Rascasse Audience Intelligence

Software release life cycle Audience in United States

A data profile of the people who buy, follow and care about Software release life cycle in United States — modelled from more than twelve digital signal sources. Software release life cycle has an estimated audience of 4,281,413 people in United States.

The average Software release life cycle fan in United States is 36.3 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Amazon Music, Android (operating system), The UPS Store, with strongest over-indexing on Amazon Music (9.06× the country average).

Demographically, the Software release life cycle audience skews more male with an average age of 36.3, and over-indexes on personality traits such as Career Orientation, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Software release life cycle fan in United States is more male, around 36.3 years old, with strong Career Orientation tendencies and a notable affinity for Amazon Music.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Software release life cycle profile in United States.

Audience size
4.3M
in United States
Gender
44.2%
55.8% male
Age
36.3
average years
Country rank
#7596
Topic in United States
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Software release life cycle fans

44.2% are female, 55.8% are male, average age 36.3.

Fig. 02

Gender split

44.2%
Female
55.8%
Male
Demographic split for Software release life cycle audience in United States
MetricValue
Female44.2%
Male55.8%
Average age36.3
Estimated audience size4,281,413
Fig. 03

Age distribution

Ø 36.3
average years
Age distribution of the Software release life cycle audience in United States
Age bracketShare%
16-1925%
20-2924%
30-3919%
40-4917%
50+15%
Fig. 04

Worldwide distribution

29.9%

of the worldwide Software release life cycle audience comes from United States.

Worldwide audience distribution share by country for Software release life cycle
CountryShare
United States29.9%
Germany11.6%
Brazil8.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Software release life cycle audience in United States is strongest.

Fig. 05

Top regions by affinity

Software release life cycle fans by region: top regions in United States
#RegionReachAffinity×
01Delaware~10K1.24×
02Rhode Island~20K1.20×
03New Hampshire~20K1.17×
04Washington, District of Columbia~20K1.17×
05Hawaii~20K1.14×
06Idaho~20K1.13×
07Kansas~40K1.12×
08New Mexico~20K1.10×
09Nebraska~20K1.08×
10Mississippi~40K1.07×
11South Dakota~10K1.07×
12Arkansas~40K1.06×
13Vermont~8K1.05×
14Oklahoma~50K1.03×
15Utah~40K1.03×
16Iowa~40K1.02×
17Louisiana~60K1.01×
18West Virginia~20K1.01×
19North Dakota~9K1.01×
20Connecticut~40K1.00×
21Nevada~40K1.00×
22Maine~20K1.00×
23Montana~10K1.00×
24Alaska~9K1.00×
25Alabama~60K0.98×
26Kentucky~50K0.98×
27Oregon~50K0.98×
28Missouri~70K0.96×
29Wisconsin~60K0.96×
30South Carolina~60K0.96×
31Minnesota~60K0.96×
32Indiana~70K0.95×
33Maryland~70K0.95×
34Colorado~60K0.95×
35Tennessee~80K0.94×
36Washington~80K0.92×
37Massachusetts~80K0.92×
38Virginia~90K0.91×
39Arizona~80K0.91×
40Michigan~100K0.90×
41New Jersey~100K0.90×
42Georgia~100K0.89×
43Ohio~100K0.89×
44North Carolina~100K0.89×
45Pennsylvania~100K0.88×
46Illinois~100K0.87×
47New York~200K0.82×
48Florida~200K0.81×
49Texas~300K0.77×
50California~300K0.72×
Fig. 06

Affinity by region

Affinity by region — Software release life cycle, United States
0.72×1.00×1.24×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Software release life cycle audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Software release life cycle audience
#·InterestCategoryAffinity×
01Amazon MusicMusic & Radio9.06×
02Assassin's CreedGames2.98×
03Micro CenterShopping2.80×
04The UPS StoreShopping2.39×
05MetroPCSTechnology & Electronics2.35×
06ImprovisationMusic & Radio2.18×
07Android (operating system)Technology & Electronics2.05×
08Anya Taylor-JoyMovies & TV1.94×
09GameStopGames1.89×
10Web serverTechnology & Electronics1.86×
11Information securityBusiness & Career1.77×
12Massively multiplayer online gamesGames1.72×
13PatreonInternet & Social Media1.65×
14Dow Jones Industrial AverageBusiness & Career1.64×
15True crimeMovies & TV1.62×
16Computer securityBusiness & Career1.61×
17Baby foodKids & Family1.58×
18Master of Business AdministrationBusiness & Career1.58×
19Chuck E. Cheese'sFood & Beverages1.57×
20Arcade gameGames1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Software release life cycle audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Software release life cycle audience · What stands out
TraitClusterDeviationScore
Career OrientationPOWER1.28×
Need for SecurityCONSERVATISM1.28×
Convenience OrientationPREMIUM1.22×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Software release life cycle audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.51×
Sports ActivityPOWER0.71×
TraditionCONSERVATISM0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Software release life cycle have in United States?

Software release life cycle has an estimated audience of 4,281,413 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Software release life cycle fans?

44.2% of Software release life cycle fans are female, 55.8% are male, with an average age of 36.3 years.

03

Which brands do Software release life cycle fans like most?

Software release life cycle fans show strongest brand affinity for Amazon Music (9.06×), Android (operating system) (2.05×), and The UPS Store (2.39×) over the country average.

04

Where do Software release life cycle fans live in United States?

Software release life cycle fans in United States are most concentrated in California (reach ~300K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Software release life cycle fans also like?

Beyond Software release life cycle itself, the audience over-indexes on Android (operating system) (2.05×), The UPS Store (2.39×), Micro Center (2.8×), and GameStop (1.89×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Software release life cycle. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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