A data profile of the people who buy, follow and care about 3D computer graphics in United States — modelled from more than twelve digital signal sources. 3D computer graphics has an estimated audience of 15,219,732 people in United States.
The average 3D computer graphics fan in United States is 36.0 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include 3D modeling, Universal Orlando, Superman, with strongest over-indexing on 3D modeling (16.32× the country average).
Demographically, the 3D computer graphics audience skews balanced with an average age of 36.0, and over-indexes on personality traits such as Quality Awareness, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical 3D computer graphics fan in United States is balanced, around 36.0 years old, with strong Quality Awareness tendencies and a notable affinity for 3D modeling.
The key figures that characterise the 3D computer graphics profile in United States.
45.8% are female, 54.2% are male, average age 36.0.
| Metric | Value |
|---|---|
| Female | 45.8% |
| Male | 54.2% |
| Average age | 36.0 |
| Estimated audience size | 15,219,732 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 30% | |
| 20-29 | 19% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 17% |
of the worldwide 3D computer graphics audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.2% |
| Japan | 7.9% |
| China | 6.4% |
Where the 3D computer graphics audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Montana | ~60K | 1.45× | |
| 02 | North Dakota | ~40K | 1.28× | |
| 03 | Mississippi | ~100K | 1.18× | |
| 04 | West Virginia | ~80K | 1.14× | |
| 05 | Hawaii | ~70K | 1.11× | |
| 06 | Delaware | ~50K | 1.11× | |
| 07 | Maine | ~60K | 1.08× | |
| 08 | Arkansas | ~100K | 1.07× | |
| 09 | New Mexico | ~80K | 1.06× | |
| 10 | Idaho | ~80K | 1.06× | |
| 11 | New Hampshire | ~60K | 1.05× | |
| 12 | Alaska | ~30K | 1.04× | |
| 13 | Louisiana | ~200K | 1.03× | |
| 14 | Oklahoma | ~200K | 1.03× | |
| 15 | South Dakota | ~40K | 1.03× | |
| 16 | Rhode Island | ~50K | 1.02× | |
| 17 | Iowa | ~100K | 1.01× | |
| 18 | Nebraska | ~80K | 1.01× | |
| 19 | Vermont | ~30K | 1.01× | |
| 20 | Washington, District of Columbia | ~50K | 1.00× | |
| 21 | Alabama | ~200K | 0.99× | |
| 22 | Kentucky | ~200K | 0.99× | |
| 23 | Kansas | ~100K | 0.99× | |
| 24 | Utah | ~100K | 0.97× | |
| 25 | Tennessee | ~300K | 0.96× | |
| 26 | South Carolina | ~200K | 0.96× | |
| 27 | Nevada | ~100K | 0.96× | |
| 28 | Connecticut | ~100K | 0.95× | |
| 29 | Missouri | ~200K | 0.94× | |
| 30 | Indiana | ~300K | 0.93× | |
| 31 | Oregon | ~200K | 0.93× | |
| 32 | Texas | ~1M | 0.92× | |
| 33 | Arizona | ~300K | 0.92× | |
| 34 | Maryland | ~200K | 0.92× | |
| 35 | Michigan | ~400K | 0.89× | |
| 36 | Wisconsin | ~200K | 0.89× | |
| 37 | Minnesota | ~200K | 0.89× | |
| 38 | Florida | ~900K | 0.88× | |
| 39 | Georgia | ~400K | 0.88× | |
| 40 | Washington | ~300K | 0.88× | |
| 41 | Colorado | ~200K | 0.88× | |
| 42 | Ohio | ~400K | 0.86× | |
| 43 | North Carolina | ~400K | 0.85× | |
| 44 | Virginia | ~300K | 0.85× | |
| 45 | California | ~1.5M | 0.84× | |
| 46 | Pennsylvania | ~400K | 0.84× | |
| 47 | New Jersey | ~300K | 0.84× | |
| 48 | Massachusetts | ~200K | 0.82× | |
| 49 | Illinois | ~400K | 0.81× | |
| 50 | New York | ~700K | 0.79× |
The strongest cross-interests of the 3D computer graphics audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Ana Brenda Contreras | Movies & TV | 18.02× | ||
| 02 | 3D modeling | Technology & Electronics | 16.32× | ||
| 03 | Universal Orlando | Travel & Leisure | 14.35× | ||
| 04 | SketchUp | Movies & TV | 5.87× | ||
| 05 | Rosie O'Donnell | Movies & TV | 4.50× | ||
| 06 | Videography | Internet & Social Media | 2.96× | ||
| 07 | Gaming computer | Technology & Electronics | 2.43× | ||
| 08 | Art exhibition | Arts & Culture | 2.23× | ||
| 09 | Micro Center | Shopping | 2.21× | ||
| 10 | Innovation | Business & Career | 2.05× | ||
| 11 | Scooby-Doo | Movies & TV | 2.04× | ||
| 12 | House music | Music & Radio | 1.94× | ||
| 13 | Linux | Technology & Electronics | 1.81× | ||
| 14 | Contemporary art | Arts & Culture | 1.76× | ||
| 15 | Museum | Arts & Culture | 1.71× | ||
| 16 | Fine art | Business & Career | 1.70× | ||
| 17 | Spirit Halloween | Kids & Family | 1.69× | ||
| 18 | High school | Business & Career | 1.58× | ||
| 19 | Superman | Movies & TV | 1.57× | ||
| 20 | Batman | Movies & TV | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 1.38× | |
| Early Adopter Mentality | POWER | 1.37× | |
| Design Affinity | PREMIUM | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 0.80× | |
| Community Orientation | OPEN | 0.87× | |
| Pet Ownership | JOY | 0.89× |
3D computer graphics has an estimated audience of 15,219,732 people in United States, concentrated in California and Texas.
45.8% of 3D computer graphics fans are female, 54.2% are male, with an average age of 36.0 years.
3D computer graphics fans show strongest brand affinity for 3D modeling (16.32×), Universal Orlando (14.35×), and Superman (1.57×) over the country average.
3D computer graphics fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.
Beyond 3D computer graphics itself, the audience over-indexes on Universal Orlando (14.35×), Superman (1.57×), Videography (2.96×), and Innovation (2.05×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for 3D computer graphics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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