Attack on Titan (video game) Audience in United States

Attack on Titan (video game) has an estimated audience of 362,671 people in United States. 33.6% are female, 66.4% are male, average age 24.5. Top brand affinities: Godzilla, Rivals, Ray Lewis (track and field athlete), One Piece (video game), Anime world.
Top brand affinities include Godzilla, Rivals, Ray Lewis (track and field athlete), with strongest over-indexing on Godzilla (19.98× the country average). Demographically, the Attack on Titan (video game) audience skews more male with an average age of 24.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Video / Board Game
Demographics of Attack on Titan (video game) fans
| Metric | Value |
|---|---|
| Female | 33.6% |
| Male | 66.4% |
| Average age | 24.5 |
| Estimated audience size | 362,671 |
Audience persona
The typical Attack on Titan (video game) fan in United States is more male, around 24.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Godzilla.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Godzilla | 19.98× | Movies & TV |
| Rivals | 37.21× | Music & Radio |
| Ray Lewis (track and field athlete) | 35.34× | Sports |
| One Piece (video game) | 45.88× | Games |
| Anime world | 30.83× | Games |
| Bleach (anime) | 17.67× | Movies & TV |
| Soul Eater (manga) | 21.5× | Literature |
| Persona | 33.8× | Business & Career |
| EShakti | 29.35× | Shopping |
| Lily Collins | 10.7× | Movies & TV |
| Bandung Institute of Technology | 45.62× | Business & Career |
| High Fidelity (film) | 30.13× | Movies & TV |
| AWAL | 55.94× | Music & Radio |
| Johor Bahru | 27.49× | Travel & Leisure |
| Inuyasha | 9.73× | Literature |
| Airlangga University | 45.06× | Business & Career |
| Durand Jones & The Indications | 49.12× | Music & Radio |
| Dogma | 9.95× | Music & Radio |
| Amigos | 15.08× | Music & Radio |
| Euphoria | 1.55× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.4 |
| Early Adopter Mentality | POWER | 1.58 |
| Social Media Usage | JOY | 1.17 |
| Sustainability | BALANCE | 1.12 |
| Extroversion | THRILL | 1.08 |
| Individualism | JOY | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 77.7% |
| Brazil | 11.7% |
| Indonesia | 4.8% |
See Attack on Titan (video game) audiences in other countries
- Attack on Titan (video game) — Germany
- Attack on Titan (video game) — United Kingdom
- Attack on Titan (video game) — France
- Attack on Titan (video game) — Italy
- Attack on Titan (video game) — Spain
- Attack on Titan (video game) — Brazil
- Attack on Titan (video game) — Japan
- Attack on Titan (video game) — South Korea
- Attack on Titan (video game) — India
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- Call of Duty (16,541,098)
How to read this data
Audience size is the estimated number of people in United States who actively search for Attack on Titan (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.