüringen~50K1.13×
05Saarland~20K1.13×
06Sachsen~80K1.04×
07Brandenburg~50K1.01×
08Schleswig-Holstein~60K1.00×
09Rheinland-Pfalz~80K0.98×
10Niedersachsen~100K0.90×
11Hamburg~30K0.86×
12Bayern~200K0.84×
13Berlin~60K0.82×
14Hessen~100K0.78×
15Nordrhein-Westfalen~300K0.74×
16Baden-Württemberg~200K0.73×
Fig. 06

Affinity by region

Affinity by region — Software release life cycle, Germany
0.73×1.00×1.34×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Software release life cycle audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Software release life cycle audience
#·InterestCategoryAffinity×
01VfL OsnabrückSports10.42×
0228 Days LaterMovies & TV10.42×
03Kate BushMusic & Radio8.70×
04Leon GoretzkaSports6.38×
05Eintracht BraunschweigSports6.22×
06SV Darmstadt 98Sports6.07×
07Instant GamingGames6.04×
08MSV DuisburgSports6.02×
09Wolfgang PetryMusic & Radio5.99×
101. FC MagdeburgSports4.79×
11Nina ChubaMusic & Radio4.66×
12EssoCars & Mobility3.92×
13Western UnionBusiness & Career3.78×
14TipicoGames3.33×
15Dynamo DresdenSports3.10×
16SV Werder BremenSports2.61×
17RTL TelevisionMovies & TV2.50×
18TransfermarktSports2.46×
19TagesschauMovies & TV2.06×
20SportschauSports2.04×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Software release life cycle audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Software release life cycle audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.73×
PatriotismCONSERVATISM1.27×
Community OrientationOPEN1.19×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Software release life cycle audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.55×
Sports ActivityPOWER0.60×
MindfulnessBALANCE0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Software release life cycle have in Germany?

Software release life cycle has an estimated audience of 1,659,057 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Software release life cycle fans?

32.4% of Software release life cycle fans are female, 67.6% are male, with an average age of 40.5 years.

03

Which brands do Software release life cycle fans like most?

Software release life cycle fans show strongest brand affinity for VfL Osnabrück (10.42×), Instant Gaming (6.04×), and MSV Duisburg (6.02×) over the country average.

04

Where do Software release life cycle fans live in Germany?

Software release life cycle fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~300K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Software release life cycle fans also like?

Beyond Software release life cycle itself, the audience over-indexes on Instant Gaming (6.04×), MSV Duisburg (6.02×), Eintracht Braunschweig (6.22×), and SV Werder Bremen (2.61×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Software release life cycle. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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