Rascasse Audience Intelligence

3D modeling Audience in United States

A data profile of the people who buy, follow and care about 3D modeling in United States — modelled from more than twelve digital signal sources. 3D modeling has an estimated audience of 7,402,200 people in United States.

The average 3D modeling fan in United States is 34.4 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include 3D computer graphics, Unity (game engine), Thingiverse, with strongest over-indexing on 3D computer graphics (16.32× the country average).

Demographically, the 3D modeling audience skews more male with an average age of 34.4, and over-indexes on personality traits such as Design Affinity, Healthy Lifestyle.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical 3D modeling fan in United States is more male, around 34.4 years old, with strong Design Affinity tendencies and a notable affinity for 3D computer graphics.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the 3D modeling profile in United States.

Audience size
7.4M
in United States
Gender
38.5%
61.5% male
Age
34.4
average years
Country rank
#4786
Topic in United States
Fig. 01

Search interest · 12-month trend

+547%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of 3D modeling fans

38.5% are female, 61.5% are male, average age 34.4.

Fig. 02

Gender split

38.5%
Female
61.5%
Male
Demographic split for 3D modeling audience in United States
MetricValue
Female38.5%
Male61.5%
Average age34.4
Estimated audience size7,402,200
Fig. 03

Age distribution

Ø 34.4
average years
Age distribution of the 3D modeling audience in United States
Age bracketShare%
16-1933%
20-2921%
30-3918%
40-4916%
50+13%
Fig. 04

Worldwide distribution

15.4%

of the worldwide 3D modeling audience comes from United States.

Worldwide audience distribution share by country for 3D modeling
CountryShare
United States15.4%
Japan11.6%
China9.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the 3D modeling audience in United States is strongest.

Fig. 05

Top regions by affinity

3D modeling fans by region: top regions in United States
#RegionReachAffinity×
01Colorado~200K1.76×
02Idaho~50K1.29×
03Utah~80K1.27×
04Oklahoma~100K1.23×
05Texas~700K1.15×
06California~900K1.13×
07Mississippi~70K1.13×
08Wyoming~10K1.13×
09Washington~200K1.10×
10Missouri~100K1.10×
11Arkansas~70K1.10×
12Kansas~60K1.10×
13South Dakota~20K1.10×
14Kentucky~100K1.09×
15Georgia~200K1.07×
16North Carolina~200K1.07×
17Oregon~90K1.07×
18Alaska~20K1.07×
19West Virginia~40K1.05×
20Tennessee~200K1.03×
21Indiana~100K1.03×
22New Mexico~40K1.03×
23North Dakota~20K1.03×
24Florida~500K1.02×
25Arizona~200K1.02×
26South Carolina~100K1.00×
27Alabama~100K1.00×
28Louisiana~90K0.98×
29Nevada~70K0.98×
30Ohio~200K0.97×
31Iowa~60K0.97×
32Nebraska~40K0.97×
33Michigan~200K0.95×
34Montana~20K0.94×
35Connecticut~70K0.92×
36Wisconsin~100K0.91×
37Pennsylvania~200K0.90×
38New Hampshire~30K0.90×
39New York~400K0.89×
40Virginia~200K0.88×
41Maryland~100K0.88×
42Maine~20K0.88×
43Illinois~200K0.86×
44Minnesota~90K0.86×
45New Jersey~200K0.85×
46Rhode Island~20K0.85×
47Hawaii~30K0.80×
48Delaware~20K0.79×
49Massachusetts~100K0.77×
50Washington, District of Columbia~20K0.69×
Fig. 06

Affinity by region

Affinity by region — 3D modeling, United States
0.69×1.00×1.76×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the 3D modeling audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for 3D modeling audience
#·InterestCategoryAffinity×
013D Printing IndustryBusiness & Career25.91×
02Hogan's HeroesMovies & TV25.66×
03SketchUpMovies & TV19.94×
04Warhammer 40,000: Space MarineGames19.47×
05Fast Times at Ridgemont HighMovies & TV18.07×
06Unity (game engine)Technology & Electronics17.38×
07Architectural renderingHome & Garden16.95×
083D computer graphicsTechnology & Electronics16.32×
09ThingiverseArts & Culture15.35×
10AutodeskTechnology & Electronics13.64×
11spiderman moviesMovies & TV10.33×
12Mariano'sFood & Beverages10.19×
133D printingTechnology & Electronics8.81×
14AAA (band)Music & Radio6.47×
15Computer animationBusiness & Career5.85×
16Action role-playing gameGames5.63×
17GamingGames5.12×
181080iTechnology & Electronics2.67×
19MemeInternet & Social Media1.99×
20SupermanMovies & TV1.70×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the 3D modeling audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by 3D modeling audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.58×
Healthy LifestyleBALANCE1.52×
Career OrientationPOWER1.52×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by 3D modeling audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.92×
Family OrientationCONSERVATISM0.95×
Convenience OrientationPREMIUM0.98×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does 3D modeling have in United States?

3D modeling has an estimated audience of 7,402,200 people in United States, concentrated in California and Texas.

02

What is the gender split and age of 3D modeling fans?

38.5% of 3D modeling fans are female, 61.5% are male, with an average age of 34.4 years.

03

Which brands do 3D modeling fans like most?

3D modeling fans show strongest brand affinity for 3D computer graphics (16.32×), Unity (game engine) (17.38×), and Thingiverse (15.35×) over the country average.

04

Where do 3D modeling fans live in United States?

3D modeling fans in United States are most concentrated in California (reach ~900K), Texas (reach ~700K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do 3D modeling fans also like?

Beyond 3D modeling itself, the audience over-indexes on Unity (game engine) (17.38×), Thingiverse (15.35×), 3D printing (8.81×), and SketchUp (19.94×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for 3D modeling. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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