A data profile of the people who buy, follow and care about Software release life cycle in Germany — modelled from more than twelve digital signal sources. Software release life cycle has an estimated audience of 1,659,057 people in Germany.
The average Software release life cycle fan in Germany is 40.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include VfL Osnabrück, Instant Gaming, MSV Duisburg, with strongest over-indexing on VfL Osnabrück (10.42× the country average).
Demographically, the Software release life cycle audience skews more male with an average age of 40.5, and over-indexes on personality traits such as Need for Security, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Software release life cycle fan in Germany is more male, around 40.5 years old, with strong Need for Security tendencies and a notable affinity for VfL Osnabrück.
The key figures that characterise the Software release life cycle profile in Germany.
32.4% are female, 67.6% are male, average age 40.5.
| Metric | Value |
|---|---|
| Female | 32.4% |
| Male | 67.6% |
| Average age | 40.5 |
| Estimated audience size | 1,659,057 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 14% | |
| 20-29 | 19% | |
| 30-39 | 23% | |
| 40-49 | 25% | |
| 50+ | 19% |
of the worldwide Software release life cycle audience comes from Germany.
| Country | Share |
|---|---|
| United States | 29.9% |
| Germany | 11.6% |
| Brazil | 8.1% |
Where the Software release life cycle audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mecklenburg-Vorpommern | ~40K | 1.34× | |
| 02 | Bremen | ~20K | 1.22× | |
| 03 | Sachsen-Anhalt | ~50K | 1.16× | |
| 04 | Thüringen | ~50K | 1.13× | |
| 05 | Saarland | ~20K | 1.13× | |
| 06 | Sachsen | ~80K | 1.04× | |
| 07 | Brandenburg | ~50K | 1.01× | |
| 08 | Schleswig-Holstein | ~60K | 1.00× | |
| 09 | Rheinland-Pfalz | ~80K | 0.98× | |
| 10 | Niedersachsen | ~100K | 0.90× | |
| 11 | Hamburg | ~30K | 0.86× | |
| 12 | Bayern | ~200K | 0.84× | |
| 13 | Berlin | ~60K | 0.82× | |
| 14 | Hessen | ~100K | 0.78× | |
| 15 | Nordrhein-Westfalen | ~300K | 0.74× | |
| 16 | Baden-Württemberg | ~200K | 0.73× |
The strongest cross-interests of the Software release life cycle audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | VfL Osnabrück | Sports | 10.42× | ||
| 02 | 28 Days Later | Movies & TV | 10.42× | ||
| 03 | Kate Bush | Music & Radio | 8.70× | ||
| 04 | Leon Goretzka | Sports | 6.38× | ||
| 05 | Eintracht Braunschweig | Sports | 6.22× | ||
| 06 | SV Darmstadt 98 | Sports | 6.07× | ||
| 07 | Instant Gaming | Games | 6.04× | ||
| 08 | MSV Duisburg | Sports | 6.02× | ||
| 09 | Wolfgang Petry | Music & Radio | 5.99× | ||
| 10 | 1. FC Magdeburg | Sports | 4.79× | ||
| 11 | Nina Chuba | Music & Radio | 4.66× | ||
| 12 | Esso | Cars & Mobility | 3.92× | ||
| 13 | Western Union | Business & Career | 3.78× | ||
| 14 | Tipico | Games | 3.33× | ||
| 15 | Dynamo Dresden | Sports | 3.10× | ||
| 16 | SV Werder Bremen | Sports | 2.61× | ||
| 17 | RTL Television | Movies & TV | 2.50× | ||
| 18 | Transfermarkt | Sports | 2.46× | ||
| 19 | Tagesschau | Movies & TV | 2.06× | ||
| 20 | Sportschau | Sports | 2.04× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.73× | |
| Patriotism | CONSERVATISM | 1.27× | |
| Community Orientation | OPEN | 1.19× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.55× | |
| Sports Activity | POWER | 0.60× | |
| Mindfulness | BALANCE | 0.67× |
Software release life cycle has an estimated audience of 1,659,057 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
32.4% of Software release life cycle fans are female, 67.6% are male, with an average age of 40.5 years.
Software release life cycle fans show strongest brand affinity for VfL Osnabrück (10.42×), Instant Gaming (6.04×), and MSV Duisburg (6.02×) over the country average.
Software release life cycle fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~300K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Software release life cycle itself, the audience over-indexes on Instant Gaming (6.04×), MSV Duisburg (6.02×), Eintracht Braunschweig (6.22×), and SV Werder Bremen (2.61×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Software release life cycle. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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