Rascasse Audience Intelligence

3D computer graphics Audience in United States

A data profile of the people who buy, follow and care about 3D computer graphics in United States — modelled from more than twelve digital signal sources. 3D computer graphics has an estimated audience of 15,219,732 people in United States.

The average 3D computer graphics fan in United States is 36.0 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include 3D modeling, Universal Orlando, Superman, with strongest over-indexing on 3D modeling (16.32× the country average).

Demographically, the 3D computer graphics audience skews balanced with an average age of 36.0, and over-indexes on personality traits such as Quality Awareness, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical 3D computer graphics fan in United States is balanced, around 36.0 years old, with strong Quality Awareness tendencies and a notable affinity for 3D modeling.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the 3D computer graphics profile in United States.

Audience size
15.2M
in United States
Gender
45.8%
54.2% male
Age
36.0
average years
Country rank
#2298
Topic in United States
Fig. 01

Search interest · 12-month trend

-87%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of 3D computer graphics fans

45.8% are female, 54.2% are male, average age 36.0.

Fig. 02

Gender split

45.8%
Female
54.2%
Male
Demographic split for 3D computer graphics audience in United States
MetricValue
Female45.8%
Male54.2%
Average age36.0
Estimated audience size15,219,732
Fig. 03

Age distribution

Ø 36.0
average years
Age distribution of the 3D computer graphics audience in United States
Age bracketShare%
16-1930%
20-2919%
30-3917%
40-4917%
50+17%
Fig. 04

Worldwide distribution

20.2%

of the worldwide 3D computer graphics audience comes from United States.

Worldwide audience distribution share by country for 3D computer graphics
CountryShare
United States20.2%
Japan7.9%
China6.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the 3D computer graphics audience in United States is strongest.

Fig. 05

Top regions by affinity

3D computer graphics fans by region: top regions in United States
#RegionReachAffinity×
01Montana~60K1.45×
02North Dakota~40K1.28×
03Mississippi~100K1.18×
04West Virginia~80K1.14×
05Hawaii~70K1.11×
06Delaware~50K1.11×
07Maine~60K1.08×
08Arkansas~100K1.07×
09New Mexico~80K1.06×
10Idaho~80K1.06×
11New Hampshire~60K1.05×
12Alaska~30K1.04×
13Louisiana~200K1.03×
14Oklahoma~200K1.03×
15South Dakota~40K1.03×
16Rhode Island~50K1.02×
17Iowa~100K1.01×
18Nebraska~80K1.01×
19Vermont~30K1.01×
20Washington, District of Columbia~50K1.00×
21Alabama~200K0.99×
22Kentucky~200K0.99×
23Kansas~100K0.99×
24Utah~100K0.97×
25Tennessee~300K0.96×
26South Carolina~200K0.96×
27Nevada~100K0.96×
28Connecticut~100K0.95×
29Missouri~200K0.94×
30Indiana~300K0.93×
31Oregon~200K0.93×
32Texas~1M0.92×
33Arizona~300K0.92×
34Maryland~200K0.92×
35Michigan~400K0.89×
36Wisconsin~200K0.89×
37Minnesota~200K0.89×
38Florida~900K0.88×
39Georgia~400K0.88×
40Washington~300K0.88×
41Colorado~200K0.88×
42Ohio~400K0.86×
43North Carolina~400K0.85×
44Virginia~300K0.85×
45California~1.5M0.84×
46Pennsylvania~400K0.84×
47New Jersey~300K0.84×
48Massachusetts~200K0.82×
49Illinois~400K0.81×
50New York~700K0.79×
Fig. 06

Affinity by region

Affinity by region — 3D computer graphics, United States
0.79×1.00×1.45×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the 3D computer graphics audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for 3D computer graphics audience
#·InterestCategoryAffinity×
01Ana Brenda ContrerasMovies & TV18.02×
023D modelingTechnology & Electronics16.32×
03Universal OrlandoTravel & Leisure14.35×
04SketchUpMovies & TV5.87×
05Rosie O'DonnellMovies & TV4.50×
06VideographyInternet & Social Media2.96×
07Gaming computerTechnology & Electronics2.43×
08Art exhibitionArts & Culture2.23×
09Micro CenterShopping2.21×
10InnovationBusiness & Career2.05×
11Scooby-DooMovies & TV2.04×
12House musicMusic & Radio1.94×
13LinuxTechnology & Electronics1.81×
14Contemporary artArts & Culture1.76×
15MuseumArts & Culture1.71×
16Fine artBusiness & Career1.70×
17Spirit HalloweenKids & Family1.69×
18High schoolBusiness & Career1.58×
19SupermanMovies & TV1.57×
20BatmanMovies & TV1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the 3D computer graphics audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by 3D computer graphics audience · What stands out
TraitClusterDeviationScore
Quality AwarenessPREMIUM1.38×
Early Adopter MentalityPOWER1.37×
Design AffinityPREMIUM1.26×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by 3D computer graphics audience · Rather not
TraitClusterDeviationScore
Family OrientationCONSERVATISM0.80×
Community OrientationOPEN0.87×
Pet OwnershipJOY0.89×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does 3D computer graphics have in United States?

3D computer graphics has an estimated audience of 15,219,732 people in United States, concentrated in California and Texas.

02

What is the gender split and age of 3D computer graphics fans?

45.8% of 3D computer graphics fans are female, 54.2% are male, with an average age of 36.0 years.

03

Which brands do 3D computer graphics fans like most?

3D computer graphics fans show strongest brand affinity for 3D modeling (16.32×), Universal Orlando (14.35×), and Superman (1.57×) over the country average.

04

Where do 3D computer graphics fans live in United States?

3D computer graphics fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.

05

What other brands do 3D computer graphics fans also like?

Beyond 3D computer graphics itself, the audience over-indexes on Universal Orlando (14.35×), Superman (1.57×), Videography (2.96×), and Innovation (2.05×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for 3D computer graphics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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