A data profile of the people who buy, follow and care about 3D computer graphics in India — modelled from more than twelve digital signal sources. 3D computer graphics has an estimated audience of 3,096,346 people in India.
3D computer graphics has an estimated audience of 3,096,346 people in India. 23.3% are female, 76.7% are male, average age 28.2. Top brand affinities: 3D modeling, SketchUp, Autodesk, Stephen Hawking, Adobe.
Top brand affinities include 3D modeling, SketchUp, Autodesk, with strongest over-indexing on 3D modeling (14.34× the country average).
Demographically, the 3D computer graphics audience skews more male with an average age of 28.2, and over-indexes on personality traits such as DIY Mentality, Early Adopter Mentality.
The typical 3D computer graphics fan in India is more male, around 28.2 years old, with strong DIY Mentality tendencies and a notable affinity for 3D modeling.
The key figures that characterise the 3D computer graphics profile in India.
23.3% are female, 76.7% are male, average age 28.2.
| Metric | Value |
|---|---|
| Female | 23.3% |
| Male | 76.7% |
| Average age | 28.2 |
| Estimated audience size | 3,096,346 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 26% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 5% |
of the worldwide 3D computer graphics audience comes from India.
| Country | Share |
|---|---|
| United States | 20.2% |
| Japan | 7.9% |
| China | 6.4% |
The strongest cross-interests of the 3D computer graphics audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | SketchUp | Movies & TV | 15.73× | ||
| 02 | 3D modeling | Technology & Electronics | 14.34× | ||
| 03 | Autodesk | Technology & Electronics | 10.31× | ||
| 04 | Behance | Internet & Social Media | 7.14× | ||
| 05 | Adobe | Technology & Electronics | 6.22× | ||
| 06 | Computer-aided design | Technology & Electronics | 6.14× | ||
| 07 | Stephen Hawking | Business & Career | 5.96× | ||
| 08 | Aerospace engineering | Business & Career | 4.94× | ||
| 09 | Stack Overflow | Technology & Electronics | 4.86× | ||
| 10 | Kim Soo-hyun | Movies & TV | 4.14× | ||
| 11 | Political science | Business & Career | 2.89× | ||
| 12 | GitHub | Internet & Social Media | 2.83× | ||
| 13 | Epic Games | Games | 2.41× | ||
| 14 | Mechanical engineering | Business & Career | 2.22× | ||
| 15 | Psychology | Business & Career | 1.74× | ||
| 16 | Software engineering | Business & Career | 1.74× | ||
| 17 | University | Business & Career | 1.56× | ||
| 18 | Game of Thrones | Movies & TV | 1.54× | ||
| 19 | Stranger Things | Movies & TV | 1.53× | ||
| 20 | Superman | Movies & TV | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 1.43× | |
| Early Adopter Mentality | POWER | 1.32× | |
| Mindfulness | BALANCE | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.68× | |
| Creativity | OPEN | 0.74× | |
| Social Media Usage | JOY | 0.79× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for 3D computer graphics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.