3D modeling Audience in United States

3D modeling has an estimated audience of 7,402,200 people in United States. 38.5% are female, 61.5% are male, average age 34.4. Top regions: California, Texas, Florida. Top brand affinities: 3D computer graphics, Unity (game engine), Thingiverse, 3D printing, SketchUp.
The average 3D modeling fan in United States is 34.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include 3D computer graphics, Unity (game engine), Thingiverse, with strongest over-indexing on 3D computer graphics (16.32× the country average). Demographically, the 3D modeling audience skews more male with an average age of 34.4, and over-indexes on personality traits such as Quality Awareness, Design Affinity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic
Demographics of 3D modeling fans
| Metric | Value |
|---|---|
| Female | 38.5% |
| Male | 61.5% |
| Average age | 34.4 |
| Estimated audience size | 7,402,200 |
Audience persona
The typical 3D modeling fan in United States is more male, around 34.4 years old, with strong Quality Awareness tendencies and a notable affinity for 3D computer graphics.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,012,862 | 1.24× |
| Texas | 781,120 | 1.23× |
| Florida | 526,762 | 1.05× |
| New York | 420,312 | 1.02× |
| Georgia | 259,991 | 1.14× |
| North Carolina | 240,273 | 1.08× |
| Illinois | 232,461 | 0.94× |
| Pennsylvania | 227,189 | 0.91× |
| Ohio | 208,842 | 0.92× |
| Washington | 197,103 | 1.33× |
| Michigan | 184,512 | 0.95× |
| Virginia | 180,873 | 1× |
| New Jersey | 160,632 | 0.85× |
| Tennessee | 158,006 | 1.06× |
| Arizona | 154,340 | 1.02× |
| Indiana | 142,825 | 1.06× |
| Missouri | 136,805 | 1.15× |
| Massachusetts | 131,054 | 0.9× |
| Maryland | 120,766 | 0.95× |
| Colorado | 114,594 | 0.98× |
| Oregon | 109,110 | 1.29× |
| Oklahoma | 106,674 | 1.3× |
| Utah | 103,800 | 1.57× |
| South Carolina | 99,654 | 0.89× |
| Louisiana | 98,946 | 1.04× |
| Wisconsin | 98,514 | 0.88× |
| Alabama | 98,221 | 0.95× |
| Minnesota | 96,487 | 0.91× |
| Kentucky | 93,573 | 1.01× |
| Nevada | 77,161 | 1.08× |
| Arkansas | 66,943 | 1.1× |
| Connecticut | 66,639 | 0.9× |
| Kansas | 64,818 | 1.11× |
| Mississippi | 61,597 | 1.01× |
| Iowa | 60,791 | 1× |
| Idaho | 43,828 | 1.18× |
| New Mexico | 39,318 | 1.06× |
| West Virginia | 34,748 | 1.01× |
| Nebraska | 31,455 | 0.85× |
| Hawaii | 29,307 | 0.92× |
| New Hampshire | 25,279 | 0.87× |
| Maine | 22,643 | 0.85× |
| Rhode Island | 19,555 | 0.83× |
| Montana | 17,842 | 0.87× |
| Washington, District of Columbia | 17,441 | 0.78× |
| South Dakota | 17,174 | 1× |
| Alaska | 15,224 | 0.96× |
| Delaware | 13,768 | 0.67× |
| North Dakota | 12,754 | 0.84× |
| Vermont | 9,683 | 0.75× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| 3D computer graphics | 16.32× | Technology & Electronics |
| Unity (game engine) | 17.38× | Technology & Electronics |
| Thingiverse | 15.35× | Arts & Culture |
| 3D printing | 8.81× | Technology & Electronics |
| SketchUp | 19.94× | Movies & TV |
| AAA (band) | 6.47× | Music & Radio |
| Fast Times at Ridgemont High | 18.07× | Movies & TV |
| Architectural rendering | 16.95× | Home & Garden |
| Action role-playing game | 5.63× | Games |
| Superman | 1.7× | Movies & TV |
| 3D Printing Industry | 25.91× | Business & Career |
| Computer animation | 5.85× | Business & Career |
| spiderman movies | 10.33× | Movies & TV |
| Autodesk | 13.64× | Technology & Electronics |
| 1080i | 2.67× | Technology & Electronics |
| Gaming | 5.12× | Games |
| Meme | 1.99× | Internet & Social Media |
| Warhammer 40,000: Space Marine | 19.47× | Games |
| KPop Demon Hunters | 2.2× | Movies & TV |
| Solitaire | 4.02× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Quality Awareness | PREMIUM | 2.1 |
| Design Affinity | PREMIUM | 1.98 |
| Luxury Orientation | PREMIUM | 1.91 |
| Early Adopter Mentality | POWER | 1.9 |
| Sustainability | BALANCE | 1.78 |
| Individualism | JOY | 1.66 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.4% |
| Japan | 11.7% |
| China | 9.0% |
See 3D modeling audiences in other countries
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does 3D modeling have in United States?
3D modeling has an estimated audience of 7,402,200 people in United States, concentrated in California and Texas.
What is the gender split and age of 3D modeling fans?
38.5% of 3D modeling fans are female, 61.5% are male, with an average age of 34.4 years.
Which brands do 3D modeling fans like most?
3D modeling fans show strongest brand affinity for 3D computer graphics (16.32×), Unity (game engine) (17.38×), and Thingiverse (15.35×) over the country average.
Where do 3D modeling fans live in United States?
3D modeling fans in United States are most concentrated in California (reach 1,012,862), Texas (reach 781,120), and Florida (reach 526,762). These three regions account for the largest share of the active audience.
What other brands do 3D modeling fans also like?
Beyond 3D modeling itself, the audience over-indexes on Unity (game engine) (17.38×), Thingiverse (15.35×), 3D printing (8.81×), and SketchUp (19.94×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for 3D modeling. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.