Attack on Titan (video game) Audience in United States

Attack on Titan (video game) logo

Attack on Titan (video game) has an estimated audience of 362,671 people in United States. 33.6% are female, 66.4% are male, average age 24.5. Top brand affinities: Godzilla, Rivals, Ray Lewis (track and field athlete), One Piece (video game), Anime world.

Top brand affinities include Godzilla, Rivals, Ray Lewis (track and field athlete), with strongest over-indexing on Godzilla (19.98× the country average). Demographically, the Attack on Titan (video game) audience skews more male with an average age of 24.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.

Category: Games · Type: Video / Board Game

Demographics of Attack on Titan (video game) fans

Demographic split for Attack on Titan (video game) audience in United States
MetricValue
Female33.6%
Male66.4%
Average age24.5
Estimated audience size362,671

Audience persona

The typical Attack on Titan (video game) fan in United States is more male, around 24.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Godzilla.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Attack on Titan (video game) audience
BrandAffinityCategory
Godzilla19.98×Movies & TV
Rivals37.21×Music & Radio
Ray Lewis (track and field athlete)35.34×Sports
One Piece (video game)45.88×Games
Anime world30.83×Games
Bleach (anime)17.67×Movies & TV
Soul Eater (manga)21.5×Literature
Persona33.8×Business & Career
EShakti29.35×Shopping
Lily Collins10.7×Movies & TV
Bandung Institute of Technology45.62×Business & Career
High Fidelity (film)30.13×Movies & TV
AWAL55.94×Music & Radio
Johor Bahru27.49×Travel & Leisure
Inuyasha9.73×Literature
Airlangga University45.06×Business & Career
Durand Jones & The Indications49.12×Music & Radio
Dogma9.95×Music & Radio
Amigos15.08×Music & Radio
Euphoria1.55×Movies & TV

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Attack on Titan (video game) audience
TraitClusterScore
LGBTQ+ IdentityOPEN2.4
Early Adopter MentalityPOWER1.58
Social Media UsageJOY1.17
SustainabilityBALANCE1.12
ExtroversionTHRILL1.08
IndividualismJOY1.07

Worldwide distribution

Worldwide audience distribution share by country for Attack on Titan (video game)
CountryShare
United States77.7%
Brazil11.7%
Indonesia4.8%

See Attack on Titan (video game) audiences in other countries

More Games audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Attack on Titan (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.